This needs to be said again : Broken Arrow is a very fun and balanced game - IN SINGLE PLAYER. The biggest problem of Broken Arrow has always been and will always be, their absolutely jaw-droppingly amateurish, inexcusably incompetent netcoding. It's such a fundamental original sin of this game.
- no deterministic game simulation in 2025 RTS
- client side trainer cheating in 2025 RTS
- a prowler sometimes kills 2 pantsirs and 2 S-300s, sometimes all of them get intercepted by a tor
game is very timing-intense, hit or miss is determined in 0.1 second basis,
but the netcode is so poorly optimized with no compensation code whatsoever that the game literally has average 1+ second lag from real state vs client state
everything on your screen is a lie, enemy units and your units are all perpetually 1 second ahead of time to the other side's screen.
tank directional armor micro? - ruined
attack ground order? - ruined
tanks shotting through cover - of course
timed smoking to dodge only relevant ATGMs and not waste smoke too early - good luck lmao
This is such a fundamental flaw of this game, and this tragedy is brought upon here because they were so inept and clueless about the basics of RTS development.
what a waste, what a missed opportunity.
disqualifiable, passionless, contemptable, pathetic.
This is what no insight and incompetence does, it wastes everyone's time.
imagine the developers just decided to develop a game just had average, decent netcoding and deterministic pseudo random simulation.
you know, like normal, respectable human beings who are trying to develop RTS games in 2025.
Remember this, always :
Literally RTS games released 20 years ago have much better network coding than BA.