r/Barotrauma

Can’t progress because of dynamic Europa

Anything that I can do to get past? I talked to the officer and he said I can go thur but it’s not open, do I have to uninstall dynamic Europa for each biome to get past??

u/Lonely-Journey-6498 — 11 hours ago

Rate my first ship

made this beauty for a campaign my friends and i are running. I'm rather happy with how it came out, feedback welcome.

u/Abel-de-babel — 16 hours ago

Very low fps after playing with mods and restarts dont help.

https://preview.redd.it/qn9t89itjfbh1.png?width=678&format=png&auto=webp&s=60237e5f2708e20bc79cdaf33f6757e285de5243

Basically I have been playing a campaign with a friend and we made it to the 4th stage and now my fps is absolute shit in most routes. Is there anything I can change to improve the fps without having to restarting the campaign? I thought limiting the particles and lights would help but they havent.

The strange thing is baro isnt even using a lot of resources, my cpu hovers around 30% and gpu 5-10%, ram is about 47% using 15.1gb out of 31.9gb and I am hosting the server.

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u/Alone-Mycologist3746 — 11 hours ago

BOSCH - T1 Attack

>Lore
The Bosch series traces its origins to a design line used during the first manned explorations to Europa. Based on this foundation, a heavily armed patrol boat was ultimately developed in response to the ice moon's hostile fauna. The Bosch suffers from shortcomings in maneuverability and firing arc, yet it more than compensates for these with its superior firepower. Due to lost of schematics and documentations shipyards unfortunatly refuse to switch the heavy turret these days.

Gameplay/Background

The Bosch origined in the idea to provide a valid T1.5 successor of the Barsuk. Based on the sketch of Videogames I recreated the outer shape brought it to live. The Bosch is a vanillaish themed sub with alot of punch and few QOL. In the engineroom you will find two circuitboxes you can use to customize the sub to your needs.

This sub starts with massive blindspots and a heavy turret. I added ammunition to compensate for that. Also two empty circuitboxes are aviable to customize the sub to your needs.

Workshop Link

u/ElPainis — 17 hours ago

What is the purpose of drones like the Kastrull drone?

I originally thought it could be controlled from the drone or the ship, not just the ship. In my mind people could take off in the drone, go to a small cave, kill some bad guys, leave to go further into said caves. But the driving and guns are remote, and there's no way (i think) to control the hatch.

So, what would be the purpose of the drones like this? Or more specifically wheb would someone want to drive/use this?

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u/GoodGamer72 — 24 hours ago

Concepts for a Role-Playing Sub

Ive been designing some bits for a large cargo submarine and would like to shop some ideas for those who do RP games. What would you like to see in a sub- features and rooms you think would be nice, or hilariously painful.

As far as modded components I always use the EK suite, so anything from there is fair game or if there is a mod that is popular in that circle I will take a look at it.

This will be an overengineered monstrosity given the bigger things I already want to add (Internal mini-sub bay, maintenance sub-floors, hidden clown sanctum. Etc) so if you can think of it I can probably find someplace to shove it.

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u/ProvisionalRebel — 17 hours ago

I can't be the only one who thinks endworms are just massive bullet sponges that pose zero actual threat.

Everyone is always talking about how scary the endworm is, and how terrifying their first encounter with one was. When in my experience endworms push your sub 20 meters doing almost no hull damage, then they swim around in circles for 30 seconds before coming back to boop your submarine on the nose again. I have never played with crew that has died to an endworm. A pair of mudraptors is genuinely more dangerous than an endworm. Why are people so scared of them?

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u/mchanna06 — 1 day ago

Ideas for a second run

New players here soo me and my friends just got into the 3rd biome, we are playing on default difficulty and have killed a abyss monster (I blame my captain for diving us into the abyss without any care on the world)

Any ideas on what we could do for a second run? Im talking if to add to the difficulty or to add some mods to make the run more interesting/complex, im currently playing doctor + im doing all of the stuff a mechanic should since we are only 4 players

If so, what mods/difficulty add stuff do you recommend?

Also had to add smarter NPCs mod because i was soo mad at artie just throwing all of the diving suits everywhere and then dying of barotrauma just because there were none where they were suppoused to be, unsure if its a good idea on the long run

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u/Business_Ratio9344 — 1 day ago

Need some wisdom on improvements for my first ship

Just took my ship, the SS Braphog, for her first test run. She swims excellently, but she has a few kinks in her design (the shape is intentional). Anyone able to help out?

Key:
Green - Example

Yellow - Comment, not vital, but ideally improved.

Red - Cause for heavy concern, ideally fixed.

Rose - Needs to be fixed immediately.

u/Potato_Games — 1 day ago

Ballast Flora Query

Well lads, solo player here

Just wondering if I let an infestation get *too* out of hand, can I set my entire sub on fire to kill it? I understand this means the death of most crew that don't follow me out.

Just the last time I had a significant infestation I drained the ballast and it still took 3 incendium tanks to deal with.

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u/brian19298 — 1 day ago