u/MadScientistCarl

Thinking about what happens after the ending

So, I've done basically all the post-game stuff (except for one treasure I have yet to find). And I have gotten to the part where points to the ARG. I'm not going to do the ARG myself because personally I think a game's content should be self-contained, so I'll rely on others' efforts for now.

To be honest, I find the ending... deeply unsatisfying. It leaves some very important unanswered questions that makes me feel like I wasted about 12 hours of my life cracking the language (granted, I did that before I got the last page), without getting any answers.

I'll make the following meta assumptions about the game:

  • There is an answer, instead of a hand wave or a plot hole.
  • The answer is not "it's a game". Because that's a trivial answer that can be used to explain every single piece of fiction ever existed.
  • Most things in this game is intentional design, and hopefully for something as important as the ending, it is intentional.
  • The devs are not trying to gaslight the players and make fun of their fruitless efforts into digging for secrets that are not there.
  • The game's message is not "you, the player, causes unaccountable amount of suffering and death in another world by playing this game".

Here I attempt to have a guess at my first question: what happened after Ending B? I'll try to explain with the simplest theory I can find that don't create too many contradictions. It will not address everything, of course, just the parts I'm kind of certain of.

My theory: everything that we saw in game that was powered by the purple conduit, apart from the Cathedral and Rooted Ziggurat, will be turned off. Eventually.

Here's my reasoning process.

First, the obelisks:

  • When you activate an obelisk, some previously inactive conduits are activates, and stuff power on.
  • Some obelisks are initially inactive, and cannot be turned on until it's connected on one side.

Which means the obelisks act as some sort of power relay, and we can identify which side is the source of the power. So, I've traced every visible and implied conduit in game, both pre-activation and post-activation. Considering conduits that bury underground and those that might connect directly underneath, I think there are three separate "power zones" I know exists in the game world:

  • The Heir's power zone, originating from the sealed temple, then branching from the first check point in game towards West Garden, The Quarry, Ruined Atoll, and The Cathedral. If you trace the connections upstream, you'll find that the temple has to be the source area.
  • The Cathedral's power zone, originating from the crucified Fossil. I didn't actually get inside early game, but I saw some speedrun videos that show the interior of it. I see that the checkpoints are active, but I can't exactly see whether the obelisk is active from the video, so I am not 100% certain about it.
  • The Ziggurat's power zone, originating from... somewhere. The Heir's power zone ends at first floor, which when activated, opens the door. The elevator does not have a physical shaft that look anywhere close to hide an external conduit. In addition, the Ziggurat's teleportation pad was powered from the beginning, despite being very far away from The Heir's power zone, so it has to come from a separate source.

There are a couple holes in my theory though:

  • The one obelisk in the library is definitely not connected to anything. It's literally ripped from the ground. It was connected to an inactive conduit even before it was moved. Yet it is active. Perhaps the Librarian did something to it.
  • I haven't fully figured out how the other half of The Quarry is powered, because of the rotation of the map. Or maybe it's actually not powered at all, and it's just a bunch of miasma spilling because the Scavengers are breaking everything.

On a side note, this also means there are areas that are unpowered:

  • The Library is most definitely not connected. There is no physical connection from anywhere below.
  • This also suggests that The Hero's Grave does not need to be powered (because there's one in the Library). There might be some significance to it, because I think that's the only structure that allows access to The Far Shore without power.
  • I don't think The Golden Path door is powered by anything. That's also the only door which doesn't need power to be opened, and it opens with the same animation.
  • In fact, all the Holy Cross puzzles are not powered. They are completely separate from the check points, teleporters, and obelisks.
  • The shopkeeper doesn't look like it is powered by anything. Maybe it's just a shopkeeper.
  • The wells don't look like they are powered.
  • The bells don't look like they are powered. That said, I think they are on blue tiles, which (from my rough observations) seem to often appear above power conduits.

So, my final conclusion of "what happened next": everything in the overworld, West Garden, East Garden, Ruined Atoll, The Swamp, and The Quarry eventually turns off; no more miasma spills, hopefully fixing that part of the world (which is kind of the case in the credits); Cathedral might still be running with zombie foxes until the miasma pools run dry (since the Fossil of Self there escapes during normal gameplay and it very much looks like the source of the pool); The Ziggurat will probably still be running, and I think it has been running for an eternity since before the ancient foxes found the obelisks. The Shadow Oubliette would only be accessible from the base of the Ziggurat (as that's the only teleporter left). The ghosts in the night don't seem super happy about The Heir being freed, so it's not impossible that they'll die because their secret sauce of eternal life got turned off or something.

That's my thought. Feel free to add your own theory.

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u/MadScientistCarl — 2 hours ago

Share My Wisdom after two endings, and some little theories

I'm not sure if I want to do the post-game content. If it's just puzzles and doesn't provide more story insights, I might be a bit burnt out on puzzles. Maybe I'll try to solve the tune part of the language, as there seems to be some hints in the manual suggesting that music tones have something to do with the phonemes. I would like to hear what the bell has to say.

But I have to say the base game is very, very good. Attached are most of my notes (sans the three versions of the manuals I screenshot, printed, and written all over with stuff that makes it even harder to read). That's my entire journey of the game.

Background

I was recommended this game after playing Outer Wilds, which I consider the best game I've ever played, so expect some spoiler-free comparison. I'm also not a hardcore gamer: I like environmental storytelling; I am not proficient in action sequence/combat; I don't do complex puzzles that much either. I am also not a native English speaker. Of course, I only got the two endings, all fairies, and had a look into what looks like a final puzzle (the 3D cylinder thing which has Tunic glyph written in cubes instead of surface). Take these into consideration.

Let's talk about the Steam page description:

> Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.

... which is wrong. Corrected version:

> Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about an illiterate small fox on a big adventure.

What drew me to the game is actually how it's almost completely written in an unknown language, and fully solving the language is my Day 1 goal. Optionally, I'd like to get the main endings.

Accessibility

Thankfully this game has it. I really struggle with the boss battles, to the point it's getting in the way of the parts I am getting the game for. Starting from the Scavenger boss, I turned on Reduced difficulty, and sometimes with infinite stamina too. Though I beat The Heir with just the reduced difficulty.

(Anecdote: In my successful run, I actually thought I turned on No Fail Mode. I didn't. I just kept going hyper aggressive with my attacks, not even noticing my HP bar was dropping until the screen flashed red. That was my only attempt that got to Phase 2 without using a potion lol. I won by ignorance... for both reasons.)

I greatly appreciate the difficulty setting. I suppose that also works for people who don't like doing the puzzles, and I appreciate that those exist too, despite not using them.

However, I do have a criticism on this... I think accessibility is the one thing that should be translated on the manual. It's accessibility options, after all. Why lock it behind a language barrier?

Knowledge-Gated Puzzles

The Holy Cross, ah. You can do it from the very beginning, you just don't know about it.

I came to this game expecting the majority of progress would be these types of puzzles. I was pleased when I learned the hidden shortcuts, the prayer, then the D-Pad inputs. However, quite a lot of the game are still locked behind items or paths that must be deployed by the other side, so a lot of it is still more like traditional puzzles and progression. So, there is unfortunately fewer knowledge-gated puzzles than I expected when I bought the game. (No, finding codes don't count as knowledge gated puzzles. Knowing about the Holy Cross counts, though.)

The greatest difference between this game and Outer Wilds, I think, is that OW's solutions are always simple, while this game's puzzles are hard even after you get the knowledge. It's a different flavor, I prefer the former, but I understand that this game's style allows for more content to be included.

Environmental Story Telling

There are quite a few. I especially like when the manual seems out of date from the map, like when it depicts bridges that has collapsed, creatures that has turned hostile, present-tense description that doesn't match what happened, etc. Gives me a look into the passing of time. Here are some interesting things I've noticed:

  • The Ruined Atoll has degraded a lot since the manual is written. That's a very nice touch.
  • The Quarry's artifacts have various different levels of degradation from Scavengers' efforts. I didn't understand what they were doing, and went from thinking they are destroying the basis of this world, to thinking they are extracting power/resources after I visited the Ziggurat, to... I have no idea now. Drink the pink juice?

Also, more details in the meta materials:

  • Someone else has already "played the game" before us, leaving Player Notes everywhere. It's a bit weird that some code is shown only as Player Notes, though. Wouldn't that mean the game cannot be completed with a pristine manual? For instance, how can you possibly know the code for the chest in the starting area if a previous player didn't figure it out?
  • The inside front cover seems to depict a different fox from our player character. I like to think it's The Heir, because it kind of looks like her after she shrinks down and turns into someone that looks exactly like a Ruin Seeker.
  • The Player Notes almost look like they don't fully understand the language either. Otherwise why would they be writing alphabet construction rules in the memo? At first I thought the last player was the controller of The Heir, didn't get Ending B, and ends up trapped in The Far Shore until we give them the full manual... but given that they have notes on the last page (and the page on Ending B is required), I disproved the theory. "The Player" has to be a meta thing.
  • I really like the in-universe justification for the existence of the fairy puzzles. I can see how magical fairies hiding in plain sight, but leaving their marks around the environment.

While I'd like a little more environmental details that looks into how the inhabitants live, I can also understand why there isn't much: nobody seems to be alive, for a long time. I didn't translate everything the ghosts say, so I don't actually know if they are still "living".

The Puzzles

I think they are very good. There are a healthy mix of knowledge-gated ones, and I can figure out most of the rest. The Golden Path is absolutely legendary.

I think there are a few "bad" ones, though:

  • The one wall requiring a bomb. Every other attack have no effect. It's difficult to land a bomb on the tiny walkway. No other puzzles ever required bombing a wall.
  • The one night exercising ghost. They should really make the code work when mirrored.
  • There are a couple Golden Path pieces that are quite difficult to see due to the faint color. I first tried to find them on my printed screenshots, that's very difficult. Thankfully the in-game version is a high res scan I can zoom in.

The Language Barrier

The UI text, area titles, and manual text is very cleverly chosen to have just enough info to decode the language (even when incomplete) and have enough clues to play the game without understanding. I love how the mixed language is designed, especially when it clicked why an alien language is written partially mixed with English.

The tutorial section of the manual especially throws a good red herring with its contradicting text and graphics. I honestly didn't expect The Heir's betrayal when it happened (I expected her to give me the giant sword or something). That section is also crucial in my translation process, because it provides a lot of words which I know the ground truth of. I wish there are some more uses out of the translated language, but I understand that it might become too hard (I spent a bout as much time figuring out the syntax as playing the game).

I enjoyed the process of figuring out the language, and wish I get more uses out of it. Though I still think the accessibility option should be in plain English.

The Lore

Man, I really wish it's less vague. Coming from Outer Wilds where 99% of the truth was explained, this is the opposite side of the spectrum. Even after I decoded the language and translated part of the manual, I still feel like an entire page is missing between P4 and P5. How does it jump from "old ones flee to the ark" to "the Heir needs to live outside the shivering rings"? They missed an entire chapter explaining where The Heir came from!

And why does handing The Heir the manual frees her? It's great in a gameplay perspective as an ultimate puzzle, but... why, in universe? Did she got the password to The Golden Path in 5 seconds because unlike our tiny fox, she can actually read? And that somehow frees her from The Far Shore? I really hope the explanation isn't just "it's a game".

Also, what's slightly sad is that it's probably impossible for anyone in-universe to break the loop without an actual player, even if they could gather all the pages. There's one piece of the puzzle they literally couldn't get (unless they brute force it or something). In one way, it makes "us" special (fits the slightly meta narrative), in another way, I sort of feel the world get a little less lively.

Though technically, a determined Ruin Seeker with all the other pages collected will be able to figure out the code in at most 5461 tries. A lot of patience is required, but within reasonable time.

The Experience

The game is great after I reduced the combat difficulty. 9/10. It has a lot of puzzle depth, where most puzzles are integrated into the world instead of just being arbitrary. And I certainly like the mystery unveiled by learning the language. Still a little sad there are so many things unexplained.

Ultimately, I wish we could save the world, end the suffering of the "Fossil of Selves", or at least find the truth. But we don't really get any. At least we freed the Heir, so I guess a broken world with one fewer permanently trapped soul is better than just a broken world...? A little unfortunate.

Or did we break the world even more? We weren't really told about whether The Heir had a function, so I certainly hope she wasn't there to plug the hole of reality gnawed truth of Canonical Plane or something.

u/MadScientistCarl — 8 days ago

I finished the game, but there's even more questions...

I got the good ending, I freed the Heir... and that's it? Did we fix the world? What happened to the million clones of entombed souls? Who are the scavengers and why were they breaking the tombs?

I've translated the background pages (p3-5) long before I get the ending. I have every word from it, but I can't piece together the causation. Below is the entire quote. I didn't translate the entire manual, so it could be in somewhere else.

Small EDIT: I mistranslated The Far Shore for the whole manual because I misread the phonemes, but that shouldn't change too much of understanding.

> There lived a Civilization of great power. They built a city, and within that city they built a palace. They held sacred the secrets of the Holy Cross, and understand the planar nature of reality. They ventured to The Golden Path and sought power from spaces between.

Straightforwardly understood.


> As is usual, and alluring old power was discovered. Fossils of self, annealed vision of the future, entombed and cast into sarcophagi and buried. A lower in the canonical plane, a store of potential. Perhaps it is the fabled prize. The Power to Defy Death.

Picture shows the obelisks and crystal, we know what they are at this point. Kind of. Someone poked a power they probably should be more careful about.


> A Terrible Power Rises. The discovering Hero opened a tomb and revealed a terrible truth. A Cathedral was built to venerate this new origin of life, and the faithful were granted the grace of holy oblivion.

I have no idea what this follows. Who is the black fox with laurel and sword in the picture? Is that the hero? How does it go from hero cracking a tomb and revealing a terrible truth to something about origin of life to building a cathedral and granting oblivion?


> The World Is Thrown Into Ruin. The level overworked! The fulcrum shattered! A hole in truth will thunder open and all manner of disquiet contradictions will /nɒ/ (still don't know what is this word) apart the canonical plane. The thread is snagged into a screaming coil, with no beginning and no end. Flee to your Arks, old ones, and become your predestined selves!

Very flowery language, but honestly I have no idea what it's talking about. Something about stuff invading the "Canonical Plane"? Where's the Ark? What about "predestined selves"?


> A Prison and A Beacon. ... but one must live outside the shivering ring, The Heir seeking on Heir-To-The-Heir. A beacon to bring about a Ruin Seeker. To either grow strong and replace an ailing heir or to hold sacred Holy Cross, and ensure their wisdom lives on.

... but why was there an Heir in the first place? We know replacing the heir just keeps the status quo, but what happens when we "pass our wisdom" (i.e. hand her the instruction manual our illiterate tiny fox can only half read) and free her? Did the Heir had a function?

Also, is the game telling me that The Heir boss which took me 30 tries on reduced difficulty is supposed to be when she is already sick as heck and about to die?


> Awaiting a Worthy Successor. Which will you be, Ruin Seeker? Have you arrived here seeking treasure and glory? Or do you seek to uncover deeper truths? Look carefully, for The Golden Path lies everywhere.

Except The Golden Path is not on the exact page this very sentence is written on. I've gotten both ending.


So... from in-game presentation, I think the machine-things cloned a tortured soul to make the obelisks for unknown reasons. Did The Hero found some of these constructs in TGP, brought it back, and the civilization started using them as batteries? Then the hero broke one of them, (for unknown reason) decides it's the origin of life, then (for unknown reason) the machines invade this world, then (for unknown reason) someone became the Heir with the cycle of succession, but sharing the knowledge ends the cycle (P.22)...

I sure ended the cycle, but what happens next? We freed the Heir, but are we sure we didn't accidentally break something else?

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u/MadScientistCarl — 8 days ago

Where is The ______ ____?

I've collected all the fairies and pages, and working on opening the door of the mountain. I have to say this is the most ridiculous complicated puzzle I've seen (why are printing errors and coffee stains part of the puzzle? Unless it's intentional...)

But I cannot find the golden path on page 9. I looked over the whole page, but there are only the two golden boxes in the save file menu. The background has some faint yellow-ish lines, but they don't connect to the rest of the puzzle. I tried guessing a straight line, but nothing happens.

Any idea?

EDIT:

I opened it! Thanks!

Also had to correct some extremely faint stop lines. Didn't see them the first time.

EDIT:

I Got The Ending B! (The Heir got smaller lol)

Wait, do we not get to do something like... fix the world, free a million entombed souls, or something?

u/MadScientistCarl — 8 days ago

Need some hints in seeking

I've tried my best to find all the fairies, but despite translating the page, I still don't know where most of the entries are referring to. I need some hints (not direct answers of course).

Here are the fairies I've freed:

  • Secret Gathering Place
  • The one in the directional compass thing.
  • Temple
  • Library.
  • Old House.
  • One in West Garden, the one with blue bricks on the ground.

However, I don't understand what the rest are:

  • Flower 1/2, what flower? The compass has flower in front of it, does it count? Do I need to scour the entire map for flowers?
  • Moss. Also, what moss?
  • Caustic Light. The only caustic light I can think of is in the well, but none of the caustics have any pattern, nor can I find any line or dot patterns.
  • Secret Gathering Place. I've done this one.
  • Sealed Temple. Done.
  • The Quarry. I went over everywhere (I think) in the quarry, but I don't see a dot pattern or a line pattern. The map shows a question mark under the waterfall, but I cannot find any way to get there.
  • East Forest. Probably the monolith attached, but I can't quite make out the full pattern. It's missing a piece which I can't find (EDIT: Found it). And what about the non-orthogonal lines?
  • The Great Library. I've done this one.
  • Maze (column). I went over the Ziggurat (lots of columns) and the old bury ground (I can only run on columns), but I don't find either.
  • Vein. I don't know what vein it's referring to. Ore? The rectangular power lines?
  • Old House. Done this one.
  • Patrol. Well... there are patrols everywhere. Closest I think of is the Frog's Domain, but there's nothing.
  • Cube. I don't recall anything cube-shaped.
  • Maze (invisible). Unfortunately, I don't recall any maze being invisible either. I mean The Golden Path has a few places I can walk on air, but there's nothing there.
  • Fountain. I opened the door behind the fountain, but I don't think that counts. The fountain seems surrounded by some blue lines, but the fountain itself is covering it.
  • West Garden. I've done the one on the floor.
  • West Garden. I haven't found this one. I've opened a door though.
  • Fortress of The Eastern Vault. I've searched the entire fortress, but I don't see anything.
  • Another East Forest. I looked over the entire East Forest and Lower Forest, but I don't see another pattern.

Any hints would be great, thanks!

EDIT:

Ok, I thought all spells are called "Seeking Spells". I should have understood it literally.

u/MadScientistCarl — 9 days ago

Are there actually typos in the manual?

I found something I can't fully solve. See the picture, I am able to translate basically everything, except there are words that almost make sense but slightly wrong. Is that actual typo in the manual? Or is my reference wrong?

Highlighted (written in IPA and not Tunic):

  • "Understand" should be spelled /ˌəndɝˈstænd/, but the text is /ˌəndɝˈstad/
  • "Sought" should be /ˈsɔːt/ or /ˈsɔt/, but thet text is /ˈsɑt/
  • The next page (didn't scan because I didn't finish) has "will" which should be /ˈwɪɫ/, but it's spelled /ˈwɪɫɫ/.

Are these... like, in universe misspelling?

EDIT:

I was wrong. It's /ʊ/ not /a/ all along...

EDIT 2:

Wait, that doesn't make sense either...

u/MadScientistCarl — 9 days ago

I solved it

(Please no spoilers, I haven't finished the game).

This is probably my last post on the language. I think I actually solved it, thus the "Fanart" flair :)

Last Post I showed the evolution of my notes about the language in my efforts of deciphering. About 5 minutes after I made the post, I realized a certain pattern.

So I changed how I index the alphabets. And... well, I think I solved it. The biggest optional puzzle of the game. Sure I didn't fill The Matrix out, but I got the rules, and that's the most important part.

What an impressive mix of breadcrumbs provided by the manual, the game pop up text, and game UI. I couldn't have done it without access to "ground truth" from the healthy mix of game controller page, UI text, location titles, and narrative story passages.

MVP in my journey (you know if you know):

  • You
  • Use
  • Key/keys
  • Guardhouse 1/Guardhouse 2
  • "to", "a", "the", "is", "are"
  • "Once, "
  • continues
  • Inventory
  • Someone has made a map for you!

EDIT:

Just noted I made a couple mistakes by putting stuff on the wrong lines. Ignore those.

EDIT 2:

Oh... consonants are the inner parts and vowels are the outer parts isn't it?

u/MadScientistCarl — 9 days ago

The more I learn... also a question about a certain pattern

(Please no spoilers, I haven't finished the game yet). Also I'd like some hints on a certain pattern. Just the dot pattern, not the language.

Hopefully I'm not making too many posts about the language. The images show my journey from copying chicken scratches, to isolating words from context, to figuring out it's English phonemes, to phoneme dictionary, to an actual dictionary

The more I learn about the language, the more I realize it's not just a bunch of random characters! It seems like there are rules to construct each... let's say grapheme (not a linguist myself)? Though I haven't figured out why sometimes the consonant is at the top and sometimes it's the vowel.

In my process of translation, however, I notice a pattern of dots in Page 11 in the PRIZE/TREASURE box. It looks like a seeking spell, but when I try to use it, it doesn't work. The same actually also goes for the one on the Old House tapestry. Any hints?

EDIT

Wait… if I squint, doesn’t it look like phonemes are constructed by overlaying a consonant and a vowel??? I need more samples…

u/MadScientistCarl — 10 days ago

Haven’t beaten the game, but having a blast translating the manual

Of course spoiler ahead, but **please don’t spoil more for me because I am still working towards Ending B**. This post is just me complimenting the game’s dedication to the language.

It’s amazing that the game’s fictional language is actually not so fictional, and the provided text is actually sufficient for a non-linguist like me to figure out how it works. The critical eureka moment for me was finding out “2” and “to” are written the same, “use” and “you” have the same prefix, “key” and “keys” have the same prefix, and “keys” and “use” have the same suffix. Then I went “oh that’s why they have english mixed inside an alien language”!

I’ll probably end up finishing the manual translation before I open the game again. As a game should be :)

I’m not gonna lie, I feel like cracking open the language is more fun than some of the puzzles (until I realized the player icon on the map actually updates) and combat (until I found accessibility options).

I greatly appreciate that the devs include options to reduce difficulty. Otherwise I wouldn’t be able to complete the game at all.

Now I really want to know how on earth you are going to localize this game.

u/MadScientistCarl — 10 days ago

How am I supposed to combat?

I am honestly at lost and need some help, preferably no spoilers.

I could beat the Siege Engine and the Librarian after like 20 tries, but starting from Scavenger I just have to use No Fail mode to do progress. Then I got into a surprise Heir battle or something? Now I am in the hardest area without any of my upgrades. I barely got to the Cathedral and then I cannot get past the copy of myself that hits my max hp. He can use moves I can’t despite being a mirror. He can dodge and immediately counter despite I cannot. The instruction manual shows special attack combos that don’t work. How am I going to get through?

I can turn on No Fail again of course, but I need to know if I have done anything wrong.

I thought this was a game about knowledge and alien language, but I am constantly hard blocked by combat difficulty. Am I missing something or is this game supposed to be this hard?

I’ve also not been able to turn on the West Garden block thing. There seems to be no path to reach it. I think I must be missing an ability, and the Ghost world ghost talks about a swamp area and a 4th key, which I tried to find when I was still alive but I’ve scoured every wall without finding it.

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u/MadScientistCarl — 12 days ago

Do I need to take this much notes?

Just started on the game after finishing Outer Wilds and recommended here, and it seems very good (no spoilers please). I’m particularly interested in the fact that almost the entire interface is an alien language, so I make sure to note down everything just in case at a point I need to translate it… but is this necessary? Because it takes about the same amount of time to note down these as playing the game.

u/MadScientistCarl — 13 days ago

As we know, the Nomai created a time loop in order to launch a probe for an infinite amount of times in the 22-minute interval. But that makes me thinking... they have taken so much time to construct the entire ATP to launch that one probe once for 9 million times. Couldn't they have, like, put a warp core on the probe, launch 9 million times without the time loop, recalling the same probe like what they do with their normal shuttles? Maybe they could even have found the eye earlier.

Or maybe I was underestimating how long it takes to launch 9 million probes...

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u/MadScientistCarl — 25 days ago

I've mainly played Folk Tails before, and recently I tried a few IT runs. Their food situation is quite a bit harder to work with, but early game housing is of course much easier. And I don't run out of planks nearly as often. Those are nice.

But I kind of feel like there's something missing... a lot of emphasis of IT is on their industrial power, but I wish there are more early-game unique buildings, especially ones that use their Metal Parts resources.

In my recent Beverrome IT playthrough, I keep thinking that there's one unique building I really want: a small, beaver-powered mechanical pump that pumps water from one side to another, ideally made with metal parts. Sometimes it's really annoying to drain out small pocket of water, and I had to tunnel out a drainage, wait for evaporation, or use manual pump/fluid dump to accelerate the process. And I'm certainly not building an entire mechanical pump, engine, and probably an aqueduct just to clear up a small pocket.

Small landscaping buildings like a manual pump feels like a pretty decent fit for the Iron Teeth and their unique resource. Any thoughts?

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u/MadScientistCarl — 26 days ago