u/MacGuffen

With Hope and Fear, how many 1st level character options are there?

With Hope and Fear, how many 1st level character options are there?

Hey folks, I was hoping I could get someone to check my work on this.

During a livestream and/or interview, someone said that there are around a million character possibilities, and I wanted to find the exact number. (I don't remember if they said a million, billion or more, it's not important)

Ignoring things that have no mechanical effect and experiences, which can literally be anything, I've grouped player options into two sections: Things that interact and make things difficult, and things that don't.

Things that I haven't found any interactions between them (Shapeshifter seems minor enough):

  • Armors (8 possible, or 16 if we want to include all the Campaign Frame and Sablewood setting options)
  • Traits (6 possibilities for +2, 5 possiblities for -1, 6 possible combos for the +1s, gives us 6*5*6=180 possible)
  • Domain cards (6 options for the first and 5 for the second, 6*5=30)
  • Communities (15 options)
  • Ancestries (using mixed ancestries, 23 top features and 24 bottom features, 23*24=552)
  • Transformations (no transformation, 5 transformations, and shapeshifter, which lets you choose one ancestry feature, again 23 top features and 24 bottom features, so 6+(23+24)=53)

So, multiplying these all together:

8*180*30*15*552*53= 17,927,568,000

Or if we want to include the Campain Frames and Sablewood:

16*180*30*15*522*53= 35,855,136,000

Now it gets a little more complicated.

The remaining options: Classes, Subclasses, and Weapons

Subclasses are exclusive to classes, so we only have to count the subclasses.

There are 26 subclasses spread across the 13 classes, or 5 more for a total of 31 subclasses if we include the 2 current Void classes.

Subtract 1 from that for the Brawler's Martial Artist subclass, which gets to pick two Martial Stances, out of 4 (4 for first pick, 3 for second pick, 4*3=12)

Subtract another 2 from that for Warriors, who can wield 2-handed weapons as 1 handed (we will get back to that)

This gives us a total of 35 subclass options, or 40 with Void Content. (not including the Warrior yet)

With no regard for playability, there are 21 One-handed Primary Weapons, 13 Secondary Weapons, and 19 Two-Handed Weapons, including the Battle Wheelchairs (21*13=273 Duel wielding combos +19= 292 weapon choices)

If we add the Campiagn Frames and Sablewood, there are 34 One-handed Primary Weapons, 26 Secondary Weapons, and 38 Two-Handed Weapons (34*26=884 Duel wielding combos +38= 922 weapon choices)

Warriors can wield two-handed weapons as one-handed, so we get a total of 40 primary weapons (40*13= 520 combos *2 for the two subclasses =1,040)

With all official content, we get a total of 72 primary weapons (72*26= 1,872 combos *2 for the two subclasses =3,744)

All together, this gives us (35*292)+1,040= 11,260 class weapon combos with core content, (35*922)+3,744=36,014 with all official, and (40*922)+3,744= 40,624 adding the Void.

With the core content, this gives us a total of 17,927,568,000*11,260= 201,864,415,680,000

With all official content: 35,855,136,000*36,014= 1,291,286,867,904,000

And with all official and Void content: 35,855,136,000*40,624= 1,456,579,044,864,000

Just under 1.5 Quadrillian possible 1st level characters!

If there is interest, I may do a version where I limit it to feasible character builds. (restrict +2 trait to Spellcasting trait, and give characters a weapon that uses their +2 trait)

If this sort of thing is up your alley, I have a youtube channel where extensive use of spreadsheets are used to examine various parts of Daggerheart to help people make homebrew and to predict future Daggerheart releases!

Edit: Immediately realized I forgot Warriors being able to use 2-handed weapons as 1-handed, and while working on that, it was pointed out that there are only 23 unique top ancestry features.

u/MacGuffen — 1 day ago

[Daggerchart] Void 7/9/26 Update and Blood Book Predictions!

We finally have a new Void update, so I can finally make predictions about the Book of Blood!

youtu.be
u/MacGuffen — 1 month ago

Is tomorrow's Critical Role live show playtesting underwater Campaign Frame mechanics?

Critical Role is doing a live show tomorrow, where they are visiting an underwater kingdom of Exandria.

I am wondering if this is a playtest of rules for/a preview of a possible underwater campaign frame, whether set in Exandria or its own setting.

What do y'all think?

I am unfortunately not going to the live show, so if anyone who is attending wants to take notes of any homebrew/playtest mechanics or equipment to share with me, I would appreciate it!

I only wish I had thought of this sooner, so I could have put it into my latest Predictions and News video!

u/MacGuffen — 3 months ago

[Daggerchart] Over-analyzed Daggerheart Classes: A Homebrew Reference

Hey Daggerheart homebrewers!

Sorry it too so long to get this up, I had a heck of a time trying to edit this, but I got it done in time for Daggerheart's Birthday week!

I've broken down the classes of Daggerheart and am ready to present my findings! Classes have a lot more features than Weapons and Armor, so I'm not as able to break down the mechanics as clearly, but I do my best!

youtu.be
u/MacGuffen — 3 months ago