


What makes a weapon be “advanced” or “level 1”?
Since it would be a lot of text I made some drawings to make it less heavy to read



Since it would be a lot of text I made some drawings to make it less heavy to read
If you want to see more of this comic, check it on webtoon
Some characters in the background are cut because the pages were made for reading vertically. Anyway, I'm probably never making this type of page again, it took way too much time
It spares some lines of text in a lot of abilities and makes everything movement-related cleaner. It's a very good solution for the problem of needing to clarify every time that you can use alternative movements instead of striding if you have the speed.
It probably won't be brought to pathfinder 2e since it would require reprinting the books, but it would be a nice addition there too
Alchemist currently is... Fine. Still very hard to play if you're new and kinda MAD, but you can actually do the things you're supposed to. The class really came a long way since its first inception.
Bomber has a lot of bombs, mutagenist can chug mutagens and put up a fight while in melee, chirurgeon is a good healer and support and toxicologist can poison stuff that would originally just ignore poisons.
But a lot of people still feel that it is too weak and I don't think it is hard to know why. It really comes down to "the class's main strength is its versatility" vs "I just want to do what my field is good at". But the versatility is also what a lot of other people like in the class and the class was designed with it in mind.
I just think it would be nice to have some sort of "specialist" class archetype, that prevents you from making certain types of alchemical items in exchange for better martial progression or action compression, like with the battle harbinger or war mage.
This is something I'm making for this project
This first image was the illustration I finished just now. There's still a lot of room to improve, but I think it is good enough for now.
The last image was something I made really quickly some days ago to illustrate the item.
As for the stats, the concept is simple: You don't get extra spells. Instead you use your "mana" (spell slots) to charge the staff and shoot stuff with magic. Since there's no room to upgrade the staff so much in pathfinder, I left it with 2 tiers: basic and advanced, and gave other things to differentiate the gems (like damage type and magic tradition).
I'm trying to achieve the goal I wrote on the concept of the item without it being too strong. I would like it to be a somewhat initial weapon that casters could use (competing with low level staves). I'm making it for this project based on terraria
The level 2 version is a +1 weapon
The level 4 is a +1 striking weapon
The diamond version is also a +1 striking weapon, but since it deals force damage I reduced the damage a bit.
The plasma caster can fire 5 times before reloading, deals 1d8 + 1d10 on a boost with a range of 60ft. Since this weapon has more damage versatility I reduced the boost damage and the range by 20 feet.
You still can prepare only 1 staff, as normal.
This is something I made for this project. I tried to make some interesting abilities based on Terraria's zombie variants.
I know its a wall of text, but the idea is:
Armed - Can attack farther
Bald - Brain exposed, easier to kill. But has claws that deal a lot of damage
Pincushion - Resistant to arrows and pointy
Slimed - Can't see, but can sense people through the slime. If it takes a critical hit, the slime has a chance of dying in its place
Swamp - Swim good and ambushes you from the water
Torch - Support. Gives extra damage and speed to other zombies
Twiggy - Can burrow and pop out of the ground to grab you
This is something I made for this project. I tried to make some interesting abilities based on Terraria's zombie variants.
I admit, for swamp I just copied the "Aquatic Bones" skeleton ability. I had the idea of a zombie that could swim good and attack people from the water and went to look if there was anything similar already in the system. It worked very well for what I wanted.
Reddit usually make the quality of images lower, so I'm also leaving a link to pf2 tools. Its easier to read it there: https://scribe.pf2.tools/v/RCzPS4C4
I'm really trying to make something cool here, so I would appreciate any help I could get
This is something I made for this project. They're enemies from Terraria and I tried to give them some interesting abilities so they would be fun to have in this game
This is a drawing I made for this project. What do you guys think?
I didn't want them to just fly and attack, so I tried to come up with some abilities they could use against the players
Eu fiz esse post na forma de quadrinho para não ficar uma parede de texto gigante
Something I made for this project: https://www.reddit.com/r/HobgoblinComics/comments/1tmg486/the_complete_thing_terraria_pathfinder_adventure/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
A lot of people probably won't want to read the whole thing, so I isolated this page because I'm happy with
I was practicing and messing with ttrpg stuff at the same time. I tried to make them a bit like convention rpg characters.
I liked the idea of the mage having a familiar so I also gave them the finch staff, but I changed the finch in the staff to a diamond from the diamond staff (and placed the bird on the hat)
It started because of this post: https://www.reddit.com/r/Terraria/comments/1t8o0qe/in_a_terrariainspired_rpg_campaign_what_races_do/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
And since we're talking about player options, the cleric class exists and it receives power from a deity. But the closest we have is the moon lord and the torch god.
Someone commented about the empress of light, but if we do count her, then all the other bosses around her stage of the game would also have that much power. After some back and forth, this scale was born.
Moon Lord was actually placed on the very top, so much that his strongest follower (lunatic cultist) also has the power of a minor deity.
Golem was not placed as a deity, but as a very powerful guardian, with the actual deity being the sun (which the lihzahrds seem to worship)
Do you think this makes any sense?
[Edit]
I'm thinking of setting king slime to 4
Eye of Cthulhu to 5
Brain/Eater to 7
Putting both Queen bee and Skeletron to 9
Wall of flesh to 11 making it around middle of the progression and slightly less powerful.
Queen to 13
Mechs to 15 - 18
And the rest I don't know
This is all the pages of this survival guide in one post.
If you want to see more of this comic, check it on webtoon