r/beyondallreason

Uma única equação matemática está provando que A-G-I não precisa de GPU nem LLM
▲ 2 r/beyondallreason+11 crossposts

Uma única equação matemática está provando que A-G-I não precisa de GPU nem LLM

Em 1906, Markov descobriu uma equação para prever letras.

Em 2026, alguém finalmente testou se a MESMA equação — sem uma

linha a mais — consegue aprender bytes, palavras, decisões,

causalidade, planejamento, atenção e memória.

Spoiler: consegue. E roda em qualquer notebook. 950 linhas.

O problema que o projeto ataca:

A indústria está gastando bilhões em GPUs para espremer parágrafos

de modelos cada vez maiores. E ninguém parou pra perguntar:

"E se a inteligência não estiver no tamanho do modelo,

mas na QUANTIDADE DE NÍVEIS que uma única equação

consegue processar?"

Foi exatamente isso que o MCR testou — e os resultados são

surpreendentes pra um projeto de 950 linhas.

A equação MCR é simples:

MCR(nível).aprender(A, B) → aprende que A leva a B

MCR(nível).predizer(A) → dado A, qual o próximo estado?

Sim, é Markov. Mas o pulo do gato não é a equação — é que ela

funciona IDÊNTICA em 10 níveis diferentes:

• Byte → byte

• Palavra → palavra

• Decisão → ação

• Causalidade (estado → estado)

• Q-Learning (aprendizado por reforço)

• Planejamento hierárquico

• Atenção seletiva com 4 sinais

• Memória persistente (SQLite)

• Auto-modificação de parâmetros

• Gênese automática de novos módulos

Resposta universal: distribuição decide confiança, ferramentas aprendem.

Zero GPU. Zero LLM. Zero dependências externas. Só a Equação.

Isso não é filosofia. Tem 13 seções de matemática formal —

incluindo o Teorema da Invariância por Nível (que prova

que a equação é sempre a mesma, mudando só o que é "estado"):

→ Paper (EN): https://github.com/Player-Kheltz/MCR/blob/main/docs/MCR_WHITEPAPER_EN.md

→ Paper (PT): https://github.com/Player-Kheltz/MCR/blob/main/docs/MCR_WHITEPAPER_PT.md

E o código que você pode clonar e rodar em 10 segundos:

→ GitHub: https://github.com/Player-Kheltz/MCR

A implicação que mexe com a cabeça, pensa no seguinte:

Se UMA equação — 40 linhas de Python — aprende em 10 níveis

diferentes de abstração, do byte bruto ao planejamento...

...então talvez inteligência não seja sobre arquiteturas

diferentes pra cada problema.

Talvez seja sobre DESCOBRIR OS NÍVEIS certos de abstração

e aplicar a MESMA coisa em todos eles.

A indústria está numa corrida pra ver quem constrói o maior modelo.

Talvez a corrida devesse ser: quem descobre o PRÓXIMO nível.

O paper tem a prova formal. O código tem a demonstração.

As críticas estão em aberto.

u/Player-Kheltz — 3 days ago

How to control bombers?

Hi all, I really can’t figure out what I’m doing wrong here. I’m struggling with getting bombers to attack… just been practicing in skirmish. I started out just trying to do standard right click but the bombers wouldn’t even drop bombs. Then I finally figured out about attack move A + drag circle and it still seems hit or miss whether they drop or not. Then they freakin land in the enemy base and I have to spam right click to wake them up… is there not a way to just have them continuously circle and be aggressive to specific or nonspecific targets?

reddit.com
u/matt675 — 5 days ago

Any tips for King of the Hill on brutal?

I feel like this is harder than catch those rare comets on brutal for me personally, I can make T2 in 7-8 mins but there is too much swarm and air. I tried com sniping with T2 cor air but too much AA and being aggressive early by thug walking is too slow. Any tips would be appreciated.

reddit.com
u/0iq2345 — 4 days ago

Koreans are now using Beyond All Reason to evaluate AI models

I was searching for "damage efficiency" in BAR and randomly found a paper released just two weeks ago: https://arxiv.org/html/2606.18950v2

Basically some Korean researchers from Seoul National University are trying to use BAR to evaluate "VLM" AIs like ChatGPT, Gemini, Claude, etc.

And, unsurprisingly, AIs don't do well in complex games.

Paper also claims BAR has advantages over SC2 as it's more complex, open source, etc.

reddit.com
u/killerstorm — 6 days ago
▲ 66 r/beyondallreason+1 crossposts

What's wrong with Beyond All Reason scale, compared to TA and SupCom?

It's not a complaint thread, I just want to figure out how it works. I love BAR (except when they removed air staging facilities), but it feels so off.

For some reason, I never saw BAR presentation as "epic" or "massive scale". The map looks small (not in gameplay terms, but in the "feel" of it), units and buildings look small, as if it was a tabletop game. Yes, it has a very big "table", but it still feels like a tabletop. It's not the same in Supreme Commander (which looks gorgeously epic) or even Total Annihilation.

But why? What exactly makes the game look toy-ish? Is it camera FOV, or something with the models themselves? Or is it how it moves?
Is there anyone with design background who could explain how it works?

reddit.com
u/sidav94 — 7 days ago

Move/Retreat when group is damaged

just hoping to have maybe in the game there can be implemented like when your control group is damaged

it proceed to move/do action next

i want to like let me units run away to a location when damaged while they are just standing still or patrolling

reddit.com
u/animalplantperson — 5 days ago

Congrats to BLODIR, new BPL champion!

Solid games in the grand finals, but a little bit disappointing in terms of variety! Blodir did put a masterclass performance losing only a single game the entire tournament. Additionally, I think Autopilot suffered from lack of practice haven't been dueling much the last few months! What do you guys think of it?

youtube.com
u/Zvijer_EU — 6 days ago

Supremacy?

How is this scenario even remotely possible? I"ve managed to get to a point where the AI leaves me alone but they just kill my ally and there's absolutely no way I can send him help when there is a gigantic fleet in the river. I just can't see a way to even sneak stuff over there when every inch is populated by ships. I've watched some yt videos of people doing this scenario and the Ai is juts nowhere near as aggressive in their games as they are in mine. Like one video shows them reclaiming the initial 2 solar collectors on the hill but when I play the scenario they are immediately destroyed by drones from a carrier as soon as I start I barely have time to get the one constructer and the rez bots outta there before they die.

reddit.com
u/Duke-_-Jukem — 8 days ago

How to Mod?

Hey guys, I'm gonna sound dumb asf right now, but is there a video tutorial on how to add mods to the game? I've been on discord and seen that there's a few but I've no idea how to add them? I f**king hope there is a much more simpler way of doing it in future lmao!

reddit.com
u/Lefty2091 — 7 days ago

Your most loved units/structures

What are your most loved units/structures in BAR? They don't have to be good or even that useful, though of course that helps. It doesn't necessarily have to be that T1 unit you spam heaps of because it's useful, it could be something you build just for fun. What matters is that you like them a lot!

For me a lot of the Core T3s are just amazing. The Catapult's rocket spam and Mad Cat style design is super fun, the Juggernaut is of course really cool and its laser screech sounds amazing, and I also love the flamethrower units Fiend and Demon. Fire is cooler than lightning, sorry Arm.

Arm does have the Liche bomber though which is really fun and devastating, they also have the nicer looking of the T3 rapid fire artillery (Ragnarok) which is always nice when it gets going.

I wish we had voiced unit responses to give units more personality, that would be great

reddit.com
u/Peekachooed — 10 days ago

Achievements

I was looking through the BAR and saw that an achievement system is wanted?

What types of achievements do you think should be added?

And What would the names of the Achievements be?

Examples:
Total Ann- Wait thats already been done
(Win 1 Match of FFA)

Overkill (Kill a Commander with a nuclear warhead)

Ticklish (Kill a commander with ticks)

Etc etc etc

reddit.com
u/Nutellacrapper — 10 days ago

Best way to quickly learn the game?

I'm new to the game, since there's no in-game tutorial, are there any YT series you all would recommend or something else if there's a better option?

reddit.com
u/noxnoctum — 9 days ago

Getting hit with artillery with jammers?

So I had been attempting the scenario “infantry simulator” but kept losing. One aspect was that the enemy would build artillery and I couldn’t get anything up in time to counter it. But then I saw a guide video and he used radar jammers which I always forget about. So I put some up in the next round, but I was still receiving accurate fire from artillery beyond view.

This happened again later in a skirmish against a hard AI, but I realize there are some other units the ai could’ve been using, whereas in infantry simulator its pawns/grunts only. There wasn’t really an opening for a spy bot to get in though or a builder to make a camera or anything. Am I missing something?

reddit.com
u/matt675 — 9 days ago

Latest Update - reducing FPS?

Sorry, not entirely sure how best to raise this? Game was fine until latest update 2 days ago - now it's like endgame 10x10 player Mex map slowdown. I've updated my drivers, restarted PC and done everything else Chat GPT has suggested I do. Is anyone else having a problem since latest update?

reddit.com
u/RightlyKnightly — 10 days ago

Pinpointers in Beyond All Reason: How Many Do You Need? – MasterBel2

I've put together a visual guide for how much pinpointers increase radar accuracy. Take a look, and let me know what you think!

masterbel2.wordpress.com
u/masterbel_ — 12 days ago