u/Lord_moon_moon

UE5 lighting question (Read description)

Sorry if this is not what this sub is for, but I couldn’t find where else to post this.
I’ve been playing Halo campaign evolved on the Series X and I’ve seen a lot of people say that UE5 is the reason for grainy/fuzzy/blurry graphics but I couldn’t find people mentioning this in particular and disabling film grain and chromatic aberration doesn’t do anything.
The lighting effects from objects like the sword, muzzle flash, charged plasma etc. looks awful in my game. In the video we can see, especially towards the end when I move slowly, that the sword seems to be illuminating the background spine as if it were close by. It make my game look super weird whenever theres a light effect other than fixed lighting.

My questions are :
why does that happen?
Is it an easy fix for such a big company and they just didn’t care?
And does anybody have a link to a video or something that would explain this phenomenon? I’m curious as to how this lighting works (or doesn’t in this case)

Thanks!

u/Lord_moon_moon — 2 days ago