r/BrokenArrowTheGame

Image 1 — What about adding Anti-Vehicles mines ?
Image 2 — What about adding Anti-Vehicles mines ?

What about adding Anti-Vehicles mines ?

What do you guys think about adding anti-vehicle mines to the game ? I think they could add some interesting depth to the gameplay and give players more options for defending against enemy armor.

Would you like to see them in the game?

u/Key-Flatworm-7692 — 5 days ago

Anything to change? dominating with this deck, 1200~ elo

Kindly ask for your suggestion, anything to remove or change?, thanks.

u/No-Waltz-1434 — 5 days ago

I made a new (free) data analysis site for helping you to understand the meta.

Hello, I have recently been building a stats website focused on players who are trying to achieve the maximum potential out of their gameplay by optimising every choice that they are making in deckbuilding, and it has reached a point where I am happy for people to take a look at it and give me their thoughts : )

The main features of the site that I think people will find most interesting are the following:

  1. Detailed unit statistics (%pickrate, time of purchase, spawns per pick, % of spec spending)
  2. Detailed spec statistics (%pickrate, pickrate with other specs so you can see the most popular combos, %pickrate only on certain maps)
  3. The ability to filter both of the above in any way that you would want (so you can see how much a unit is picked only in certain spec combos, or only at a certain timeframe, or see how it changes in different Elo brackets)
  4. A custom graph builder that allows you to compare any unit to any other unit, any spec to any other, shows you exactly how fair and unfair the matchmaker is depending on your elo, shows you how unbalanced different maps are and in exactly which ways).
  5. And plenty more that you can discover by your own exploration : )

Currently the data includes every match played(~100,000) from the 14th of September -> 7th of October, with a random selection of ~5000 matches played in the weeks before that for comparison purposes. I am hoping that in time STB will give me direct access to the match data API, which would allow me to more easily keep my data current, and also offer an even more extensive feature set.

Corrin did a wonderful showcase of the sites features and potential use cases if people would find a video useful to help understand how to use it - but other than that I would love to hear any and all feedback, which would be best directed to my discord here.

Thank you to anyone who takes a look, I hope that it helps you in some small way to improve your understanding of the game.

https://ba.aqualung.dev

ba.aqualung.dev
u/F3F3F3F3 — 5 days ago

I dont understand why airborne has no sead

Makes it a annoying when trying to play airborne armored or something with no sead yes decks have to miss stuff sead on a airdeck is just stupid makes it so I cant combine airborne with half the other groups except stryker and marines

reddit.com
u/Training_Soil_997 — 14 days ago

Greetings all i have few suggestions that would be balanced and fun for the whole game for the upcoming navy spec

  1. Mobile Cleaning and Reclaim and Recovery System (MCRRS)- a important unit for back line supply ruining you might be able to get like 50sp on there if you strap some to the side

(MCRRS)

  1. a tractor- useful for ramming tanks and destroying buildings

https://preview.redd.it/svfix30xovsh1.jpg?width=576&format=pjpg&auto=webp&s=4fd74aaef7001184d9c380cbd96a01e1bd29e8ab

3.M850 Main Battle Tank- the pinnacle of the Navy's armored development and could be considered the "hero" unit of the spec

https://preview.redd.it/5cdprrs4pvsh1.jpg?width=204&format=pjpg&auto=webp&s=68bf90a619eb76d1cd547d581537d2d1be93f82b

  1. Mike Sparks’ “Aero-Gavin”- probably the most overpowered unit we could. Perhaps the most striking feature of the Gavin ACAV is its ability to fly, swiftly delivering troops behind enemy lines and saving the army millions of USD on transportation costs, since the vehicle – capable of flight by itself – does not need to be transported by standard airplanes. On the ground, this vehicle acts as a standard infantry fighting vehicle but once in the air, while not the most agile aircraft, its armored hull is immune to most anti-aircraft weapons that rely on shrapnel and blast. Its twin 25mm Bushmaster cannons allow it to hunt for other aircraft and even fast jets and fighter interceptors risk being shot down by prowling Gavins thanks to the pair of Sidewinder missiles installed on the wings.- from armored warfare fucking website lmao

https://preview.redd.it/5hp7be5ppvsh1.jpg?width=410&format=pjpg&auto=webp&s=daee5c2f073713678f1fc24bd05e4c2fe3e73810

  1. A-10 mounted on a test rig- the ultimate AA SHORAD never forget your a10s back at base with this unit. Air lift it the the front with a ch53 and watch as the mi and ka helos vanish

https://preview.redd.it/tcvhshihqvsh1.jpg?width=640&format=pjpg&auto=webp&s=0f5c7c1875152b646bf1492c767bd874f5c2949a

reddit.com
u/Sea_Stretch_6471 — 14 days ago

I just noticed a strategic difference

The USA is extremely strong early game, with a powerful air-force, rapid deployment through vehicles and heli's, and very strong infantry.

Russia on the other hand, is usually very sluggish and expensive to set up, but once they set their AA , artillery and infantry up, they are EXTREMELY strong and hard to repel.

Usually , when the USA stomps Russia, its because they fought tooth and nail to NOT let Russia set up and relax, in order to hammer them with air.

What do you think?

reddit.com
u/BusBest3019 — 13 days ago