▲ 92 r/WarhammerBrasil+1 crossposts

Minha primeira dublagem

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É minha primeira dublagem de um desenho, totalmente amadora e sozinho. Eu sinceramente espero que vocês gostem. É de uma série de desenhos satírica de Warhammer, se chama Spaceking.

É também uma sátira envolvendo nerds red pill, espere que gostem

Vídeo original abaixo:

https://youtu.be/pp-f--sloe8?is=o8UQQLfoj2mdDemq

u/VAP93 — 15 days ago

Making rough terrain

Usually we really don't use it, so I planned to make some modular rough terrain that each player puts in the table after the treasures are put , but before rolling to decide the deploy. Made the first 2 as a test for the next 2. I was enjoying but I feel that I overdid the snow effects, killing the fun aspect of it. Not to throw away but I feel that I wasted a bit of some cool terrain piece.

Anyway, here they are, before the snow and after.

u/VAP93 — 1 month ago
▲ 1.1k r/Helldivers

Unpopular opinion: I expect you to use the equipment I drop

Please, take my support weapon, my drone, the exo suit. Use all this Godammit equipment, becase :

1 - Is made to use

2 - I *can* call more of them in like... Less than two minute's?

I wish there was a way to share an etiquette about this elephant in the room. I see people shooting themselves because they dont want to share any piece of Loadout.

u/VAP93 — 2 months ago

Awesome picture testing Jon Hogson backdrops!

I'm trying to test some scenics to make it more... Well scenic, here are some shots. Of the main picture and the match we had

u/VAP93 — 2 months ago
▲ 285 r/RangersofShadowDeep+1 crossposts

Crushing Success

Sometime ago I asked this sub about how to present frostgrave and wargaming for the common audience and you gave me valuable tips.

I'm here to announce that the event was a massive success. I was able to present frostgrave to at least, personally, around 100 people each every 3 days in a row.

Brazil has a huge rpg community and with 3D printers is getting easier for us having miniatures, but wargaming it's not common around here. We gathered several systems to show like battle tech, OPR , stargrave , black and powder and fleets.

In the plays tests sessions I adopted the "FastGrave" format, half crew, only wizard, half spell. 2 days was the standard game, the last day I made up a coop cenário based on the extensive readings of the dark alchemy supplement and Rangers of Shadow deep knowledge. Thanks to Joseph.

300 hundred people only in my table, but much much more came to know because the Frostgrave display was the most photographed of the wargaming area. Really, reporters , influencers and photographers.

I'm just here to say "thank you".

Thank you for all the tips and advice and I hope this gets the attention of Osprey so we can officially translate frostgrave for Brazilian Portuguese in the future, hope one day, not long from today.

u/VAP93 — 3 months ago
▲ 168 r/Frostpunk

I was expecting to have some of the war and negotiate mechanic in the utopia mode

I loved the new mechanic and negation in administrating a partial city, but why we don't have enemy's mechanic in utopia mode build?

Or I just missed this content?

u/VAP93 — 4 months ago
▲ 114 r/rpg_brasil+1 crossposts

First map ever

Following the rulebook I draw the map for five leagues from the borderlands, it's in Portuguese so I will translate the names for you, nothing out of the Galaxy name:

Hamlet: Good Faith / farmstead

Village1: eucalyptus / Monastery

Village2: Oak /Market Town

Town: Hightower/ Manor

I really enjoyed making this map. Compelled me to do a bigger version, unfortunately saw the area design after drawing everything. But I will stick with this one.

Read a lot of Tolkien so , yeah, you can see the inspiration right there. Hope you enjoy.

u/VAP93 — 4 months ago

One more deploy, objective: muster out from the bug front!

Just want to share this funny picture of my deploy, where my character looks like it's super concerned with the soulless support and is passing instructions to them.

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"If we pass in front of you PLEASE DONT SHOOT"

u/VAP93 — 4 months ago
▲ 115 r/5Parsecs

Bug hunt Mission 4: Final Impressions

After playing 4 missions I can say for sure:

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The game is good, I like it, but it takes too much energy to play it for me.

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Don't get me wrong , the narrative options and game design are insanely interesting, but when I play I feel I need to micromanage too much information. And then again, nothing wrong with that, but I got an impatiently resolving each single attack against a single alien shot after shot. Maybe if there was a way to distribute shots, like a full wargame. Maybe 5PFH tactics could have solved that.

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I guess this could work well with five parsecs classic system, but in bug hunt the aliens easily for me get to the to 2 dozens of enemy's , which is a lot to distribute shots and stun tokens

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The only problem is a a lot of the characters j made in the game I liked a lot. Maybe I will play more tables to see if I can muster out in peace

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Picture of the game above!

u/VAP93 — 4 months ago

More poeple for bughunt!

I wanted to give more personality to the fire teams and change a character or 2 for more unique look.

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I also have a feeling that a character will die sooner than I think.

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O pictures, characters, colonial troopers, standard fire team

u/VAP93 — 4 months ago
▲ 142 r/5Parsecs

Bug Hunt : Mission 3 , battle report and gathering of conclusions about the system

It's a mixed feeling.

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After some good played missions I gathered a lot of reputations points that I planned to spend, so did I.

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2 fire teams

1 colonial militia

1 science team

+ The troopers and it gave me 20 soldiers

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I always bring the science team since it's an opportunity to make an extra objective.

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I burn some reputation I supports , but I also rolled for priority 4 game, it was surprisingly hard and a bit unpredictable. I didn't read in the bug hunt game if irl can exit from a brake without a test. Besides very hard I managed to get the troopers and rescued troopers alive.

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But I feel this game is a bit exhausting, I dunno if it's the game mechanics, but managing everything can be a bit tiring.

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Will keep playing, trying to retire my characters for the tradicional game.

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Here are some pictures, hope you enjoy.

u/VAP93 — 4 months ago

I need your assistance!

So, to give a context, I live in Brazil and here miniature wargames aren't a common hobby. And that is something I'm proposing to change, bit by bit.

I'm constantly promoting the *graves system, not only, but Oathmark and Rangers of Shadow Deep to the poor innocent souls.

I'm gonna to participate in a huge event here in São Paulo, DOFF ( Offline fun), They are expecting 20.000 people who like boardgames, card games and RPGs.

I have been invited to build a place, a team, to promote this hobby! We are going to host demo tables of a bit of every system. In the center I want a frostgrave table, the most incredible that I can build.

I just have one minor setback that I don't know how to handle. The directors of the event told me to host very short games to have the maximum number of people rotating in this space. 30 minute session max.

As a not-official embassor of the brand ( and north Star military figures models that I love) I planned to make a small warband with just the wizard, knowing only 4 spells , so they don't have to read much. And only 4 soldiers of the simplest type, to avoid much thinking. They will play in a short space of this huge table.

Or I'm planning to hold a scenario where I control some monsters and they have to overcome an obstacle. I just need some feedback and ideas to make this work.

I'm so excited! I'm counting in the visual elements of this space and the proximity to the RPG environment to grab more people.

Share your thoughts with me, give me ideias! Let's make Brasil a great hobby country!

u/VAP93 — 4 months ago
▲ 111 r/5Parsecs

Bug Hunt: Round 2

Here we go again.

Centron, Silva and Alex had a easy ride in mission 1, mission 2 could be different?

One thing I can say for sure, playing only inside the ship doesn't work so well. I explain: a cramped space leave so few place to spawn and monitor enemies.

Carbines, snipers and long range weapons are more or less useless because we really don't have space for shine. Since this the standard trooper fire team gets a bit nerf inside the spaceship.

I stick with "the swarm" enemy because I really don't have much variety of aliens here, they are utterly dangerous in this layout. Since, 1: the markers overlap terrains, so they pass through the walls , poping right above or troopers, and 2: they have combat skill 2 with damage 3 ( and troopers can't do saving throws against them).

Which could be a killer combo, right?

Well

What really happened in theses two games were that these monsters appears right in front of me in the beginning of the game, almost making a shooting range in the first turns. Since theses 2 , first missions were priority 1, I didn't had any spaw points.

But I had some curious moments like. A Contact marker doubled One time, generating another one. So

1+1=2.

In the next turn the 2 markers rolled the same results, both, again. So the 2 markers became 4. All in the same spot. Took a picture. More curious, I get a tactical objective that could "lock" all of them in the same spot , and they stayed there for 5 rounds!

Another curious moment, just one trooper was dowed by the enemies. I guess her friend got mad, since she rolled 4' six in the dice. If I'm correct, I keep spamming shots right? One after another.

For some reason, I am managed to gather 7 respect points. Maybe I should start to spend them.

I'm planning the next mission to be at least priority 2, so I have a spam point.

u/VAP93 — 4 months ago