
Pillage – Part One: I Bought an Entire Wargame for the Price of Five Space Marines | Woehammer
I bought a copy of Pillage. These were my initial thoughts.

I bought a copy of Pillage. These were my initial thoughts.
I didn't finish the game because of a late start and I used the basic rules to get used to the flow.
It went smoothly and it was been intuitive. I'll set up for a full game later.
After months of modeling, my new ruin set is finally finished. This is by far the largest scenery project I’ve ever painted, and the whole painting process took around 10 days. Painting all those stones, wooden beams, and rooftops was quite a challenge, but seeing everything come together made it worth it.
Hope you guys enjoy it! Let me know what you think!
It's currently live on Kickstarter, you can follow the link if you’d like to see more details!
https://www.kickstarter.com/projects/grimrotcollective/the-ruins-of-lumenfall-2?ref=f2ua5e
If you saw us at Salute this year we promised to release free quick start rules and we are really close. Small model count skirmish game set in a dream world. Fractured World:Adventures in the dreamscape. Come and help us break alternate activation we are trying to do things differently and we really appreciate feedback once we let the rules into the world. If you did play at Salute are you looking forward to the beta rules?
Today, I playtested once more the rules for my skirmish game, 'The Battle for the Watchtower' several times. A gameplay lasts about an hour. It seems to be working out really well, though some fine-tuning was still needed. I’ve decided that the small lake will always be located in the center (instead of the tower). The warriors have to move around it, or can push an enemy in—forcing them to find a way out by the next round if they don't want to drown! The starting positions for both armies depend on where the tower ends up after the modular tiles are randomly placed on the 3x3 grid. The first two photos show different setups, while the rest are just atmospheric shots ;)
After my initial test the other night I set to for a full solo game today.
It was a fun game using just the basic rules. Next time I'll start introducing some of the advanced options.
Due to some unfortunate die rolls for the group in yellow they suffered some losses which they didn't recover from.
I’m a bit of a one trick pony. This is a SEAL (Scientifically Enhanced Assault Legionnaire), the best Human Coalition can offer. Many rumors surround them being kidnapped children to lab monsters. It doesn’t help that SEALs never remove their armor in public.
The neat thing is this model is support free (though requires glue). I also made it completely in the slicer cause Blender is scary.
We hope you'll checkout our most recent Pillage Battle Report. It's a a hell of a fight that comes down to the last action of the game.
Have a great Sunday!
I painted up a mini for Orb Tyrant on Kickstarter right now!
I was going for a bright Lisa Frank vibe but I think I went too dark originally in the scales and that cursed plastic eye cover doesn't seem worth it but I'm pretty happy overall. Plus I added some glow in the dark paint to the eyes, teeth and rays.
Now I gotta paint up some weird minions, any good suggestions on weird little one eyed guys?
Looks like a lot of great new Sci-fi minis for the Halo folks!
Im looking to get the most out of a terrain build and miniatures. Im leaning heavy into dinosaurs and was recommended Carniverse and cant seem to find a physical copy anywhere. Any help or leads would be greatly appreciated.
I have We Played God and Carivore now, Raptor Ruckus on the way. Any others im missing?
This weekend, I playtested my self-designed wargame, 'The Battle for the Watchtower,' several times. Placing the tower in the center turned out not to be ideal, so I adjusted that rule. All tiles are now placed by drawing them at random. If the tower ends up at the edge of the playing area—as seen in the first photo—the altered orientation suddenly creates much more interesting gameplay. The other photos are purely for atmosphere ;)
Hello.
I have written a small ruleset for skirmish. My main inspirations are Necromunda and Deadzone, which I love but find the rules too bloated. I made a smaller version, taking the parts I like more from each.
In short, each model can make two actions per turn and uses a d6 pool where 5+ results are successes. Not sure if this makes too hard to hit, definitely a 4+ would make the game far more lethal.
The main rules are 4 pages, and I am still working in the campaign mode and experience. If you could have a look and tell me what you think, what's missing or how much you hate it and why, I would be most grateful.
Thank you for your time.