[Bug] Barotraumatic causing endless item spawn / infinite loot drop on enemy spawn
Hey guys,
I'm having a really annoying issue with Barotraumatic after the Spring Update 2026.
Problem:
Some enemies (especially various Husk variants, Crawlers, Mudraptors, etc.) continuously spawn/drop items infinitely as soon as they appear. It doesn't always happen, but when it triggers, the server starts lagging extremely hard within minutes and eventually becomes unplayable.
Console Error:
I keep getting spammed with:
[Barotraumatic] Invalid action type "OnDeconstructed" in StatusEffect (Humanhusk..., Crawlerlord, Mudraptor, etc.)
It seems like the mod is still using old StatusEffect types that no longer work properly after the new deconstruct system.
Mods I'm using:
- Barotraumatic (main suspect)
- SOFA'S CREATURES
- Chimera Remake
- Arakneas' Mod
- T.S.M Missions + several other smaller mods
Tried so far:
- Reinstalled Barotraumatic multiple times
- Disabled Arakneas' Mod
- Removed and redownloaded the mod
Has anyone else been experiencing this infinite item spawn bug recently?
Is there a fix or a newer hotfix for Barotraumatic that I missed? Or should I just disable it until the author fixes the StatusEffect conflicts?
Any help would be appreciated. This bug is killing my campaign runs.
Thanks!