r/Mechabellum

New to game looking for tips

Hi everyone,

I am new to the game I only have 2.4 hours, I'm looking for any tips you have to improve!

Currently I'm kinda just placing units and hoping for the best, I don't really have any gameplan. There are a ton of units and I am struggling to know/remember what each one does, any tips for that or is it just over time you will learn type of thing.

*currently just playing 1v1 norms

Thanks!

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u/SkillerG15 — 2 days ago

Marksmen in Every Game

I'm around 1100 MMR, and every single game I play I see a line of marksmen in the backline. I consider this the laziest strategy because it's good single target damage, and works in every comp due to the ridiculous range it gets. It also scales well where others do not, like a rival starting unit in the saber.

You can go to air with something likes wasps and rays make things difficult for these units, but wasps and rays are pretty vulnerable units. The strategies around them require a lot more planning and techs than the braindead line of marksmen.

I don't see the upside to this unit's design. I wish it wouldn't have a large presence in every one of my games.

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u/Wake90_90 — 3 days ago

Best places to learn current builds?

I often hear people lamenting the "meta builds" each season - I believe last season it was Chamber dogs and Phoenix, and I've seen people complaining about Fire Badger/Void Eye. Then there is wraith/ball. But where are these builds written down? Where are people learning them from?

I have been playing Mechabellum for a long time but I usually just kinda wing it, and get some info from occasional posts here. There are wikis but a lot of it seems to be quite out of date because we've had so many balance changes since they were written from what I can see.

At some point someone here linked a video on "The Gospel", and I had a lot of fun with that. But this season with the Typhoon upgrades especially, its win rate has dropped off dramatically. Plus its cheesy AF.

I have watched some of Surrey rats videos on the basics of positioning etc, which were good. And I notice there are streamers and others who upload multiple hour long videos showing their games. Is that how people are learning these builds? Or are there video guides hiding somewhere explaining how to do whatever the current meta is?

TL;DR - if you use a "meta build", eg. Wraith/Ball, how did you learn it?

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u/Burstrider12 — 3 days ago

Idea: Make replicate-spawned crawlers retain their level

Crawlers are a part of every board, but never a solid carry threat against a competent opponent. Even if you can get them to connect, I find their numbers drop fast, and they rarely get meaningful amounts of kills. Replicate helps, but those lvl1 crawlers go down fast.

So, I was thinking, why not make replicate-spawned crawlers keep the level of the crawlers that spawned them? That way, a levelled crawler pack becomes a big snowball threat.

Let me know what you think.

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u/GM_Twigman — 3 days ago

Best starting position against aggro?

If you got slow starting units where do you want to place them knowing you're going to get rushed and flanked? It seems like if you split them you get overwhelmed and if you don't you just have to guess on which side to defend?

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u/Bromine_Soarin — 2 days ago

Why do hackers even exist? They seem completely worthless and only function to smurf on bad players

Starting out, I got rocked by hackers because I had no idea what I'm doing

2-3 weeks later, can't make them work and anyone that uses them against me hasn't beaten me since. I haven't lost to them now that I know about unit match ups and what to prioritize when X or Y happens.

On the flipside, no matter how hard I try to use hackers myself, they just do nothing. Either my army kills everything or they die before actually hacking anything successfully if I try to curate an army that doesn't immediately burst everything down.

Is hacker just an anti New Player unit and that's it? The majority of higher MMR players I look up replays/matches of very rarely, if ever, use them. The times they do show up, they don't accomplish anything long term and the hacker player ultimately lost.

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u/PrestigiousWhirlwind — 3 days ago

What's a Good Counter to Land Cruiser Wraiths?

Been using Void Eyes w/ Electromag to turn them off, but it's not the best solution I'm guessing. Is there a better way to handle them? They chunk my board and it's not immediately clear to me what would be the "Oh this goes into them super well" beyond Air, but Air has its own problems when your Chaff is getting deleted.

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u/Planchon12 — 3 days ago

Help me Counter this

Oponent went for sinper with extended range, scorpions with siege mode and extended range and a lot of mustangs and sabers.

What would be the ideal counter?

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u/sustowarrior — 4 days ago

Worm tech idea?

You know how some units have the ability to spawn units?

I was contemplating on this quiet Wednesday evening: How about a worm upgrade that spawns two steel balls to its side that are invincible until the worm dies?

I haven't decided what to name it yet. Thoughts?

The worm can also have a oil upgrade. I'll call it "The White Oil" which auto activates in the presence of enemy Fangs. It showers the enemy Fangs from above with white burning oil.

If devs are reading this, I have more ideas.

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u/thenuttyhazlenut — 4 days ago

1100MMR, if you were my opponent, what would you do?

https://preview.redd.it/pmgs9vftxoah1.png?width=1672&format=png&auto=webp&s=472630e7db2ba15287bb61eb976dfe11fbca6a56

Obviously having chaff would be extremely useful, I have no chaff clear but that's because my opponent kept ignoring chaff, but, I'd like to know like any obvious weaknesses to what I built? I feel like it's well rounded and I personally can't see any glaring weaknesses but then again I could be blind lol

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u/RememberSomeMore — 4 days ago

No sense

When you play meta you will win every game, but when you will play how you want you will lose every game. What do you think about it? I am not pro Player only 1100 mmr

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u/Vaarri125 — 4 days ago

A specialist that allows you to upgrade buildings?

I think a specialist that enables the turrets to be better would be cool, Would take a lot of balancing to make them fit in the game well, but I really like the more transformative specialists like Elite, Quick Supply, and Speed.

Here's some pitches for some interactions or unique qualities they could potentially add

Structure specialist: their board always spawns with three turrets and two walls. You can choose to keep them for some sort of defensive long range strategy, or sell them. Since you have more buildings than the opponent, it's a delayed monetary advantage, around when the other specialists will be getting their unit drops.

Turret specialist: can spend 50c to upgrade a turret, up to level 5, offering it much more health and slightly improved reload speed each level.

Any ideas you guys have for ways the buildings could be interacted with?

I recognise a lot of people on this sub dislike the building update btw. I think it's valid not to like it, I also really enjoyed when the board was wide open. I personally would enjoy if the three maps had varying amounts of buildings. The dirt map could be empty, the forest have some, and the concrete map could have many.

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u/Extension_Leg_1530 — 4 days ago

4v4 mechanics?

Can someone please point me to, or list out all the mechanics/rules for 4v4?

things i do know:

earn 50 credits and points each for destroying any of the five towers. this increases to 100 in round??? earn xxx points for destroying AI units, earn credits for destroying the current leader's units. earn 50 credits for destroying another player's tower. earn points for units left standing at end of round. first player to get to 8000 points wins or whoever is in the lead at round 10.

i have no clue what determines when the AI rushes my towers. sometimes happens when i'm in last place, while second place gets soft counter (IMHO). what gives?

round 3, 5, and 7 are special because??

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u/MKnight_PDX — 4 days ago

Hard fought 4v4

Never had a game where the first and last place only had a point difference of less then 300 points.

it was fun and nobody knew who was winning

u/lemmington_x — 4 days ago

Closing out games?

This isn't super common, but is often enough that I figured I'd ask about it.

I seem to struggle to close out a game sometimes. Where I get them really low (~500 or less) with almost no damage to myself in the first 5 or so rounds... and then they manage to win basically every round after that and I lose.

This happens with all sorts of different build compositions, so as far as getting hard countered I'm not really sure. Am I not building enough for endgame? Am I not countering the counters effectively?

~1050 MMR. I'm relatively new to the game, only been playing competitively for about 2-3 weeks.

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u/Rhimens — 6 days ago

See the MMR in unranked

Hey guys. Is there an option to see the MMR of my opponent I played in an unranked match? Want to check just for fun.

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u/HalloBob — 5 days ago