CC Risk 50 clear — gear and team comp thoughts

CC Risk 50 clear — gear and team comp thoughts

Hey Endfield sub. Not a native English speaker, so the translation might be a bit rough — bear with me.

Just wanted to flex a bit — I cleared Contingency Contract Risk 50.

The gear system in Endfield is way more interesting than I expected. I was running the Frontiers set on Arclight, but after switching to Type 50 Yinglung, the Combo Skill damage ended up being way higher than I anticipated. Back on the CN server, some players said Endfield's combat and gear systems have a lot of depth to explore — and honestly, I didn't really feel that until I actually played through this CC.

For example, I stacked my main controller Gilberta with full Might and HP gear. And back when I was pushing for 47 on CN, I even saw someone running Ardelia with the Swordmancer set, specifically built for breaking enemy balance.

As I climbed from 20 to 35 to 50, I noticed my skill rotation changed at every step. At first, the modifier that heals enemies when they're crowd-controlled made me hesitate to use Gilberta's Combo Skill. But as I got a better feel for the system, I started using her Combo Skill purely as a balance-break tool, saving all the big damage for after the balance break — and that turned out to be a much better approach.

The whole combat loop just kept getting more engaging as my understanding and execution improved. That said, the RNG in enemy behavior and the clunky targeting system are what made me stop at 50 instead of pushing to 51 or 52.

Still, I think Endfield is genuinely great — a game that rewards players like me who enjoy refining team comps, optimizing skill rotations, and experimenting with gear builds.

u/MAXKEY123 — 1 day ago

Wow, how interesting

(I don't know if you guys can even understand this—I'm not a native English speaker, this is AI + translator work.)

After the bizarre anniversary update on July 2nd, which ditched months of PTE test content and replaced it with a bunch of questionable changes, I came to Reddit hoping to find some different info, some reason for hope, or at least some word on what's coming next.

Instead, I walked right into a community management playbook I know all too well. With this level of negative reception, you'd expect a flood of criticism and suggestions—but they're surprisingly scarce. And the few that do exist? They're filled with replies mocking people as "losers who can't adapt," with diehard defenders rallying behind the update.

Wow. That feels so familiar.

If people were genuinely saying "PTE balance was worse, this is actually better"—that's fair game, that's normal discussion. But this scale of mass mockery, ridiculing any and all criticism? That's not organic.

This kind of rapid-response PR spin, and using such an amateurish approach that practically guarantees player sentiment will escalate from "disliking one update" straight into "distrusting the entire dev team and publisher"—I've seen this too many times in gaming, food chains, film productions. I don't even need insider info to know this reeks of some "genius" decision from the publishing side. Especially after that one publisher rep's threatening comment about how "these massive negative reviews are killing the game and its future"—completely missing the fact that he's the service provider, and we're the paying customers who deserve basic respect. (If it came from a dev, maybe I'd write it off as "personality." But from a publisher? LOL.)

So all I can do is just laugh it off—with resignation.

To those of you on Reddit who genuinely love Broken Arrow and hope it gets better: keep doing what you're doing. Don't let a temporary apology or some tiny tweak (or even worse, a vague promise of a tweak) change your stance. Stay away from the game for a while—show them with your actions that we have other options. Don't compromise until the publisher and devs understand their own arrogance and disrespect. Don't buy future DLCs. Let the sales numbers and revenue teach them exactly what they did wrong.

Stay wary of any messaging that lacks concrete, substantive plans for improvement. And don't get discouraged if there's radio silence for a while—go do something else that actually makes you happy. Because the ones who should be anxious and frustrated aren't us.

If someone asks me: "What if this kills the studio and the game dies completely?" — then so be it. If that happens, it just means the devs and publishers deserved it. Dying because of arrogance and stupidity, because they treated players like clowns and didn't think through the consequences—at least that'll serve as a lesson for future game makers.

reddit.com
u/MAXKEY123 — 1 day ago