Help make a "Ship Building" mini-game
Howdy all,
I have my space cadets about to engage a "space whale" that is draining the life of all crew from a space station. I know they're about to enter into a HUGE combat, using vehicles to combat this creature.
What I want to do, since they don't own a spacecraft with weaponry, is give them complete, unhindered access to a docking bay. The docking bay will be replete with ships of all make and model. They must search through and find (build) vehicles to fight this monstrosity.
I'm planning on this being a mini game. I haven't read through the space and vehicle combat rules yet, but will this week. So, they'll roll several times, using a skill of their choice, to find something that will work for them. The rolls I'm thinking they'll make are:
- Initial skill roll: This will help them find certain types of ships. Perception will find vehicles made for reconnaissance. Arcana will yield magic-based crafts. Computers will probably have them find drones.
- Based on how high they roll, I'll give them the options to build out their craft. They can add aspects such as:
- AC
- Speed
- Weapons
- Advanced piloting systems
- etc.
- I also plan on them rolling for size. The size chart will likely be a 1d4, with a one being ridiculously tiny craft (equivalent to a mini-bike) and a four being a larger, two-three person vehicle.
- Lastly, I have cards, (Instant Star Ships by Stations) that they'll draw, after building out their craft. I'm hoping by drawing these last it will make for some fun/funny builds.
For perspective, my group will be four to five fifth level PC's. I also haven't decided what the "space whale" will be yet, so feel free to make suggestions for that also.
What else should I add to this mini game? What should I avoid? Thanks so much for the help!