
How do you check for Tiles on a Sprite?
so the Sega Genesis uses 8x8 tiles, and a sprite stitches them together to create a larger image.
sometimes it's straightforward and it's a rectangle, or at least it's a uniform jumble of Tiles, but sometimes the way to draw sprites with less tiles requires tiles to be put in ununiform ways (as shown with Mega Man, notably his "Jump while Shooting" sprite).
be it for Devs, Sprite Rippers, or what have yous, is there a way to see how a sprite from a Sega Genesis game is organized?