u/LunarFuror

Transformers!

Transformers!

I've been running a game in the Essence 20 system for nearly a year now, and want to transition to SF2e. I liked what I played of PF2e and am finding Essence20 to be just a bit lacking and really vague half of the time. It's aggressively fine, but I'm ready to move us on.

That said I needed to make transformers work in this system at least vaguely enough to get the job done, best I could figure with my limited experience is an Ancestry with Heritages. So I present the Cybertronian: https://docs.google.com/document/d/1wY1wlpFoSY2QOeTFoxqU1GaSoPrZxKYggyk9BxV1qfY/edit?usp=sharing

Looking for ideas or feedback, particularly in the levels 1~8 region. Beyond level 5 I'm absolutely at a loss, as I've never played or seen much beyond that. I think what I have will do the trick for getting that feel, and offering a proper incentive to actually switch modes (something E20 has ironically been lacking for us), but I'm ready to be wrong since I'm still very fresh to this system.

EDIT: It occurs to me it'd be worth mentioning that this heritage (or whatever this ends up being if I have to start over) wasn't written for balance with other heritages. The setting/Campaign I'm running is exclusively transformers on cybertron, which is largely why there are so many options.

EDIT 2: I'm realizing thanks to Wooden_Drummer that I could cull a bunch of the alt mode shenanigans by litterally just codifying the rules for sizes and movement, which would both be shorter and more flexable. I'll take a day or so to deletus/rewrite the Heritages to reflect that.

u/LunarFuror — 4 days ago