u/Difficult-Fish592

Haywire with Campaign

Moving from Five Parsecs and Leagues into Haywire.

I really enjoy the campaign Parsecs and Leagues has for play outside of the skirmishes. Having to spend money on upkeep, a base or space ship, taking different contracts for pay, quests, random encounters and events that impact your group, recruitment, buying equipment, the list goes on.

I’ve dabbled in converting all the Five Parsecs stuff outside the skirmishing, into something more modern and applicable to Haywire, to allow for this additional to the game.

Is there already something like this that exists, or something other people have been using to accomplish this?

reddit.com
u/Difficult-Fish592 — 5 days ago

Adding Campaign to Haywire

Moving from Five Parsecs and Leagues into Haywire.

I really enjoy the campaign Parsecs and Leagues has for play outside of the skirmishes. Having to spend money on upkeep, a base or space ship, taking different contracts for pay, quests, random encounters and events that impact your group, recruitment, buying equipment, the list goes on.

I’ve dabbled in converting all the Five Parsecs stuff outside the skirmishing, into something more modern and applicable to Haywire, to allow for this additional to the game.

Is there already something like this that exists, or something other people have been using to accomplish this?

reddit.com
u/Difficult-Fish592 — 5 days ago

Haywire with a Campaign

Moving from Five Parsecs and Leagues into Haywire.

I really enjoy the campaign Parsecs and Leagues has for play outside of the skirmishes. Having to spend money on upkeep, a base or space ship, taking different contracts for pay, quests, random encounters and events that impact your group, recruitment, buying equipment, the list goes on.

I’ve dabbled in converting all the Five Parsecs stuff outside the skirmishing, into something more modern and applicable to Haywire, to allow for this additional to the game.

Is there already something like this that exists, or something other people have been using to accomplish this?

reddit.com
u/Difficult-Fish592 — 5 days ago

I’ve been trying out a suppression mechanic for 5 Parsecs, and looking for ideas on how to tweak it. Here is the concept:

A. Someone takes a shot at an enemy, and rolls to hit.

B. If the roll is 1 shy of a hit (I call a “near miss”), it adds “suppression” (EN behind cover, 10” away, roll 5 to hit and need 6).

C. Suppression works the same as stunned. When suppressed, the target can either move or shoot that turn. Not both.

D. Suppression lasts one round. If the enemy has already gone, it applies the next round the enemy has an activation/turn. Suppression lasts until it affects the target, then it is gone.

E. Suppression applies to both player and enemy.

The idea being 1 short of a hit is “close”, and striking cover, or a near miss, and adds suppression. I know “duck back” exists, but it’s a bit different and I’m not a fan.

I’ve also toyed with the idea of needing two rounds back to back of near misses, or two characters having near misses at the same enemy, to cause suppression.

Open to thoughts or idea.

reddit.com
u/Difficult-Fish592 — 20 days ago

On Ride Patrol, if you have a traveller encounter that results in no combat (say they just become a Friend), is there any additional rewards or a roll on the loot table? Or is that all you get from undertaking the Ride Patrol?

reddit.com
u/Difficult-Fish592 — 27 days ago