r/Starfinder2e

Foundry starfinder 2E Equipment missing from compendium?

Things like the Derringer and Psyche Pistol are missing from foundry vtt's Compendium, and likely other things, is there a bug that I can address for this or is it locked behind something? I started a game today and and want to fix this with my GM, any help would be appreciated.

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u/Vital_ire — 4 days ago

Found a Tron Reference.

The Laserdisc. A circular thrown disc of hardlight that can store data? Yeah, that's Tron.

Anyone wanting to mess with the GAP could even use this as some kind of adventure hook as the item description says it would be difficult to find a way to read the data on it.

And I found this while looking at the Rules for Zero-G. Which makes the Grenadier a Pinball Wizard with Grenades. 1400ft of range and the ability to bounce them three times by level 8 with two feats: Long Thrower and Extra Rebound.

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u/Otechni — 4 days ago
▲ 181 r/Starfinder2e+2 crossposts

Paizo Fall Clearance Sale

Just a heads up that we've kicked off our Fall Clearance sale! Save up to 70% on Pathfinder First Edition and Miniatures, but there are savings available for Pathfinder and Starfinder Second Edition as well. For more details, check out the new store blog.

Fall Clearance Sale—A Cornucopia of Savings!

u/Paizo-Jim — 12 days ago
▲ 108 r/Starfinder2e+3 crossposts

The Barrash, my players' home for the campaign

To expand on my previous post about the Grasshopper, this is the Barrash. Due to how large the maps are, I've intentionally gone with low-res versions that contains labels, which I made for my players to help them navigate the ship.

The Barrash has been my players home for this campaign.  While they don't own the ship, they are key members of its crew. In the campaign it's currently disabled and being boarded, so they are having fun try to fight off the invaders and then get to some how make it operational and Drift worthy again. Yes, I also have versions of these maps with damage and the engines offline.

Lore stuff:
The Barrash is owned by its captain Osgud Volkbeder, a Starfinder Society Venture Captain, who uses it as a mobile Lodge.  The Barrash has been in the Volkbeder family for unknown centuries, having been with the family since the Gap.  It has undergone countless refits and heavy modifications over the many years it's been in service, so very little of the original ship is left at this point.  

It is meant to be push-freighter, taking obvious inspiration from the Millennium Falcon, but scaled up and with a very different look.  Freight modules are attached between the two main arm sections of the ship, which are lined with various airlocks and docking clamps.  These docking clamps can allow the Barrash to transport ships small enough to fit in the space, which has come up on a couple of homebrew missions my players have gone on.  The hangar in the middle is itself a module that can be removed if needed, it is also where the Grasshopper is usually kept.

As far a Defenses, the Barrash isn't combat vessel, but also isn't a sitting duck.  The primary weapon on the Barrash is a large quad plasma cannon turret. It has two flak cannons and a collection of point defense lasers, which have very limited range but can be used in combat situations if an enemy ship is close enough. It also has shield systems with multiple emitters.

Non-Lore stuff:
The process for creating this ship design started with the basic concept of a large push freighter with a small hangar module that the Grasshopper could fit in.  I then pulled out my collection of loose LEGO and started building a small MOC, playing around with different layout and shape ideas before settling on a basic design, see image 5 for pictures of the little LEGO MOC.

From the MOC, I went into DungeonDraft and started building the maps, starting with the lowest level and moving up from there.  This was built over several months while my campaign was ongoing. Initially, my players only had access to the first floor of the left-hand side of the map while I was working on the rest, and I gradually added more of the map into Foundry as I got more done.  There are definitely issues I have with the final design, which I would change if I ever revisit it design.  I think the areas I'm most happy with and wouldn't change much are the Engine Room, Hangar Module, and Deflector/Shield Control Room.

Tool: DungeonDraft
Assets From: Forgotten Adventures, PeaPu, JChunick, and White Fox Works

u/Soggy-Context-9111 — 13 days ago

Religious enemies

The fantasy/scifi mix gives people lots of room for a variety of religious foes.

Some inspiration:

  • Goa'uld: incutilis, because they lack any innate magic and so must rely on technology to deceive people.
  • Ori: Use something like Draconic Pacts, to get people arguing about how to define a god.
  • Discworld Gods: brainchilds are basically this with a horror spin.
  • Wicked + Divine: the line between fandom and worship can be very thin sometimes.

A few plot hooks:

  • A fey is working with a musician to distill her fans emotions into highly addictive drugs. Some people buy those to help start their own cults.
  • A Brainchild wants her cult to create a biological computer that will believe in her, so she never has to fear being forgotten.
  • A small scale war has broken out between various cults. Twist is that these cults are devoted to gods of specific fashions/subcultures.
  • According to a prophecy an important religious figure is to show up at a certain time. Given the state of prophecy in this universe, people are quite suprised when they actually do appear.
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u/hjgz89 — 12 days ago

Statblocks for the Behemoth and Gorgon from Evolve. Any thoughts or critiques?

The creators of Evolve actually have official measurements for some of the monsters, and in behemoth's case it actually lists his width at just over 100 feet once it reaches stage three, should I reduce it in size or keep it where it is? Should I give it a Trample effect while it's using Boulder Roll?

The Gorgon's Web attack is not supposed to have the Splash trait, and it's Mimic is also supposed to detonate when the Gorgon itself is attacked. These changes will be added in coming drafts.

u/squalor564 — 12 days ago