
House Rules: Land Insurance
We have all been there: mana flooded or turn after turn without drawing one land. There are some fancy schmancy shuffling tactics out there but no matter the shuffle or the build, there is always that one player who loses because they just cannot play the game. In general, I am against house rules but I was wondering if there were solutions our community has found that offers a handicap to players who miss land drops? I am looking for a solution that does not completely alter the physics of the game and lands have to be included in the deck build.
Mercadian Atlas is the closest card I have been able to find in my travels that offers something close to what I am looking for. I am imagining that games can start off with one of the field (cannot be targeted or destroyed); if it causes a player to have over 7 cards, the cards discarded at the end step are removed for the game. I am trying to prevent to prevent abusing add cards to the graveyard for gain. I feel the card solves flooding issues as well when a person chooses (honorably) to skip playing a land in order to draw an extra card and break the land clumping. Not perfect but this is why I am posting.
Thoughts on helping to prevent land flooding/drawing issues?