r/Starfinder2e

Help make a "Ship Building" mini-game

Howdy all,

I have my space cadets about to engage a "space whale" that is draining the life of all crew from a space station. I know they're about to enter into a HUGE combat, using vehicles to combat this creature.

What I want to do, since they don't own a spacecraft with weaponry, is give them complete, unhindered access to a docking bay. The docking bay will be replete with ships of all make and model. They must search through and find (build) vehicles to fight this monstrosity.

I'm planning on this being a mini game. I haven't read through the space and vehicle combat rules yet, but will this week. So, they'll roll several times, using a skill of their choice, to find something that will work for them. The rolls I'm thinking they'll make are:

  • Initial skill roll: This will help them find certain types of ships. Perception will find vehicles made for reconnaissance. Arcana will yield magic-based crafts. Computers will probably have them find drones.
  • Based on how high they roll, I'll give them the options to build out their craft. They can add aspects such as:
    • AC
    • Speed
    • Weapons
    • Advanced piloting systems
    • etc.
  • I also plan on them rolling for size. The size chart will likely be a 1d4, with a one being ridiculously tiny craft (equivalent to a mini-bike) and a four being a larger, two-three person vehicle.
  • Lastly, I have cards, (Instant Star Ships by Stations) that they'll draw, after building out their craft. I'm hoping by drawing these last it will make for some fun/funny builds.

For perspective, my group will be four to five fifth level PC's. I also haven't decided what the "space whale" will be yet, so feel free to make suggestions for that also.

What else should I add to this mini game? What should I avoid? Thanks so much for the help!

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u/jhaosmire — 1 day ago

Wait, does Digital Assessment for Infosphere Director use just the Computer Skill for Recall knowledge?

I feel dumb asking this, but do I not need to max out recall knowledge skills to use Digital Assessment? Does it just run off of the Computer Skill?

If not, why am I recommended to max out Computer skill in so many guides for the Infosphere director?

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u/Lunarthrope — 1 day ago
▲ 185 r/Starfinder2e+1 crossposts

[Homebrew] Kineticist - Neon Gate

Hello, we made some new subclasses adapted to Starfinder, the Neon gate fits the futuristic theme for Starfinder, I know the kineticist is one of the classes that fully fits Starfinder, but there are a few cool ideas yet to be explored out there.

Follow us for more Free content on our Patreon!

Help us balance this thing we will happily hear opinions and ideas!, this material is free but has not been playtested yet, once we feel like this element is properly balanced we will do a Foundry package for it!

u/RickDevil-DM — 2 days ago
▲ 10 r/Starfinder2e+1 crossposts

Experimental armor prototype tracker sheet help?

I am looking to create a new character for my GM's session. I want to make a experimental armor prototype mechanic that uses a exo suit. But I need a good tracker sheet to track everything. Can I have help with this? Also it needs to be printable cause this is a public meet up.

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u/RoakTheNomad — 1 day ago

Question about jumping in low gravity

As the title suggests, I was wondering about jumping in low gravity and how it interacts with the rule that says “You can't jump farther than your land speed.” I get that mechanically it would be strong to be able to do so in low gravity but thematically it makes little sense to not be able to jump any further if you’re already able to jump your full speed in normal gravity when in low gravity. I couldn’t find any clarification on this so I was wondering what everyone else thinks

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u/FunGuy2005 — 1 day ago

Luminary Playtest Plarform Spell Review!

Hello all! With the end of the luminary playtest coming up, we finally buckled down and took a look at all the spells that the Luminary subclasses give you. Please enjoy and let us know what you think!

youtu.be
u/Levia424 — 1 day ago

[OC] Skittermander Captain

hey, this is Captain Nufri six hands. When his former captain retired, the crew unanimously handed Nufri the command codes to their small starship. He protested for nearly an hour, insisting someone "more captain-y" should take the job, until the crew pointed out that he'd already been acting as captain for months.

Now Captain Nufri roams the galaxy searching for people who need a helping hand or six. Pirates, stranded colonists, desperate scientists, or rival crews all receive the same cheerful treatment.
Hey guys, im planning on opening a patreon to create icons and tokens for starfinder, what do you guys think? and also i'm with open slots if anyone thought it looks cool and wants your character designed by me as well.

u/alonso_vitr — 3 days ago

I had a Storyboard Drawn up of an Inter-party Incident.

For context: The little Skittermander is Stubby, the guy next to him is Hugh, and the guy with the mask is Strax.

Hugh and Strax are both Astrazoans. Hugh doesn’t know much about what those actually are, but Strax is painfully aware. In this setting, Astrazoans are hated and distrusted to the point that they are hunted and experimented on. Anybody finding out about someone being an Astrazoan is looking at a fat payday for turning them in.

The room we were in at this point uniquely responds only to Astrazoan physiology with the exception of this motion activated door, hence why Hugh suggests to Stubby that he may be Astrazoan *also*. With that slip up revealing Hugh’s (and by extension also Strax’s) true nature, Strax takes it into his own hands to silence the witness, even though Stubby has basically no idea what they’re even talking about. This culminates in one of this biggest moments of betrayal Stubby has ever been subjected too.

Disclaimer: No, Stubby didn’t end up dying. I play Stubby and thought this was an awesome heart sinking moment and I was smiling the whole time.

u/Mafatuuthemagnificen — 3 days ago

Luminary Playtest Ends July 10th - Impressions so Far?

Paizo just published a reminder on their website that the Luminary playtest is drawing to a close. The Luminary class survey will only be open until July 10th.

Now I'm wondering how the playtest has been so far. For playtesters, have you experienced any pain points or parts of the class that definitely need another look? Were there any parts of the class that felt like they worked really well? Would love to get a sense of what folks' thoughts are so far!

u/ctwalkup — 3 days ago

Starfinder Society - telling players callback scenarios allowed?

I've run Pathfinder Society and Starfinder Society for 1E and 2E and there are a lot of scenarios that contain references like, "if one of the PCs has played Scenario [insert scenario name here]," they receive a special item, bonus to a roll, or even just a special NPC interaction. I like this, because it helps make the metaplot feel real and like there's connective tissue between all the scenarios in a season. Players are usually pretty excited about it too, as the items and bonuses are often really good. I know that some folks think this discourages new players, but I think Paizo balances it pretty well. The benefits/extra plot points are there, but not so significant that they make it harder to have a good time or participate for a new player or an existing player who's character participated in the previous scenario isn't an allowed level for this newer scenario.

For reference, I mostly GM at my FLGS with public sign ups. I've started keeping track of these callbacks to previous scenarios and telling my players in advance so that they can choose one of their characters that's tied into the background action for the particular scenario being played. Basically, when I list the scenario for sign ups, I just say that there are special benefits or effects in the scenario if they use a character that has played in [insert callback scenarios here]. I do not tell them what specific items/bonuses/NPCs will be present. I only tell them that there are some effects that will trigger if they bring a character that's played in those previous sessions. At that point, it's up to them to use a character who's played in the previous scenarios--or not.

Is this allowed? Is this allowed but I should be spoilering it on event listings? Is this something that Paizo should be doing when they list scenarios so players can make sure their characters get the most involved story arc?

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u/boydstephenson — 3 days ago

Absalom Station & Secrets of the Swarm ToCs

Both have gone up on the product pages alongside some other sections of the book.

The former makes the station sound absolutely *immense*

>!Apparently the Puddles has coral reef nature preserve *inside* that actually helps with water filtration and is large and healthy enough to sustain 5000 unique species. That sounds absolutely massive.!<

u/LucasVerBeek — 4 days ago

Questions about Starfinder Society

Hi! I'm a GM looking to start playing starfinder 2e. I've played and run lot of dnd 5e and played a little pathfinder as well as the free rpg day starfinder ap. However, I'm not familiar with any of paizo's societies. I want to start a game for a group of mostly newbies that's "play as you're available" and the starfinder society seems to fit the bill. I have a couple questions though that I hope people here can help me with.

  1. The starfinder society stuff looks great if you have people coming in and out or who want to play different characters. However I'm a little confused on the timeline for players that want to play the same character over multiple sessions. I'm looking at invasion's edge and it doesn't sound like it would make sense for the character involved in the meta plot to wander off planet and do something else seeing as they have a room at akiton and a mystery ship right outside. Is there something I'm missing?

  2. How is Invasion's Edge for those that have run/played it? The scenario summaries sound fun, but I bought the first scenario and it didn't sound very exciting for a first game of starfinder (I could be wrong). Is there a better intro ap for me to really get my player's hooked on the game world and learn the system?

Thanks in advance!

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u/FlamingHalide — 3 days ago

Starbuilder 2e/pathfinder classes

Letting anyone knwo who has been waiting for the app update that you can do starfinder on pathbuilder now.

But actual queastion.

Do yall feel the pathfinder classes are worth using in starfinder? Seems liek a melee class would stuggle hard

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u/SageoftheDungeon1 — 4 days ago

Appreciation for a small thing: Traversal trait is a very good addition

It spares some lines of text in a lot of abilities and makes everything movement-related cleaner. It's a very good solution for the problem of needing to clarify every time that you can use alternative movements instead of striding if you have the speed.

It probably won't be brought to pathfinder 2e since it would require reprinting the books, but it would be a nice addition there too

u/M5R2002 — 4 days ago

How Would YOU Flavor a Luminary?

Hi there! The Luminary just seems so fun to me, I absolutely love it so far, based on vibes!

I was wondering, how would you flavor your own Luminary, if you had one? What subclass(es) would you take?

I am not sure what subclass I'd personally go, but the idea of a sort of Bachelor/Bachelorette style character, complete with the PF2e Captain Archetype, is so funny to me!

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u/Hellequin-Harlequin — 5 days ago
▲ 22 r/Starfinder2e+1 crossposts

New to the Game: Which Edition Should I Play?

I tend to like systems which allow for a lot of character customization but are also reasonably well-balanced. What are the major differences between the editions? What are the major differences between the editions? I tend to like combat-focused classes, though magic-users are also fun (can I play as Iron-man)?

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u/Budget-Window308 — 5 days ago
▲ 35 r/Starfinder2e+1 crossposts

Astrokineticist - A cosmic class archetype with solarian powers

Inspired by my post in the Starfinder 2e subreddit, I thought to myself: what if the Solarian used Kineticist mechanics instead of what we got? So I made this class archetype for the element of 🌠SPACE🌌.

Now the attuned / disharmony mechanics are tied to your kinetic aura / overflow traits, and instead of the Solar Weapon / Solar Flare progressions, we use our kinetic blast.

This can be used alongside the existing Solarian class, it being a more martial approach that interacts with Strikes, and the Astrokineticist being more focused on "DC effects".

I was also inspired by the Stellar Sage, an official "less-martial" version of the 1e Solarian that gave up martial goodies to obtain better skills and feats. Just for funsies I also converted the 1e Electrical Attunement alternate feature. Not sure I'm satisfied with it, though.

I'm open to all sorts of feedback! Please tell me about any unintended interactions you can find.

scribe.pf2.tools
u/No-Air6220 — 4 days ago

How is the Solarian currently?

When SF2e released, me and my friends were some of the first to try the Cosmic Birthday adventure. I like the 1e Solarian, even though it feels very clunky to play, so I made a diplomat vesk solarian for this game. Others were an operative, an envoy and a mystic. Roleplay-wise it was fine, specially when we returned to Little Akiton, but mechanically, I didn't enjoy the game as much.

Being the only melee combatant meant I was the main focus of most enemies (even with me trying to take cover behind boxes and the GM ignoring me a lot of the time to make pressure for the backliners). But I simply didn't have enough survivability: with no heavy armor , shield block, or other forms of damage mitigation, I was the only person who had to be healed in-battle by the mystic the entire adventure (besides a single crit the operative took in the final level 1 fight, so the mystic prioritized them correctly), everyone else survived well enough with Treat Wounds between fights. I didn't have enough DEX to use the solar flare reliably at a range, and the only time I critted (during a solar nimbus reaction) the entire table realized that the Solarian Reactive Strike didn't disrupt on a crit. That was my first exposition to the "ranged meta" in the game.

The game came to an end as soon as we got to level 3 (schedule problems), but honestly, the damage was done. After that I played a few one-shots, but only played as casters (Mystic and Witchwarper), and I have never played with another Solarian in these games. The more I read the solarian feats and progression, the more I feel like the class was undeservedly "shot in the foot", for a lack of a better expression. They don't get legendary in anything (besides their bad solarian weapon), while the Soldier gets Legendary AC, Fortitude, Class DC, best HP in both games, Intimidation tied to KAS... the entire shebang. Operative gets the best features from Fighter, Ranger and Rogue. And Envoy can do so much with the action economy, while Solarians struggle with the action restrictions of the Flourish and Disharmony traits in many of their best abilities.

I really like the class fantasy, being a Jedi / Green Lantern / Space Warrior. But every time I start making a solarian on starbuilder, I just feel... flat. Now that a long time has passed since the release of the system, how are your Solarians doing? Have they felt useful? Has the MAD-ness improved a little, or should I give up on the solar flare?

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u/No-Air6220 — 6 days ago
▲ 113 r/Starfinder2e+1 crossposts

Marvad, Trox Nova Academy Student

Here’s a commission of Trox species I did, hope you like it! That character was super fun to draw, and I think that ancestry is really underrepresented

u/VicenarySolid — 6 days ago

First Time GMing Starfinder on Foundry (need help)

Hey everyone. As the title says, this is my first time GMing on Foundry as well as my first time GMing a Starfinder game (long time Pathfinder player). My group is migrating over from Roll 20 and I'm looking to make the transition as seamless as possible. I need recommendations of what modules or settings to use as there is not much out there for Starfinder. Any quality of life additions to make rolls, importing character sheets, etc would be helpful. I've seen posts where people have said they use Pathfinder modules for Starfinder, but these posts are months old and I'm not sure if there are better options now. Any help is appreciated.

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u/Forowun — 5 days ago