
Battletech x 5 Parsecs
Hello everyone!! I’m running for myself (or trying to at least) a solo Battletech 5parsecs game that isn’t just using the models but still feels like Battletech to me. I’d like some guidance on optional rules and homebrew stuff people can think of that can achieve the effect of being mercs/government soldiers working giant mechs. Below is a list of things I have done:
- House rules: I play with base human stat lines and abilities, but add some things from bot as well. I combined them into one to make things a little simpler. 1. Mech warriors can roll on background/morivation/career tables 2. We use the bot injury table 3. We get the armor saving throw of 6+ 4. Mech warriors can earn experience AND get bot upgrades, but a switch of mechs doesn’t allow both to remain together. 5. No implants and consumables 6. Character events happen.
Im also using the following rules with Bug Hunt and Core
- crew size 4 (typical inner sphere lance size)
- expanded factions
- normal challenge
- fringe world strife (cause no one is having a peaceful time in Battletech)
- expanded missions
- slaves to the star grind
- progressive difficulty
- casualty tables (for everyone)
- expanded connections
- terrain gen.
- All enemies are humans/bots. Except Clans, which will be covered soon
For Battletech rules:
- era: 3063 (Civil War)
- military type enemies: Inner Sphere Houses
- gang type enemies: Pirates
- Alien type enemies: The Clans
- will follow the Inner Sphere map, but supplement canon world details with a mix of 5Parsecs and an independent supplement book called Perlious Void that has tables for worlds
Is there anything else I should try/think of before I begin playing? Besides the rules above, it’ll play like any other game of 5parsecs