u/Lower-Win1643

I built an interactive Bobiverse star map and codex — looking for feedback (Books 1–5)

Title: I made an interactive Bobiverse map with a chapter-by-chapter codex — looking for feedback

I kept losing track of where everyone was while reading, so I started putting together a Bobiverse map. It’s grown into a map and codex covering books 1–5, and I’d like some feedback from other readers.

Link: https://bobiverse-atlas.pages.dev/

It runs in your browser, with no account needed.

A few things you can do:

  • Explore a 3D star map with the Bobs’ routes and story events plotted over time.
  • Pick a book and chapter in read along mode. The map and codex unlock as you progress, so you can avoid later-book spoilers.
  • Enter your audiobook timestamp in listen along mode to follow the chapters as you listen.
  • Browse 357 codex entries, including people, species, ships, places and technology. 55 entries have textured 3D models you can rotate.
  • Explore some interpretations of the Bobs’ VR spaces, including Bob’s library and Bill’s park. Other rooms have concept art for now.

One thing that caught me out while testing: read along hides models for entries you haven’t reached yet. To browse everything, exit read along and select books 1–5. That will expose spoilers.

I’m especially interested in:

  • Dates, routes or character locations that don’t match the books.
  • Anything that unlocks too early and spoils a later chapter.
  • Missing characters, ships or places.
  • Problems using it on a phone or computer.

Where the books leave appearances, dimensions or room layouts unspecified, the designs are artistic interpretations. It’s an unofficial fan project, not affiliated with Dennis E. Taylor.

AMI disclosure

The site includes 144 AI-generated concept images and 55 AI-generated textured 3D models. I used Claude and ChatGPT/Codex to help develop the code.

Image generation

  • Tool: OpenAI image generation through ChatGPT/Codex.
  • Model version: The exact underlying image-model version wasn’t recorded.
  • Settings and seed: No seed or sampler settings were exposed in the generation workflow. Visual requirements such as composition, materials and lighting were specified in the prompts.
  • Process: Prompts combined descriptions from the books with instructions for realistic concept art. Some images received further edits to correct anatomy, remove unwanted scenery or better match the source descriptions.

The initial prompts generally followed these formats:

Creatures, ships, objects and places:

>Use case: stylized-concept. Asset type: Bobiverse visual reference for a future textured 3D model. Subject: [name]. Source constraints: [description from the books]. Style: polished realistic science-fiction concept art, natural organic anatomy and convincing surface texture, sophisticated artist-painted detail, never a collection of obvious primitive shapes. One coherent subject, full silhouette visible, neutral uncluttered background, soft studio lighting, three-quarter view plus a smaller side-view inset of the same design. No text, logos, watermark, measurements or invented official labels. Details not specified in source are provisional artist interpretation. Avoid arbitrary extra limbs, weapons, accessories and decorative science-fiction greebles.

VR environments:

>Use case: stylized-concept. Asset type: standalone visual reference for a future explorable Bobiverse VR environment. Create ONE detailed wide cinematic interior or outdoor scene of [room]. [What the books establish about the room, plus source chapters.] Style: polished believable environment concept art with sophisticated natural materials, wood grain, fabric weave, foliage, atmospheric lighting as appropriate. Match source-defined mood and objects. Do not invent extra high-tech decorations for homelike spaces. Show clear spatial organization and navigable foreground. No collage, no labels, no text, no watermark. This is artist interpretation where source leaves layout unspecified; correct canon outranks photographic realism.

Example recorded Deltan reference prompt:

>Single-subject conversion reference with realistic artistic materials. A sapient bat/pig mashup with very long spiderish limbs, two expressive mobile ears, light fur brownish-gray to orangey tan; patterned face/head and mostly monochromatic body. Ground-dwelling biped with two arms, not a flying bat. Stone Age tool user; show a simple hafted stone tool, no futuristic armor. Unspecified surface design remains artistic interpretation.

3D generation

  • Tool/model: Meshy.ai, Meshy 7.1, using image-to-3D.
  • Recorded settings: High Detail, Standard resolution, textures enabled, image enhancement disabled.
  • Input: Generated reference images reviewed against descriptions from the books.
  • Seed: Not recorded.
  • After generation: Models were optimized and compressed for browser use, with lighter versions available.

These templates explain the general process; individual prompts and subsequent edits vary by asset. The models still have some known issues, including the Cupid Bug’s wings and uncertain proportions or anatomy where the books give limited detail.

If you try it, I’d appreciate hearing what you notice.

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u/Lower-Win1643 — 11 days ago