r/TunicGame

Is this game fun to just watch?

Hi there foxes.

I am interested in playing tunic after loving outer wilds. With outer wilds my GF watched along for the whole playthrough and was very invested.

Will tunic scratch the same itch? Or is it more combat heavy, making it less interesting to watch, and more to just play?

Edit: thanks everyone for the responses. We are going to give it a shot. We'll be doing all the puzzling together, just with me holding the controller. Very excited to uncover all the mysteries

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u/MaxMork — 21 hours ago
▲ 33 r/TunicGame+5 crossposts

The cutest game character-wip fanart

These are the games I played and love of course there are more but that from what I played and experience

XD they looks so cute together.

u/mariam117Alex — 1 day ago

Please help: I need to hear it's possible to do this without a guide!

Hi all, I have been playing Tunic over the past few weeks and have now >!beaten both the A and the B endings!<. I'm now trying to wrap up a few other outstanding items, namely the >!trophy room and the language!<. I'm doing>! trophy room!< first, and I am down to three remaining; I believe I know where they are and what the clues are:

>!1. The Swamp: Something to do with the x4 skull note.!<

>!2. The Cathedral: In room 7 and 8, but no idea how to get there.!<

>!3. The star on the memo page referring to the page 1 letter.!<

I have made it this far without looking anything up. I really want to continue with this, but I have been at it for three days and made no progress on these. Is there anyone who has was similarly stuck but eventually worked it out on their own? Thanks for any encouragement.

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u/The_Nameless_Brother — 2 days ago

Any tips for a new player who hasn’t played a game like this before?

As the title says I need some tips. I got through the first little bit and have a sword and shield but that’s about it, Im just struggling a bit to figure things out.

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u/LittleTumbleweed2303 — 3 days ago

Tunic styled notepads?

After completing tunic I fell in love with games that require a notebook and pen, I want to buy a new notepad but I'd like to buy something not like a common notepad, maybe tunic styled (if there is one) or other unique looking notepads (not cover, but inside of it)

u/PandaEnough9744 — 3 days ago

Requesting a small hint

Hello, I’ve been playing through tunic completely blind and really enjoying it. I really didn’t want to look for any outside help, but I’m completely stuck and I feel like I’ve exhausted every idea I can come up with.

I got the wreath thing from the cathedral and started getting my powers back at the hero graves. I’ve gotten 5/6 of them, but I just can’t find any way to the last one, the one in the Eastern forest where you go at the start of the game. The normal route there is blocked off, and the so is the route from the Eastern vault. I’ve hours poring over every inch of the main area for an alternate route and I feel like I’ll go crazy if I spend any more time there. I’ve checked all the other accessible areas and found nothing.

I’d appreciate a small hint here. Something vague, like just tell me if I’m missing something in the main area, or there’s some hint in the manual, or am I need to go through another area. Thank you to anyone who decides to help!

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u/Cowlord2005 — 3 days ago

How do I get this chest?

Help pls, i’ve been trying to get to this chest.

Edit: Thanks to y’all for the tips, i actually progressed a lot while playing with my girlfriend. We’re stucked here for probably 30 minutes lol, for real we’re very stubborn.

u/Longjumping-Oil-9135 — 4 days ago

Dear Data miners... If you see this please dig us more content ;3

I've got old yunic videos and wanted to know if anyone could searc or dig old graphics, codes etc... because i am a big fan of tunic and i also had a theorie that TUNIC kept old designs and stuffs since the E3 and the realease were very short (dumb theory :V) and i also wanted to put it on the The Cutting Room Floor Website

u/NeighborhoodTall5556 — 4 days ago

I collected 3 heroes grave stones but I am not getting my hp back?

Am I missing something? I collected the first grave spawn when you spawn as a ghost

The one at the eastern vault

The at the path to the heroes grave

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u/Wwwgoogleco — 5 days ago

What is up with these candles

I noticed that they are numbered. But how do I connect them, everything I tried did not work

Edit: I did it! Thanks everyone for the hints!

u/Internal_Upstairs777 — 5 days ago

Lost on where to go next

Hi! I am new to the game and a bit lost on what to do next. The last two pages I recieved are those. I started trying yto pray everywhere and discovered that I get teleported on the yellow platforms and near the hero statues. Have no idea what to do with the hero statue teleporting me, there is nowhere to go. The starting yellow platform got me a cdontents page but the other one is just cut off. The obeliscs with three colors are also cut off, all three I have no idea how to reach. And the zone with spiders and some hooks everywhere I guess I'll discover how to interact with hooks later on, but for now I don't know how to reach there either. I saw that the skeleton vendor in the mill has new items, but they are a thousand each, I don't have that much money. And the coins I still don't know what to do, I have the page with them though. Any help without major spoilers?

https://preview.redd.it/51lm6k4maj1h1.png?width=1920&format=png&auto=webp&s=85845ef312b503a02b92f17c119c874768cd16a7

https://preview.redd.it/8e23gknnaj1h1.png?width=1920&format=png&auto=webp&s=5282f1f2804162ac72ead6d5abc333dcbff42367

https://preview.redd.it/ukc0pktoaj1h1.png?width=1920&format=png&auto=webp&s=9e49a3889fc83de351faba07764d72973436055d

https://preview.redd.it/aage8g7uaj1h1.png?width=1918&format=png&auto=webp&s=b9bdd7ef0e6444fd564b1f57389bdcc85adbf79a

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u/Available-Camel9779 — 6 days ago
▲ 238 r/TunicGame

Pocket Tunic finally tested on original hardware

Almost a year after launching the still incomplete GameBoy beta, I got a special cartridge to test it with the intended hardware with satisfactory results (albeit the screen condition of the old devices).

u/ZeerustKeter — 7 days ago

How was i supposed to know?

Im not sure if this is a spoiler, so im going to tag it and hide the text to be safe

>!I did the ruined Axtoll last night and got the grappling hook. Ive been doing my best not to google anything but I just couldn't figure out what to do with the pillars. After 2 hours of running around I finally looked it up and it told me I need to press and hold X. I wasnt aware of the prayer mechanic before this, nor could I find anything in the book pages I had that would have explained it to me.!<

>!Is there something I missed? I just want to know what in game would have shown me this was possible.!<

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u/Andor877 — 7 days ago

Where is the Attack Powerup?

As the title says, I am looking for the attack powerup. I see it on pg 42, but i have no clue where that is. Any help would be amazing. Thanks in advance!

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u/an_italian_toe_pasta — 5 days ago

Share My Wisdom after two endings, and some little theories

I'm not sure if I want to do the post-game content. If it's just puzzles and doesn't provide more story insights, I might be a bit burnt out on puzzles. Maybe I'll try to solve the tune part of the language, as there seems to be some hints in the manual suggesting that music tones have something to do with the phonemes. I would like to hear what the bell has to say.

But I have to say the base game is very, very good. Attached are most of my notes (sans the three versions of the manuals I screenshot, printed, and written all over with stuff that makes it even harder to read). That's my entire journey of the game.

Background

I was recommended this game after playing Outer Wilds, which I consider the best game I've ever played, so expect some spoiler-free comparison. I'm also not a hardcore gamer: I like environmental storytelling; I am not proficient in action sequence/combat; I don't do complex puzzles that much either. I am also not a native English speaker. Of course, I only got the two endings, all fairies, and had a look into what looks like a final puzzle (the 3D cylinder thing which has Tunic glyph written in cubes instead of surface). Take these into consideration.

Let's talk about the Steam page description:

> Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.

... which is wrong. Corrected version:

> Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about an illiterate small fox on a big adventure.

What drew me to the game is actually how it's almost completely written in an unknown language, and fully solving the language is my Day 1 goal. Optionally, I'd like to get the main endings.

Accessibility

Thankfully this game has it. I really struggle with the boss battles, to the point it's getting in the way of the parts I am getting the game for. Starting from the Scavenger boss, I turned on Reduced difficulty, and sometimes with infinite stamina too. Though I beat The Heir with just the reduced difficulty.

(Anecdote: In my successful run, I actually thought I turned on No Fail Mode. I didn't. I just kept going hyper aggressive with my attacks, not even noticing my HP bar was dropping until the screen flashed red. That was my only attempt that got to Phase 2 without using a potion lol. I won by ignorance... for both reasons.)

I greatly appreciate the difficulty setting. I suppose that also works for people who don't like doing the puzzles, and I appreciate that those exist too, despite not using them.

However, I do have a criticism on this... I think accessibility is the one thing that should be translated on the manual. It's accessibility options, after all. Why lock it behind a language barrier?

Knowledge-Gated Puzzles

The Holy Cross, ah. You can do it from the very beginning, you just don't know about it.

I came to this game expecting the majority of progress would be these types of puzzles. I was pleased when I learned the hidden shortcuts, the prayer, then the D-Pad inputs. However, quite a lot of the game are still locked behind items or paths that must be deployed by the other side, so a lot of it is still more like traditional puzzles and progression. So, there is unfortunately fewer knowledge-gated puzzles than I expected when I bought the game. (No, finding codes don't count as knowledge gated puzzles. Knowing about the Holy Cross counts, though.)

The greatest difference between this game and Outer Wilds, I think, is that OW's solutions are always simple, while this game's puzzles are hard even after you get the knowledge. It's a different flavor, I prefer the former, but I understand that this game's style allows for more content to be included.

Environmental Story Telling

There are quite a few. I especially like when the manual seems out of date from the map, like when it depicts bridges that has collapsed, creatures that has turned hostile, present-tense description that doesn't match what happened, etc. Gives me a look into the passing of time. Here are some interesting things I've noticed:

  • The Ruined Atoll has degraded a lot since the manual is written. That's a very nice touch.
  • The Quarry's artifacts have various different levels of degradation from Scavengers' efforts. I didn't understand what they were doing, and went from thinking they are destroying the basis of this world, to thinking they are extracting power/resources after I visited the Ziggurat, to... I have no idea now. Drink the pink juice?

Also, more details in the meta materials:

  • Someone else has already "played the game" before us, leaving Player Notes everywhere. It's a bit weird that some code is shown only as Player Notes, though. Wouldn't that mean the game cannot be completed with a pristine manual? For instance, how can you possibly know the code for the chest in the starting area if a previous player didn't figure it out?
  • The inside front cover seems to depict a different fox from our player character. I like to think it's The Heir, because it kind of looks like her after she shrinks down and turns into someone that looks exactly like a Ruin Seeker.
  • The Player Notes almost look like they don't fully understand the language either. Otherwise why would they be writing alphabet construction rules in the memo? At first I thought the last player was the controller of The Heir, didn't get Ending B, and ends up trapped in The Far Shore until we give them the full manual... but given that they have notes on the last page (and the page on Ending B is required), I disproved the theory. "The Player" has to be a meta thing.
  • I really like the in-universe justification for the existence of the fairy puzzles. I can see how magical fairies hiding in plain sight, but leaving their marks around the environment.

While I'd like a little more environmental details that looks into how the inhabitants live, I can also understand why there isn't much: nobody seems to be alive, for a long time. I didn't translate everything the ghosts say, so I don't actually know if they are still "living".

The Puzzles

I think they are very good. There are a healthy mix of knowledge-gated ones, and I can figure out most of the rest. The Golden Path is absolutely legendary.

I think there are a few "bad" ones, though:

  • The one wall requiring a bomb. Every other attack have no effect. It's difficult to land a bomb on the tiny walkway. No other puzzles ever required bombing a wall.
  • The one night exercising ghost. They should really make the code work when mirrored.
  • There are a couple Golden Path pieces that are quite difficult to see due to the faint color. I first tried to find them on my printed screenshots, that's very difficult. Thankfully the in-game version is a high res scan I can zoom in.

The Language Barrier

The UI text, area titles, and manual text is very cleverly chosen to have just enough info to decode the language (even when incomplete) and have enough clues to play the game without understanding. I love how the mixed language is designed, especially when it clicked why an alien language is written partially mixed with English.

The tutorial section of the manual especially throws a good red herring with its contradicting text and graphics. I honestly didn't expect The Heir's betrayal when it happened (I expected her to give me the giant sword or something). That section is also crucial in my translation process, because it provides a lot of words which I know the ground truth of. I wish there are some more uses out of the translated language, but I understand that it might become too hard (I spent a bout as much time figuring out the syntax as playing the game).

I enjoyed the process of figuring out the language, and wish I get more uses out of it. Though I still think the accessibility option should be in plain English.

The Lore

Man, I really wish it's less vague. Coming from Outer Wilds where 99% of the truth was explained, this is the opposite side of the spectrum. Even after I decoded the language and translated part of the manual, I still feel like an entire page is missing between P4 and P5. How does it jump from "old ones flee to the ark" to "the Heir needs to live outside the shivering rings"? They missed an entire chapter explaining where The Heir came from!

And why does handing The Heir the manual frees her? It's great in a gameplay perspective as an ultimate puzzle, but... why, in universe? Did she got the password to The Golden Path in 5 seconds because unlike our tiny fox, she can actually read? And that somehow frees her from The Far Shore? I really hope the explanation isn't just "it's a game".

Also, what's slightly sad is that it's probably impossible for anyone in-universe to break the loop without an actual player, even if they could gather all the pages. There's one piece of the puzzle they literally couldn't get (unless they brute force it or something). In one way, it makes "us" special (fits the slightly meta narrative), in another way, I sort of feel the world get a little less lively.

Though technically, a determined Ruin Seeker with all the other pages collected will be able to figure out the code in at most 5461 tries. A lot of patience is required, but within reasonable time.

The Experience

The game is great after I reduced the combat difficulty. 9/10. It has a lot of puzzle depth, where most puzzles are integrated into the world instead of just being arbitrary. And I certainly like the mystery unveiled by learning the language. Still a little sad there are so many things unexplained.

Ultimately, I wish we could save the world, end the suffering of the "Fossil of Selves", or at least find the truth. But we don't really get any. At least we freed the Heir, so I guess a broken world with one fewer permanently trapped soul is better than just a broken world...? A little unfortunate.

Or did we break the world even more? We weren't really told about whether The Heir had a function, so I certainly hope she wasn't there to plug the hole of reality gnawed truth of Canonical Plane or something.

u/MadScientistCarl — 7 days ago