
I was expecting to have some of the war and negotiate mechanic in the utopia mode
I loved the new mechanic and negation in administrating a partial city, but why we don't have enemy's mechanic in utopia mode build?
Or I just missed this content?

I loved the new mechanic and negation in administrating a partial city, but why we don't have enemy's mechanic in utopia mode build?
Or I just missed this content?
Following the rulebook I draw the map for five leagues from the borderlands, it's in Portuguese so I will translate the names for you, nothing out of the Galaxy name:
Hamlet: Good Faith / farmstead
Village1: eucalyptus / Monastery
Village2: Oak /Market Town
Town: Hightower/ Manor
I really enjoyed making this map. Compelled me to do a bigger version, unfortunately saw the area design after drawing everything. But I will stick with this one.
Read a lot of Tolkien so , yeah, you can see the inspiration right there. Hope you enjoy.
We are developing a crew builder and we need feedback, please test the below link; its in beta state and don't support much people at once!
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Test here: https://kordep.github.io/5ph/five-parsecs-builder.html
Just want to share this funny picture of my deploy, where my character looks like it's super concerned with the soulless support and is passing instructions to them.
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"If we pass in front of you PLEASE DONT SHOOT"
After playing 4 missions I can say for sure:
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The game is good, I like it, but it takes too much energy to play it for me.
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Don't get me wrong , the narrative options and game design are insanely interesting, but when I play I feel I need to micromanage too much information. And then again, nothing wrong with that, but I got an impatiently resolving each single attack against a single alien shot after shot. Maybe if there was a way to distribute shots, like a full wargame. Maybe 5PFH tactics could have solved that.
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I guess this could work well with five parsecs classic system, but in bug hunt the aliens easily for me get to the to 2 dozens of enemy's , which is a lot to distribute shots and stun tokens
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The only problem is a a lot of the characters j made in the game I liked a lot. Maybe I will play more tables to see if I can muster out in peace
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Picture of the game above!
I wanted to give more personality to the fire teams and change a character or 2 for more unique look.
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I also have a feeling that a character will die sooner than I think.
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O pictures, characters, colonial troopers, standard fire team
It's a mixed feeling.
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After some good played missions I gathered a lot of reputations points that I planned to spend, so did I.
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2 fire teams
1 colonial militia
1 science team
+ The troopers and it gave me 20 soldiers
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I always bring the science team since it's an opportunity to make an extra objective.
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I burn some reputation I supports , but I also rolled for priority 4 game, it was surprisingly hard and a bit unpredictable. I didn't read in the bug hunt game if irl can exit from a brake without a test. Besides very hard I managed to get the troopers and rescued troopers alive.
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But I feel this game is a bit exhausting, I dunno if it's the game mechanics, but managing everything can be a bit tiring.
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Will keep playing, trying to retire my characters for the tradicional game.
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Here are some pictures, hope you enjoy.
So, to give a context, I live in Brazil and here miniature wargames aren't a common hobby. And that is something I'm proposing to change, bit by bit.
I'm constantly promoting the *graves system, not only, but Oathmark and Rangers of Shadow Deep to the poor innocent souls.
I'm gonna to participate in a huge event here in São Paulo, DOFF ( Offline fun), They are expecting 20.000 people who like boardgames, card games and RPGs.
I have been invited to build a place, a team, to promote this hobby! We are going to host demo tables of a bit of every system. In the center I want a frostgrave table, the most incredible that I can build.
I just have one minor setback that I don't know how to handle. The directors of the event told me to host very short games to have the maximum number of people rotating in this space. 30 minute session max.
As a not-official embassor of the brand ( and north Star military figures models that I love) I planned to make a small warband with just the wizard, knowing only 4 spells , so they don't have to read much. And only 4 soldiers of the simplest type, to avoid much thinking. They will play in a short space of this huge table.
Or I'm planning to hold a scenario where I control some monsters and they have to overcome an obstacle. I just need some feedback and ideas to make this work.
I'm so excited! I'm counting in the visual elements of this space and the proximity to the RPG environment to grab more people.
Share your thoughts with me, give me ideias! Let's make Brasil a great hobby country!
Here we go again.
Centron, Silva and Alex had a easy ride in mission 1, mission 2 could be different?
One thing I can say for sure, playing only inside the ship doesn't work so well. I explain: a cramped space leave so few place to spawn and monitor enemies.
Carbines, snipers and long range weapons are more or less useless because we really don't have space for shine. Since this the standard trooper fire team gets a bit nerf inside the spaceship.
I stick with "the swarm" enemy because I really don't have much variety of aliens here, they are utterly dangerous in this layout. Since, 1: the markers overlap terrains, so they pass through the walls , poping right above or troopers, and 2: they have combat skill 2 with damage 3 ( and troopers can't do saving throws against them).
Which could be a killer combo, right?
Well
What really happened in theses two games were that these monsters appears right in front of me in the beginning of the game, almost making a shooting range in the first turns. Since theses 2 , first missions were priority 1, I didn't had any spaw points.
But I had some curious moments like. A Contact marker doubled One time, generating another one. So
1+1=2.
In the next turn the 2 markers rolled the same results, both, again. So the 2 markers became 4. All in the same spot. Took a picture. More curious, I get a tactical objective that could "lock" all of them in the same spot , and they stayed there for 5 rounds!
Another curious moment, just one trooper was dowed by the enemies. I guess her friend got mad, since she rolled 4' six in the dice. If I'm correct, I keep spamming shots right? One after another.
For some reason, I am managed to gather 7 respect points. Maybe I should start to spend them.
I'm planning the next mission to be at least priority 2, so I have a spam point.
Just to share how the tenfold dungeon stays on its own downside using only the external texture in a mat. Some props in the middle to take a picture.
This is in a table of 4'x4'. We are considering reducing the board to 3'x3'.
We were excited to try our new terrain. So we put everything at once and made this hellish maze made with the tenfold dungeon caves and all of these ruins. We played the silent tower.
The fight upward the pinnacle of the tower was bitter. I managed to hunt down the opponent wizard, but his team managed to grab 3 treasures , including the greater one. I had a Thief fighting against a barbarian toe to toe, with just 1" to kick him away from the top of the thing itself.
Last game I was left in debt as my wizard was mortally wounded., a barbarian and a mant at arms were also dead, for good, so I had to replace them with thieves and thugs.
To my luck a giant worm popped right behind my opponent, which locked his bear and zombie which might have saved me from an utter loss. My plan was originally to grab the treasure and ran, I had gained a moment to spamm magics to gather more XP and made a good arrow to the head of that god-damned Wizard frog. Damm he be.
We play in a 4'x4' board. But we are reaching an understanding that the board might be too big. We are pretending to reduce to 3'x3'.
Monsters in all turns for imprediactibility. We just might to alter a bit the deploy to prevent the monster to prevent them to be a bit stuck to the mazeness of the board just in their deploy.
We are playing just the vanilla game, we might get to introduce the ulterior motives expansions first.
Just finished a game, later I post more pictures
After a lot of preparation, models, enemies, scenery and reading ( much reading tbh) I finally made my first game. To start I considered a "demo" mode. So I made the 3 characters , the first fire team and a very low enemy scenario. Just the 3 marked objectives and the 3 enemy contacts.
Didn't even bothered to spend my reinforcements requisiton points as I expected a low difficulty, and I was right.
Besides I had luck, since it took all of my 7 man to kill 3 enemies
If I read it right that's is also the recommendation for the first game, without extra spawn points for new enemy's entries.
After I killed all the enemy contacts I considered the mission finished since It wouldn't enter any more monsters. So the objectives could be easily secured.
I spawed the "The Swarm" monster Variant, so they were in low numbers. I could easily reuse just 3 monsters. Maybe I would need 7 more , I guess, if I keep up using this monsters .
I like my table as it is. But since it's desing was too directional , just one path to one another', the games was a little ... Hmmm focused so to say. Next time maybe I plan a more multi way, or circular desing for the map, so there could be more than one way to go to "a" or "b" point. I really need more props to give more sense to the rooms, besides that I need to give more personality to my characters, they look much alike so was a little hard to stand out each one of them.
How much more do your table generally need of this game? More monsters, more friendlys?
- " Witch..." , it' hisses
- " Hag!" , she shouted.
Controlem a ponte de comando! Secure the bridge!
#stargrave #fiveparsecsfromhome #galeforcenine #northstarmilitaryfigures https://www.instagram.com/p/DYz3s6\_vpN4/?igsh=bGY0d2ZxaXJ6aXUz
Painted a new crew and decided to toy taking pictures, hope you enjoy.
Will post more here and in Instagram: https://www.instagram.com/escaramuca\_brasil?igsh=Z2tzdGR4eXZwdjVj