
CC Risk 50 clear — gear and team comp thoughts
Hey Endfield sub. Not a native English speaker, so the translation might be a bit rough — bear with me.
Just wanted to flex a bit — I cleared Contingency Contract Risk 50.
The gear system in Endfield is way more interesting than I expected. I was running the Frontiers set on Arclight, but after switching to Type 50 Yinglung, the Combo Skill damage ended up being way higher than I anticipated. Back on the CN server, some players said Endfield's combat and gear systems have a lot of depth to explore — and honestly, I didn't really feel that until I actually played through this CC.
For example, I stacked my main controller Gilberta with full Might and HP gear. And back when I was pushing for 47 on CN, I even saw someone running Ardelia with the Swordmancer set, specifically built for breaking enemy balance.
As I climbed from 20 to 35 to 50, I noticed my skill rotation changed at every step. At first, the modifier that heals enemies when they're crowd-controlled made me hesitate to use Gilberta's Combo Skill. But as I got a better feel for the system, I started using her Combo Skill purely as a balance-break tool, saving all the big damage for after the balance break — and that turned out to be a much better approach.
The whole combat loop just kept getting more engaging as my understanding and execution improved. That said, the RNG in enemy behavior and the clunky targeting system are what made me stop at 50 instead of pushing to 51 or 52.
Still, I think Endfield is genuinely great — a game that rewards players like me who enjoy refining team comps, optimizing skill rotations, and experimenting with gear builds.