u/MRUNKNOWNTHEGREAT

I wish to subvert the cliche of "If You Kill Him, You Will Be Just Like Him!" with "If your more focused on killing him than saving a life, You Will Truly Be Just Like Him!"

How I was going to go about this is that there people that are about to die if my character doesn't save them, but if they go to save them, the person lets the villain who wronged them get away. So, they have to make a choice to either take their revenge or save their lives.

What I was going for is to go against the standard "the hero will be just as bad as the villain if they kill the villain" and more for something that goes along the lines of, "The hero will be just as bad as the villain if they prioritize their obsession and desire more than doing what is right"

What do you guys think? Do you have an alternative?

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u/MRUNKNOWNTHEGREAT — 2 days ago

How can I make it in Godot 4 so that when my player character moves toward a wall while airborne, they will climb the wall for a short distance before sliding off of the wall?

I am trying to make a wall run mechanic for my 2D Speed Platformer on Godot 4. I got the idea from Sonic: Lost World and Shovel Knight: Specter of Torments. The thing is I am inexperienced at GD Script. Do you guys have any suggestions and Ideas?

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u/MRUNKNOWNTHEGREAT — 2 months ago
▲ 17 r/Kirby

The Moral of the Story for Kirby Air Riders:

Every sentient being deserves to livefree. If anyone tries to take that freedom away...

SUMMON A GODDAMN FIRE LION AND DESTROY THEIR VITAL ORGANS!

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u/MRUNKNOWNTHEGREAT — 2 months ago