r/Starfinder2e

Which traits to put on a Solarion weapon?

Just joined a game with a mystic, envoy, operative, and mechanic, probably gonna be the only melee in the party, fun times! Which traits would you recommend? My gut says Trip, Grapple, Reach, or Free Hand. Any thoughts?

Also, what pros are there over picking a Grappling trait over a Free Hand trait if you plan to grab enemies and hold them for your friends to shoot? Seems like Free Hand is just straight up better since you can both Grapple and use Manipulate actions.

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u/Malcior34 — 15 hours ago

How do you guys use the interactive PDFs?

As part of my Paizo sub I got Secrets of the Storm. It came with an interactive PDF that has buttons for turning the grid off/on and for turning the area names on/off. This is neat, but what I am I meant to do with these? What do you guys normally do?

Off the top of my head, I'm guessing that if they don't do a Foundry module for this Adventure, I can zoom in and screenshot the maps to put into Foundry. If I'm playing in person, though...do other GMs generally print out a Letter/A4 page of the map and hand it out to players? I've only been running games for 5 years, so maybe I'm not doing things "right", but usually if a map is a big map (like this sub's Absalom station map) then I use it at the table. If it's printed in the book/PDF, I just use it myself to keep track of what rooms are next to each other and so forth. But maybe it's expected that I would hand it to the players with the names/keying turned off and they use that to navigate? (hopefully without metagaming?)

Thanks!

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u/thedjotaku — 19 hours ago

Brutal barrage + You’ll have to through me

New player here and been using the soldier class. Can brutal barrage be used with you’ll have to go through me? Since there’s no other action between the two, and the second is an immediate area fire I assume you would, but wanted to see what the consensus is on that.

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u/Almighty_Zank — 1 day ago
▲ 15 r/Starfinder2e+1 crossposts

Continental/planetary hex crawl? (Starfinder 2E)

I'm planning to run a Starfinder 2E campaign in the near-ish future with a lot of wilderness exploration that I'd like to run as a hex crawl, but I'd like some advice on prep/scope.

The players are going to be departing from a central hub city and searching a planet's continents for dungeons (basically). They'll have a rough idea of where each dungeon might be located, but they'll need to travel through wilderness to reach each estimated location and then find the dungeon itself. I'd like to run this as a player-visible hex crawl as neither I nor my players have yet been satisfied with more freeform exploration/travel systems and I've always wanted to take a crack at one.

However, I'm struggling to figure out how to plan/prep a continent-sized hex crawl. They'll have relatively speedy travel options so I'm estimating ~50-60 miles a day, which I'll be using an excuse for bigger hexes to reduce the overall count (planning for 1 hex = roughly 1/2 day of travel). Currently I'm considering having explicitly location-dependent things keyed to individual hexes and all other "regular" hexes tied to random tables with different tables for each biome/etc. I'm fine with having a rare empty hex here and there.

Is this a reasonable approach? If not, what better options/approaches are there for running this? Thanks!

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u/PrestigiousRow_ — 2 days ago

Got upset looking over my groups weapons when i saw this on the envoy

like ive shot some big handguns one handed, and well i wouldn't say they were a pleasant shot, it was fairly doable and still accurate. I have a hard time justifying any "pistol" is as bulky as a great sword. Now i cant help but picture the gun more akin to a plasma rifle from fallout. (which is funny because that setting also has a gun called a plasma caster, that i would say fits a 2h bulk 2 weapon)

u/Huntsmanprime — 3 days ago

Any tips for a brand new SF2E DM who's never played a Paizo RPG before but has extensive experience in DnD?

I am wanting to learn and run SF2E for my DnD group but I've never played Starfinder Or Pathfinder before and I'm sort of overwhelmed. So if anyone has any beginner advice, tips, tricks, or just general good practices to keep in mind then I'd love to learn from y'all.

For reference I got the PDFs for the Player, GM, and Alien cores on drivethrurpg. But I don't have anything else for the SF2E game.

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u/YuldArts — 3 days ago
▲ 5 r/Starfinder2e+1 crossposts

Archetype questionnaire for future module

I've been working on an adventure module that will be published next roughly within a year. I had a few questions that I would like to pose to you all. What starting classes do you all prefer in an adventure box? if you could build your own team with six options which would be your starting group?

I'm aware that it's not going to suddenly buff the character or make them incredibly powerful it's an option that I wanted to explore since I felt the very lore that I established for the campaign. It would have changed the ancestry of each character. because it also changed the way that each character prays. The way that every character gains a boon from said God. It affected the very way that every character was able to interact with the other planes. So since I was doing so many overarching up effects I figured this would naturally be something that would also be affected . when I spoke to others they came to the same conclusion. which is why I reached out here and at least asked even if I don't do the pre-generating characters. I at least still wanted to make the rules for the six new archetypes.

Also the pre-generated characters were just going to be packaged with it as an option not as a hard rule that you needed to play these characters. The book has 350 Pages It goes from Level 1 To level 20. With a Pathfinder Adventure stopping at the middle of the book page 175. The other 175 continues the campaign but transfers after the Gap to starfinder. All of the NPCs have already been written the enemies have already been written which is why I am asking about this and not suggestions for anything else since I had time to make tweaks. The story is also done but I will not be publishing yet you sent it still needs to be Rewritten edited and the art still has to be finished.

The theme of my adventure is Cosmic Odyssey. This is a World War prayer itself leads ever closer to the ending of all life native to this world. as you uncover the secret around every corner. you can either keep your faith and attempt to save your God he's trying to save you but does not know that they're in danger or fall along the way. The almost hopeless battle that has been so unevenly stacked against you from the time of your conception. that almost everything is has been lost since the beginning. This is a world word hope isn't going and it just has to be a lot tougher just to make it through the day.

So far there is a unique class to this world that is a champion of one of the Primal gods of this world that is helping fight back is corruptive force there's also a barbarian that I already have an archetype for.

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u/parallellord22 — 3 days ago

Hephaistos Update

Website: https://sf2e.hephaistos.online/
Patreon | Ko-fi | Redbubble | Bluesky

Hi Everyone,
Hephaistos is an online digital toolset for Starfinder (both 1E and 2E). The Starfinder 1E version has been actively developed and maintained for the last five years. Hephaistos for Starfinder 2E, or just Hephaistos 2E for short, is built from the ground up to support the second edition of the game. The website has a new release every fortnight, and today Hephaistos 2E has been updated with the following improvements and fixes:

  • Added backgrounds, dieties and Vulkarisu ancestry from the Beyond the Blood Door Player’s Guide.
  • Heritages (both versatile and ancestry-specific) can now be homebrewed.
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u/hephaistos_official — 3 days ago

Anyone tried running an XCom-style game?

Was just thinking. A lot of the tactics, abilities, etc are very reminiscent of XCom, not to mention the obvious nature of turn based combat.

I wonder if you could do a good permadeath/difficult healing/recovery hack kind of thing? I dunno, just a thought. I tried a similar thing with Lancer a few years ago, wondered about if Starfinder 2e would handle it better

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u/FledgyApplehands — 3 days ago

Is Anyone Else Kind Of Disappointed with Sf2e’s Release Schedule?

Don’t get me wrong, nearly every individual release has been good! (Alien Core I felt was a little lacking, but what was there was good!) But I can’t help but feel increasingly frustrated that Tech Core has taken so long. I’ve tried to be gracious knowing that Starfinder has a smaller team than Pathfinder and that the system is in it’s infancy, but it’s still ridiculous that it’s been a full year of release and we still don’t have a good selection of tech items, or a Mechanic class!
To me, it really feels like Tech Core should have been the GenCon release instead of Absalom Station. I understand that they’ve been putting in the work making sure it’s good quality, but so many people I know are waiting on Tech Core to run Starfinder and I can’t blame them, the system feels incomplete. I also understand the perspective that Paizo might not have wanted Tech Core to be overshadowed by Impossible Magic (which had been hotly anticipated), but I feel releasing tech core alongside Impossible Magic might have been a better move, since it’d really show the contrast between the two systems.

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u/HistoricHawkeye — 5 days ago

Most underrated character type?

At your table which character type (spy, social informant, the bodyguard, demolitionist… etc) has been the most underrated or went in as the least anticipated character but turned out to be super useful?

I personally am stuck between making a hacker or politician.

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u/Acr-man1000 — 4 days ago

SF2e Foundry VTT: Making Grenades Track Inventory

I noticed that the default for most consumables in SF2e Foundry will deduct from the inventory as used, but for some reason this does not include grenades. You can click "Area Fire" all day long and never lose a single grenade. How can I adjust the item's settings so grenades Destroy On Use like other consumables?

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u/Cyberwraith9 — 3 days ago

The Hellknights...

So, reading through SF2E, especially Absalom station, and it sounds like the Hellknights have sadly become a dedicated villain organization now... Not even pretending they're only concerned with law and order. In 1st Ed they were at least presented as a possible member of a PC party. Now? Classed as a terrorist organization on Absalom?

So, are they indeed now a villain organization? I don't know, but it certainly feels like someone at Paizo has a dislike for them or feels they should be evil, maybe cause they have Hell in their name? Or the general view in the world is law enforcement organizations are bad, especially if they're iron fisted (rightly so, but to influence a game organization?).

I don't know...

-D

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u/Khasalianus — 5 days ago

Granting sight to blind vlaka?

As the post name implies, how would one go about doing this?
Would it be broken?
Is it even a good idea?

Asking as a player who is getting into the system.
I looked under the section for blindess and impaired vision, only implying that impaired vision can be cured with augmentations.

1e vlaka stated that if they were blind then they would have no sensory organ to repair and thus could only gain sighy through effects that granted vision to creatures that had none.

I have not seen any effects like that. I’m only concerned with doing missions and if the description is ever "take out the guy wearing blue" then I’d be pretty helpless.

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u/Acr-man1000 — 5 days ago

New playtest classes besides luminary?

With the luminary playtest coming to an end, has there been any word on any other playtest classes to accompany it? im still relatively new to SF2e/PF2e but has paizo ever released a class solo? just based off of previous books they seem to come in pairs.

With Nanocyte reduced to an archetype, I'd be interested in seeing an updated Biohacker; SF2e is really lacking a proper Scientist/medic class that isn't just a reflavored mystic/envoy. Making serums, pathogens, boosting allies capabilities and making the most of injection weapons all that good stuff.

What are your thoughts? any news or hope for other potential playtest classes? even something new to 2e.

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u/Fates_Doom — 5 days ago

Seeking a Witchwarper Optimization Guide

Kind of surprised that there aren't guides like some that exist for things like the Exemplar out. But i guess Starfinder is a little less popular. At the very least, looking for some guidance for spell selections and such. I'm probably wanting to do an Anomaly.

Campaign is supposed to be in a few months when the mech stuff comes out for 2e. Kind of curious if spellcasting/witchwarpers will be relevant in a mech focused game (Which is what prospective DM is discussing) -- don't have a lot of reference to go on.

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u/flarelordfenix — 5 days ago

Tibit of information about the GAP in 1e.

Cayden Cailean openly say that he doesn't remember what happened during the GAP. (Galactic magic)

And no, this wasn't a blackout due to alcohol.

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u/Leather-Location677 — 5 days ago

Biotech gone feral

I have this idea for a world. It's a post apocalyptic one, but where they focused on biotechnology. And after the apocalypse these biotech creations escaped their confines and spread and mutated.

Here's a few ideas on what could be found on this world:

  • Animals born with advertisements in their fur/feathers etc.
  • Jellyfish that glow in multiple colours, wich they can flash to disorient prey
  • Snails that communicate via radio waves.
  • Trees that grow kittens as fruit.
  • Trees that connect roots to form a internet.
  • Plants that grow brain-like structures

Any other ideas what biotech gone feral might look like?

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u/hjgz89 — 5 days ago