Five Parsecs on a 10×10 portable grid – looking for feedback
▲ 24 r/5Parsecs+1 crossposts

Five Parsecs on a 10×10 portable grid – looking for feedback

https://preview.redd.it/gchegofyuwjh1.png?width=1448&format=png&auto=webp&s=50fc19a8506641aa7048d2744e549e033d72f4be

I've been experimenting with a way to play Five Parsecs from Home on a very small 10×10 grid, using the PlayGrid system.

The idea isn't to create a simplified version of Five Parsecs or change its combat system. I want to keep as much of the normal game as possible — crew, weapons, enemy AI, cover, line of sight, Brawling, objectives, campaign, etc. — and only replace the spatial/measurement layer so a battle can fit on a genuinely portable board.

After trying several conversions, the mnemonic I'm currently testing is:

“Half to move, thirds to measure.”

Movement

  • Speed 3–4" → 2 squares
  • Speed 5–6" → 3 squares
  • Speed 7–8" → 4 squares
  • Dash → +1 square

Distances / ranges

  • Roughly 3" = 1 square
  • 6" → 2 squares
  • 9" → 3 squares
  • 12" → 4 squares
  • 18" → 6 squares
  • 24" → 8 squares
  • 30"+ → effectively Line of Sight

Grid rules

  • Diagonal movement = 1 square
  • Adjacent squares, including diagonals, count as being in Brawling range
  • One miniature occupies one square
  • Cover and LoS are still determined by the actual terrain
  • Apart from things that explicitly depend on physical distance/deployment, the intention is to use the normal Five Parsecs rules

I'm deliberately using a different scale for movement and range. A straight mathematical reduction made long-range weapons cover almost the entire 10×10 board and compressed a lot of the positioning decisions. The current approach keeps normal troops moving around 2 squares while giving pistols, rifles and long-range weapons meaningfully different areas of influence.

Terrain density also seems particularly important. My current assumption is that a 10×10 battlefield should contain enough blocking terrain that you normally can't draw a completely clear LoS from one deployment side to the opposite side.

I've run a fair number of conceptual/simulated battles with different enemy behaviours, weapon ranges, objectives and terrain densities, and it looks surprisingly promising. But I haven't properly playtested it yet, which is why I'm posting here.

I'd especially appreciate feedback from experienced Five Parsecs players:

What do you think would break first?

Are there weapons, enemy types, deployment rules, missions or special situations where this conversion would cause a serious problem?

If the idea survives that criticism, I'll print the prototype and start doing actual campaign battles on it.

What do you think? Is it worth continuing to work on it?

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u/carlesgm — 4 days ago

First game with my kid

First 150 point Fantasy Skirmish battle. The first for the both of us!.

I played with an army of goblin stand ins Tha I built for a future Journey to the west themed campaign and he with Catfolk of Merrowcove.

The terrain was some custom printed and the rest recycled from heroquest. That was a last minute idea and worked pretty well.

A great experience all around; this weekend we'll play again!

u/carlesgm — 3 months ago

I'm doing my first print with resin2fdm lite and, going for a 1mm width of supports it creates that fat tips that go inside my model.

That will be very hard to remove, no? I'm doing something wrong or do I need the pro version?.

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u/carlesgm — 4 months ago