r/Mechabellum

I’m building a data-driven Mechabellum replay analyzer—would you use something like this?

I’m building a data-driven Mechabellum replay analyzer—would you use something like this?

I’ve been building a Mechabellum replay-analysis tool to try to help players improve at the game. I was curious if there are other tools out there and what they are capable of.

Everything is still a work in progress, and I’m not selling anything. I’m mainly trying to find out whether players would genuinely use it. There is a lot more to it that I am posting here. I am not including links, but here are some screenshots.

Battles can play played back.

Battlefield laid out with selectable units, abilities, towers...

https://preview.redd.it/fe178frdeekh1.png?width=1902&format=png&auto=webp&s=e766c91ac974866b8c055b49efc11ad444b6f9c6

See what units killed and where they died. In this figure i can see what the selected MP's did in this battle for round 10...

view unit roles with detailed tooltips. for each player

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u/Careful-Customer-139 — 8 hours ago

How is the Quick Teleport card viewed?

Its something I've personally enjoyed because I kind of like developing on the flank.

Is it actually generally a good card though? Are there some units that are much better to use on the flank when you have this card selected?

How much does it actually change things? Are there some plays you can actually do that you normally can't justify doing without it? Like just full committing on a flank?

I haven't really seen too much discussion around this specific card personally. Is it simply just not actually good to take?

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u/PrestigiousWhirlwind — 11 hours ago

What did I need to win ? (see pic last round)

I won every round in the game untill he placed 3 melters and next round even more ... Suddenly lost every round and no idea what to do. I had 12 packs of chaff but he had the multi melter upgrade. Wish I was better. winning all round , 1 round from winning and suddenly , cant win a single round anymore pfff . Just wanne get better.

u/Dodododadada123 — 1 day ago

Battlefield Power Research should be added into the default game

The current dynamic with red spells really isn't great and I like spells a lot. Considering the research menu already exists, it'd surely be an improvement on the RNG status quo.

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u/Kind-Juice5652 — 1 day ago

Is it worth putting a unit forward to tank an enemy Vulcan, for your other units?

For example, I imagine a Rhino with Armor + Regen can tank Vulcans for a good bit. If they're up on levels, then they should easily facetank vulcans.

Is it worth doing that though? Or is it more effective to set up a board that just tries to kill the vulcans fast?

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u/PrestigiousWhirlwind — 2 days ago

Videos and streamers Ruin this game

Here me out I understand content creators are vital to get a game popular etc. But my god do I hate the build videos and what’s strong.

I find I am always playing against the same build comps. Hey Yuban releases a video on the family now everyone using the Strat.

I feel it stops people actually playing the game and learning. This can be the same for warfactory build order gospel build orders etc.

I feel like In games like StarCraft and strategy games it relies on skill but in this game Anyone can get to 2k spamming the same build.

I kinda agree with dillo and woot that a lot of the top players play these builds and there’s not much more imagination anymore.

There is a simple way to tackle all this is change the meta and release updates nerfs and buffs.

I can’t remember the last time there was a decent patch.

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u/Disastrous_Pride39 — 2 days ago

4-player brawl strategies?

While my understanding of normal 1-vs-1 play is growing, I still don't have good strategies for 4-player brawl. I enjoy it, but usually come out last and I fail at copying the strategies of other players; I obviously miss something.

Economy is even more important than in 1-vs-1 here, I think, and you get that by killing AI units and the ones from whoever's in the lead. I found some tricks like getting a Rhino assault and dropping it on a tower to get 100 points (center) or 60 (outer ones). What else are important things about brawl economy?

I usually try to get some unit that can heal itself, and get it to level. To mixed results, especially when the Melter do what they're for and bring down the beefy level 5 Overloard. What I often struggle is the AI onslaught that often catches me on the wrong foot. On the other hand, trying to only bring down the AI onslaught down fast is costly and what you need changes every round, so you need to focus on something?

In short, what are some good strategies for brawl, and can you recommend any guides/videos?

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u/DarkDust — 3 days ago

Top player 2550 MMR whose name is a number

2100 player here played this absolute beast yesterday. Completly dismantled me haha so mad the difference in skill from 2100 to the top.

Does anyone know who this person is I he’s top of the 201 bracket atm.

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u/Disastrous_Pride39 — 5 days ago

Frost, Yuban and Vibe are the best youtube channels for mechabellum

All three of them play in fun ways with a high degree of skill and, you'll never believe this, genuinely enjoy the game

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u/JordanShallot — 6 days ago

[serious] A Discussion on Equipped Tech +1: Which Unit is The Strongest?

What unit would become the strongest if they could equip a fifth technology choice?

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u/DataBitesAll — 5 days ago

A comment about surrenders mid battle...

I'm not a good player - range between 800 and 1000 mmr usually. But - I've had more than a few times where my opponent has surrendered mid battle, before the battle has fully resolved and it looked like I was steamrolling his force only for me to watch the replay and observe that if only he'd waited a few more seconds he'd see that he eventually wins the round.

It's a strange feeling when you can see your opponent quits in frustration and if they'd just hung around a few more seconds they would have seen they'd had a win.

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u/Haunting_Art_6081 — 5 days ago

I'm a simple man. I like arc lights, I like crawlers. I like seeing my opponent's targeting go haywire trying to stop all the little robots rushing forward while my arc lights eliminate his and then my sabers go 'boom' to his bigger bots. ;-)

Just a comment of appreciation for the game.

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u/Haunting_Art_6081 — 7 days ago

I genuinely don't see the enjoyment behind the spells

Can they be played around? Of course. But it doesn't make them fun regardless. It feels like such a cop out when a game gets warped because X spell randomly showed up at the perfect time to be relevant or annoying to either player.

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u/PrestigiousWhirlwind — 10 days ago