Thinking about what happens after the ending
So, I've done basically all the post-game stuff (except for one treasure I have yet to find). And I have gotten to the part where points to the ARG. I'm not going to do the ARG myself because personally I think a game's content should be self-contained, so I'll rely on others' efforts for now.
To be honest, I find the ending... deeply unsatisfying. It leaves some very important unanswered questions that makes me feel like I wasted about 12 hours of my life cracking the language (granted, I did that before I got the last page), without getting any answers.
I'll make the following meta assumptions about the game:
- There is an answer, instead of a hand wave or a plot hole.
- The answer is not "it's a game". Because that's a trivial answer that can be used to explain every single piece of fiction ever existed.
- Most things in this game is intentional design, and hopefully for something as important as the ending, it is intentional.
- The devs are not trying to gaslight the players and make fun of their fruitless efforts into digging for secrets that are not there.
- The game's message is not "you, the player, causes unaccountable amount of suffering and death in another world by playing this game".
Here I attempt to have a guess at my first question: what happened after Ending B? I'll try to explain with the simplest theory I can find that don't create too many contradictions. It will not address everything, of course, just the parts I'm kind of certain of.
My theory: everything that we saw in game that was powered by the purple conduit, apart from the Cathedral and Rooted Ziggurat, will be turned off. Eventually.
Here's my reasoning process.
First, the obelisks:
- When you activate an obelisk, some previously inactive conduits are activates, and stuff power on.
- Some obelisks are initially inactive, and cannot be turned on until it's connected on one side.
Which means the obelisks act as some sort of power relay, and we can identify which side is the source of the power. So, I've traced every visible and implied conduit in game, both pre-activation and post-activation. Considering conduits that bury underground and those that might connect directly underneath, I think there are three separate "power zones" I know exists in the game world:
- The Heir's power zone, originating from the sealed temple, then branching from the first check point in game towards West Garden, The Quarry, Ruined Atoll, and The Cathedral. If you trace the connections upstream, you'll find that the temple has to be the source area.
- The Cathedral's power zone, originating from the crucified Fossil. I didn't actually get inside early game, but I saw some speedrun videos that show the interior of it. I see that the checkpoints are active, but I can't exactly see whether the obelisk is active from the video, so I am not 100% certain about it.
- The Ziggurat's power zone, originating from... somewhere. The Heir's power zone ends at first floor, which when activated, opens the door. The elevator does not have a physical shaft that look anywhere close to hide an external conduit. In addition, the Ziggurat's teleportation pad was powered from the beginning, despite being very far away from The Heir's power zone, so it has to come from a separate source.
There are a couple holes in my theory though:
- The one obelisk in the library is definitely not connected to anything. It's literally ripped from the ground. It was connected to an inactive conduit even before it was moved. Yet it is active. Perhaps the Librarian did something to it.
- I haven't fully figured out how the other half of The Quarry is powered, because of the rotation of the map. Or maybe it's actually not powered at all, and it's just a bunch of miasma spilling because the Scavengers are breaking everything.
On a side note, this also means there are areas that are unpowered:
- The Library is most definitely not connected. There is no physical connection from anywhere below.
- This also suggests that The Hero's Grave does not need to be powered (because there's one in the Library). There might be some significance to it, because I think that's the only structure that allows access to The Far Shore without power.
- I don't think The Golden Path door is powered by anything. That's also the only door which doesn't need power to be opened, and it opens with the same animation.
- In fact, all the Holy Cross puzzles are not powered. They are completely separate from the check points, teleporters, and obelisks.
- The shopkeeper doesn't look like it is powered by anything. Maybe it's just a shopkeeper.
- The wells don't look like they are powered.
- The bells don't look like they are powered. That said, I think they are on blue tiles, which (from my rough observations) seem to often appear above power conduits.
So, my final conclusion of "what happened next": everything in the overworld, West Garden, East Garden, Ruined Atoll, The Swamp, and The Quarry eventually turns off; no more miasma spills, hopefully fixing that part of the world (which is kind of the case in the credits); Cathedral might still be running with zombie foxes until the miasma pools run dry (since the Fossil of Self there escapes during normal gameplay and it very much looks like the source of the pool); The Ziggurat will probably still be running, and I think it has been running for an eternity since before the ancient foxes found the obelisks. The Shadow Oubliette would only be accessible from the base of the Ziggurat (as that's the only teleporter left). The ghosts in the night don't seem super happy about The Heir being freed, so it's not impossible that they'll die because their secret sauce of eternal life got turned off or something.
That's my thought. Feel free to add your own theory.