The fur of the Arctic fox provides the best insulation of any mammal and its thickness increases by 140% during winter.
Apparenly they do not start to shiver until the temperature drops to −70 °C (−94 °F)
Apparenly they do not start to shiver until the temperature drops to −70 °C (−94 °F)
French guy art by Alkeris
Hi folks. I personally loved FP2, but I found it's difficult to replay since there is a clear storyline, that I find annoying to replay, whereas FP1s relatively simpler story and its gameplay makes it a blast to play over and over again.
I'm not a modder, and never modded anything. But just for the sake of the discussion, do you think it would be possible to create a mod where each faction is an LLM, and things like voting, policy decisions etc are truly LLM led and unique for each play through? I understand we won't be able to get the kind of depth and twists FP2 had, but somewhere I find the idea of a simulation of a parliament, discussions, decisions that are truly emergent super exciting.
Hi there! I am an active member of r/WindwardMoor, and we would be happy to see you among us! It's a roleplay subreddit based on the Frostpunk 2 universe, set in a reality where all the (both endless and campaign) factions once lived together in New London. Still, after the Civil War, the new captain declared a dictatorship and exiled every faction member to Windward Moor City. We are at the end of our season 1 and soon will start season 2, so if you are worried about starting in the middle of the roleplay, I can assure you it is the perfect time to join. I hope you will join us and engage in our shared story and the fate of Windward Moor. If you are interested and want to post your character, you can post it here with a premade template you can find in the link.
https://www.reddit.com/r/WindwardMoor/s/IMLYNw04GB
Have a nice day, and I hope this post caught your interest! If you have any questions, I am more than happy to answer them.
Note: I texted the mods if we can promote our RP subreddit in here since in the rules they tell us to ask for permission but they didnt answer me, if mods want me to take down this post I will.
l like to point out that this NOT 100 percent accurate, l took many details from normal Frostpunk world but some ofem made up by me like flags and IEC detail so dont take this as complety educational video.
Things l made out: IEC being a shadow goverment is fallout referance (enclave overtrowns usa goverment from inside etc) the reason why l added it because of the small theory l have, in one relic we see one woman mail got taken by IEC (yes IEC was taking mails on sites but this mail wasnt looking like going to site so there a chance IEC had more parts in goverment at a point they just control the entire mail/post system so they can control any leaks of their generator site project)
Lord craven coming to power with rigged elections also made up since there no info how he got there but its not extreme to assume he got in power with shady stuffs too considering he was part of the lords
IEC high command also made up, its another theory of mine where the engineer in refugees site actually damaged IEC ship causing some imporent IEC workers to cant go back in their post and loosing communications
last thing ''remaning it to winterhaven'' is the last thing l made it up, other than everything else basically details you can find in game or the obvious lore of Frostpunk (expect the flags and some dates of course)
This is a Commission Made by NoviaParella
I am currently writing a Fanfiction with the Touhou Project character being used for a crossover with Frostpunk lore and setting
i wanted to set this story between frostpunk 1 and 2, it plays in New London
this Picture is mostly about the First Chapter, a frozen journey
We're so happy to announce Trainwatch - a new title joining our 11 bit portfolio, created by a solo-developer Rem Michalski from Harvester Games Step into the shoes of Troy, a new Gatekeeper at a desolate railway crossing.
Tend to the gates for one month and stay sober to earn your wife's trust back. But something is lurking in the fog... and Troy has a train schedule to keep.
For real though, that expression was one of the best things about the Ventures.
Everyone else in this series has either a frown or a stern and serious face. Literally EVERYONE!!!
That smirk single handedly gave the Ventures more personality than anything else about them. Instead of him just expressing "I am a figure head for this faction." That smirk said "yeah I'm rich as fuck. What are you gonna do about it, brokie?" It helped them stand out from the crowd and it's just fitting too, because why wouldn't the rich people be smug asf about it? I literally wear the exact same smirk when I just shovel Heatstamps at whatever problem I have in my city and watching it just magically go away.
11 Bit Studios, this not a meme, it is me begging on my hands and knees for you to revert this change.
I'm trying to make planks but the game just wont let me. Can someone please explain how this works?
The volcanic night function looks a little bit lazy. What makes me feel that is how the event started via a circle event (which usually indicates civil war) & stops the same way with no animation or cut scene illustrating the begin an end of the event.
I'm not saying it's completely lazy. I'm just saying it's rigid and arbitrary. Like it feels out of place & scripted, even though I enjoyed dealing with it & it gives plenty of soul to the game.
With that in mind, i just hope in time, everything we got to play with in breach of trust ends up in the sandbox mode. 11bit just needs more workdays and resources committed before letting us play with it without having to mod the game.
But I acknowledge the story frostpunk tell us about hope... And how naive it can be... But hey, game is great anyways!
Hello all!
I've been attempting to do a three challenge run with no cores, apocalyptic whiteout as well as venturers.
More specifically, i'm aiming at following venturers utopia, with a foragers, thinkers and merchants start on the Breach of trust mountain map.
I am absolutely getting WRECKED.
Never enough manpower for exploration.
Doomsayers appear on week 100 and just cut my workforce by 25%. I don't even have a single guard station up. Perhaps it's because my map doesn't have much coal/ressources, but i'm basically getting WHACKED.
Anyone got any build orders or tips? Doomsayers have by FAR been my biggest challenge of all tales on captain difficulty.
How the FUCK do people do 5 tales on captain. Or perhaps, is my map particularly bad for this?
Thank you for your time!
Humanitarian aid is assistance intended to save lives, reduce suffering, and protect people during emergencies, disasters, armed conflicts, or other crises. Denial of humanitarian aid occurs when someone with the ability to provide or permit such assistance deliberately prevents it, often citing legal, economic, administrative, or property-related reasons and placing formal rights or private interests above urgent human needs.
It’s been quite a while since we got the Breach of Trust DLC, and I think one undeniable valid complaint about it is the lack of additions to Utopia mode. (Unless they plan to add some of those mechanics in a future update for Breach of Trust owners—which I highly doubt—the warfare mechanics will likely remain locked to specific scenarios, or worse, restricted solely to Breach of Trust.) That got me thinking: would the community prefer the next DLC to focus on a single scenario, or on bringing more additions to Utopia mode?
I sometimes see people who will joke about how ridiculous the Proteans idea of transhumanism and "becoming more" is. Because if the Great Frost isn't permanent, then why even have this ideology to begin with.
But I don't think people understand that the Legionnaires aren't just treating the Great Frost as an enemy, they need it to exist in the first place. The Legionnaires are militants, through and through. They treat the Frost like its an enemy and themselves as soldiers in a war. But you can't just be a militant in a vacuum, militants require an enemy to justify themselves and their ideology.
So what would actually happen if the Great Frost passed? The Legionnaires would fall apart. Without an enemy, their militant beliefs would be completely useless. Why would you need to be a solider? Why would you need to constantly stockpile resources and be indoctrinated into their military, if they don't even need a military?
Both the Proteans and the Legionnaires beliefs are reliant on the Frost. Without it, they're just a bunch of weirdos who have no real purpose. At least the other factions can stand on their own feet without the Great Frost. Menders are just nature loving, sorta communist, survivalist, and Ventures are just... Capitalist. But those Proteans and Legionnaires are doomed to die off if the Great Frost ever ended.
Title, mainly.
Now that research has been slowed significantly, it makes things like the Plague Tale a lot harder than it ought too.
With two rushed research labs, and double overdrive research from the technocrats, AND having found the plague sample, it still took 16 weeks to research the vaccine. (Which, by the way, what does the plague sample even do? I swear it used to permit the early research of the vaccine.)
And since my city only had 9k people, I didn't even have time to research it before the plague enveloped half of my population and I lost (Captain difficulty).
What are other's experiences regarding the change to research speeds?
Also, unrelated, but the Icebloods can all go die in the frostlands. Stupid bastards shut down half the city, including the research labs, while demanding research be completed in order to break up the protests.