r/miniatureskirmishes

Image 1 — WARSHARD Playtest
Image 2 — WARSHARD Playtest
Image 3 — WARSHARD Playtest
Image 4 — WARSHARD Playtest
▲ 29 r/miniatureskirmishes+6 crossposts

WARSHARD Playtest

So my wife and I have begun play-testing my new mini/setting agnostic skirmish war game WARSHARD. I have used both terrain I have scratch built as well as 3d printed terrain. We have played 2 games so far and have been extremely pleased with the results. Our play-testing will be extensive as there are multiple ways to play the game. I have some pics attached and am thinking about possibly doing a battle report for the game. There will be additional changes and corrections as the testing continues but I seem to have been able to recreate a really solid game. If you guys would be interested in a battle report let me know in the comments.

u/theartofiandwalker — 2 days ago
▲ 32 r/miniatureskirmishes+4 crossposts

Droid Factory Battle Preview - Warsurge: Star Wars vs. 40k

Just a little sneak peek of the next battle report I'm about to do. Will film the next battle/chapter of the story soon! It has Rebels, Battle Droids and Orks. The previous story was Galactic Empire vs. Black Templars.

u/firestormworkshop — 2 days ago
▲ 137 r/miniatureskirmishes+5 crossposts

Fresh batch of 1/144 WWI aircraft coming off the production line

Another batch of Death Spiral aircraft fresh out of the resin wash and coming off the build plates.
It’s pretty satisfying watching these go from digital models to actual 1/144 game pieces. These will be cleaned up, cured, and then it’s off to the paint table.
The Death Spiral air forces keep growing.

u/Hexwerksstudios — 3 days ago
▲ 147 r/miniatureskirmishes+1 crossposts

Crafting for mecha games, started with tank. SO TEENY

Hi! I'm a crocheter/crafter. I try to embody poorhammer in my soul. Cardboard terrain, little wooden peg soldiers, crochet tanks. Here is the teeniest vehicle I've ever crocheted.

I used to use xps foam but I ran out and so instead I'm working with plastic canvas inside the fabric and reinforced with stuffing.

In comparison here's some of my other crochet tanks.

I'll post pictures of my first mech in this same scale soon. I'm debating on doing a dreadnought or one of the admech bots maybe?

Feedback is always welcome!

u/kyhypnopupil — 3 days ago
▲ 137 r/miniatureskirmishes+4 crossposts

First look at the newest Death Spiral production models

A couple of the newest Death Spiral production models getting some paint.
I think we’re finally hitting the balance I wanted—WWI aircraft that still look the part at 1/144, but are tough enough to actually game with.
How are these looking?

u/Hexwerksstudios — 3 days ago

Silver bayonet scenario 2

The French went investigating and ran into the British again. Several turns spent whittling down the troublesome revenants and taking potshots at the loathsome Brits. Sadly the Brits found the artefact first and took great joy in shooting the Grognards that tried to stop them from absconding with it.

Overall a fun time despite the crushing weight of disappointment from Napoleon watching his men limp off the battlefield.

u/wittyjokename92 — 2 days ago
▲ 2.5k r/miniatureskirmishes+2 crossposts

Hammer Time!

After seeing this meme (on Reddit, where else, last photo in the row) I asked a friend to lasercut it for me (in 2021....). Dug it out my WIP box last week and finished it. Miserable bit of cover but adds flair to my 28mm post apoc table.

And I really need to source me some backgrounds.....

u/Upset_Couple7004 — 6 days ago
▲ 24 r/miniatureskirmishes+1 crossposts

Five Parsecs on a 10×10 portable grid – looking for feedback

https://preview.redd.it/gchegofyuwjh1.png?width=1448&format=png&auto=webp&s=50fc19a8506641aa7048d2744e549e033d72f4be

I've been experimenting with a way to play Five Parsecs from Home on a very small 10×10 grid, using the PlayGrid system.

The idea isn't to create a simplified version of Five Parsecs or change its combat system. I want to keep as much of the normal game as possible — crew, weapons, enemy AI, cover, line of sight, Brawling, objectives, campaign, etc. — and only replace the spatial/measurement layer so a battle can fit on a genuinely portable board.

After trying several conversions, the mnemonic I'm currently testing is:

“Half to move, thirds to measure.”

Movement

  • Speed 3–4" → 2 squares
  • Speed 5–6" → 3 squares
  • Speed 7–8" → 4 squares
  • Dash → +1 square

Distances / ranges

  • Roughly 3" = 1 square
  • 6" → 2 squares
  • 9" → 3 squares
  • 12" → 4 squares
  • 18" → 6 squares
  • 24" → 8 squares
  • 30"+ → effectively Line of Sight

Grid rules

  • Diagonal movement = 1 square
  • Adjacent squares, including diagonals, count as being in Brawling range
  • One miniature occupies one square
  • Cover and LoS are still determined by the actual terrain
  • Apart from things that explicitly depend on physical distance/deployment, the intention is to use the normal Five Parsecs rules

I'm deliberately using a different scale for movement and range. A straight mathematical reduction made long-range weapons cover almost the entire 10×10 board and compressed a lot of the positioning decisions. The current approach keeps normal troops moving around 2 squares while giving pistols, rifles and long-range weapons meaningfully different areas of influence.

Terrain density also seems particularly important. My current assumption is that a 10×10 battlefield should contain enough blocking terrain that you normally can't draw a completely clear LoS from one deployment side to the opposite side.

I've run a fair number of conceptual/simulated battles with different enemy behaviours, weapon ranges, objectives and terrain densities, and it looks surprisingly promising. But I haven't properly playtested it yet, which is why I'm posting here.

I'd especially appreciate feedback from experienced Five Parsecs players:

What do you think would break first?

Are there weapons, enemy types, deployment rules, missions or special situations where this conversion would cause a serious problem?

If the idea survives that criticism, I'll print the prototype and start doing actual campaign battles on it.

What do you think? Is it worth continuing to work on it?

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u/carlesgm — 4 days ago
▲ 38 r/miniatureskirmishes+1 crossposts

After action: the guard fell and the dragon was slain (crafted pieces)

Hi everyone. I had my mini mayhem yesterday in which the guard commanders were mia (no players showed) and so chaos overran Eratus IV.

One player showed for the afternoon game in which a paladin, mage, monk and a barbarian, rogue, ranger entourage of "actors" were filming the season finale of the hit fictional 90s fantasy TV show The Path of Orion. They had to find the amulet of orion guarded by ko bolds, cross a flooded river (of which it was my first full painted terrain piece and I'm rather proud of it), and then the final battle with Kalvaxis (I panicked and I think that's from fantasy high dimension 20) the dread dragon lord (played by a statue my aunt made me). The god obsessed paladin and the barbarian were dropped by the dragon and it wasn't until all of the minis were around each other that they passed the task roll to activate the amulet for the third and final time needed to vanish Kalvaxis.

System used was Wiley games fistful of lead based trio of fantasy books for the fantasy one and galactic heroes with grim dark codex for the failed guard defense. Quite a fun and lean system. Everything was hand crafted or painted by me except the dragon. And you can see some crochet work as well.

u/kyhypnopupil — 4 days ago

Solo mini skirmish recommendations for Malifaux minis.

Looking for a solo game for my Malifaux minis. Genre wise it’s in a weird spot, Wild West minis with lots of revolver pistols and katana swords (Victorias crew). Also have ninja/samurai figures with chain sickle, glaive, and more swords (Ten Thunders). And an undertaker with zombies (who also have katana swords).

Probably more adaptable to fantasy/medieval settings with the predominance of melee weapons. Rangers of Shadow Deep where pistols count as bows? Any other suggestions?

reddit.com
u/TastyMonkeyBrains — 5 days ago

What miniature skirmish game did you play or are you planning to play this month? August 2026

You've planned to play a miniature skirmish game this month or you already did play one?

Alone? With friends? No matter what - YOU! ARE! AWESOME!

Please do tell us more about it - either here in a comment or in a separate posting along with pictures, a link to a blog entry or even to a youtube video, if you can manage this kind of stuff.

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u/AutoModerator — 6 days ago
▲ 9 r/miniatureskirmishes+1 crossposts

Wargame Mechanics gripes or favorites?

Hello all!

I am hoping to collect some opinions for a project. In wargame design there are many mechanics to pull from and am hoping to hear peoples opinions on anything in the space that particularly you or stands out as a fun system.

Some examples for myself:

  • Custom dice. not as fun when I have to track down and make sure I have enough for whatever game im using. and normally the dice serve to restrict probabilities than offer new ones.

  • Fiddly bookkeeping and massive wound pools. Masses of tokens arent my favorite, and some wargames can get silly when tracking a unit with 20+ wounds.

As far as what ive enjoyed:

  • I really dont know where else ive seen it but Trench Crusades blood dice system is very elegant, makes for great crunchy decisions it what is a very soft ruleset.

Please do share your opinions! I am hoping to publish a platest soon for a Skirmish game that I have been working on for sometime now, but not here to advertise anything just yet :).

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u/cadler123 — 6 days ago

Perilous Tales: a murder investigation turns very sinister

A series of disappearances led Detective Matthew Harrelson and Detective Lara Shepherd to suspect the involvement of a local meth gang. They were very much surprised when a pair of federal agents, agent Foster and agent Merle, insisted on joining them when they went to the dilapidated house where the gang was known to hide.

Upon arriving to the house it quickly became apparent that more than just 'regular murder' was going on. Agent Merle was the first to approach the house, only to be ambushed by a gang member that had been sleeping off a bender in the gang's parked car. Merle's shotgun made quick work of that and the investigators gingerly continued their search for clues. Then all hell broke loose. An indescribable creature emerged and cut down agent Merle. Detective Harrelson was clearly not cut out for this kind of work and he cowardly ran back to the vehicle. Detective Shepherd triggered a booby trap, and went down with minor injuries. Only agent Foster was left to deal with the monster, but her agency had instructed her that collecting evidence was enough (for now). Agent Foster managed to take a few pictures of the creature before she retreated, reaching the vehicle just as detective Shepherd scrambled to her feet and bolted to the vehicle as well.

Detective Harrelson had already climbed behind the steering wheel and the van drove off with screeching tires. The investigation was a success: evidence was collected, but the bloody corpse of agent Merle served as a grim reminder that something very dark was happening.

Agent Foster emailed her evidence to her superiors, and the very same night an explosion destroyed the meth gang's house. The official explanation was a gas leak, but neighbours interviewed by local news were adamant they had seen a black helicopter overhead just prior to the explosion.

------------------

This was my first attempt at playing Perilous Tales and I had a lot of fun. We were lucky that the big enemy boss was actually the second encounter to spawn, as our objective was to gather evidence of his existence. This meant that we did not have to trigger further peril tokens, risking more gang members appearing and joining the fight, or triggering other mishaps.

There was some confusion over how to count victory points at the end: I might have misunderstood some details, but if I am correct it is not possible to score enough points to actually gain a high mark with the 'collect evidence' objective...

u/archivecrawler — 6 days ago

Breacher - THE VAULT JOB

Game: Breacher by BlackSiteStudio.

Inspired by Heat (1995) and Den of Thieves (2018). A professional crew hits the property/evidence room in the back of a local precinct, going after cash and product seized from a rival operation. The response team on shift isn't messing around.

This Operation replaces the usual Breacher vs. OPFOR structure with two OPFOR-tier forces facing off directly: the Crew (attackers) and the PD (defenders). Use standard OPFOR unit profiles, weapons, and Momentum rules for both sides — see Designer’s Notes at the end for the house rules this assumes.

OBJECTIVE

The PD player places the Vault objective (25mm) inside the evidence room, roughly centred in the precinct building.

The Crew player then places 2 Cash Bag objectives (25mm) anywhere inside the evidence room or within 4” of the precinct.

u/Low_Survey9876 — 6 days ago

Brimstone and Lead: Hell Freezes Over

I was very honored to get to demo my game with my local PNW indie minis meet up.

Highlights:
- The amazing themed board made by one of our members.
- Multiple rocket jumps, bouncing between otherwise unreachable high points.
- Watching the players really get in each other's heads.

Now I've just gotta finish up that campaign system...

About:
Brimstone and Lead is my love letter to DOOM, Quake, and Gears of War. It's what I wanted Kill Team to be.

Genre/Theme: Hell is an inter-dimensional cancer devouring worlds. The broken husks of defeated realms rot in the guts of The Beast of Apocalypse. Here, lost souls fight to maintain their identity and, perhaps, save the next world. Or, at least, take vengeance on the princes of Hell. It’s a game of rocket launchers, mini-guns, and magic spells. It’s shattered cathedrals, poison swamps, and the barren wastes of Mars. It’s seething portals, demons, and shotguns. It’s a heavy metal album cover.

Why play?

  • Speed: There is no measurement. Movement, Line-of-Sight, and weapon ranges are built into the same system. Reactions, suppression, and over-watch are integrated into the action economy, minimizing exceptions, gotchas, and do-overs.
  • Positioning: Brimstone and Lead is gun-chess. Every model controls space with a specific flavor of violence, and the only correct response is different violence from a different angle. When models move, they gain “Adrenaline,” which lets them ignore wounds and move faster. Hiding in cover is not an option.
  • Playing your Opponent: The heart of the game is the Counter mechanic. Spend the Counter Token to deny an action, but doing so hands that power to your opponent. So, you must study the board and bait them into wasting their Counter on something trivial. Every turn tests your ability to bluff, read, and outsmart the competition.
u/FlatPerception1041 — 7 days ago