
Working on a Project Moon-inspired fixer management roguelike-RPG (Fan Project)
Working on a Project Moon-inspired fixer management roguelike called Grade Nine. (Fan Project. Name is still up for changing)
You manage a small office, take contracts, recruit fixers, survive urban combat encounters, and try not to go bankrupt after your operatives get turned into paste.
Current features:
- turn-based clash combat
- status effects & resistances
- recruitable fixers
- weapon/passive system
- contracts & waves
- permadeath + insurance mechanics
Still heavily WIP but I wanted to start sharing progress.
Feedback is welcome.