
You can be good at Warsong Warrior. Here's how
This guide is also on Schmoopiedaddy's youtube. You can watch it here
Warsong Warrior has been a Tier 1 contender Wild since December 2025, HSguru data suggests. At least two pilots hit top10 and top1. Warsong rewards paying attention to your opponent, carefully tracking your deck and taking risks. Don’t miss out on a gem deck with crazy men hitting face for huge damage hovering at 0.3% playrate
We are magmaragerdecks and Pers; We updated Warsong Warrior every month since Warsong Commander unnerf. also thanks to gamermoment for help
Decklist:
See «Other cards + Techs» for more
Mulligans: keep From the Depths, All You Can Eat, Sir Finley.
Toss everything else (including the combo!!)
Needlerock: keep into classes that won’t respond to it, like Druid and Mage. It’s a better idea to keep it on Coin
Crocolisks: keeping is matchup-dependent, see «Crocolisks and matchups» for more
Glossary
ttF - To the Front!
FtD - From the Depths
AYCE – All You Can Eat
Spinley - Sir Finley, Sea Guide
Merc - Bloodsworn Mercenary
Tick – A use of Risky Skipper. “2-tick” means playing just 2 minions, “3-tick” means using whole Skipper
“Not like other OTK decks”
Warsong can clear giants, razorscales, elementals, bubblebots, remnants of rage, pirates, boneweb eggs and such, and pays less mana than other decks for it. This buys you more time than other OTK decks allow. If you match with a slow opponent, you are comfortable playing to 7-9 mana.
Most of the time, you’ll win at 5-7 mana
Combo lines
Warsong combo needs a lot of pieces to go off, but there are 2 copies of each. Your damage scales with board size, but you usually deal 50-90 and overkill, counting isn’t really necessary. Any armor besides +100 is negligible. Occasionally you will have to count, I wrote a table to help you with that
you can read the full table in a google doc
Filtering through your deck
Spinley and FtD are the most important cards in Warsong Warrior.
Even though your FtD discounts land on mostly random cards, you can manipulate what’s on the bottom. You’re a great player if you can do that
Usually in combo decks you have combo pieces and tutors. You have Swiftscale. You have Shroud. Play Shroud, it puts Swiftscale into your hand.
Warrior cards are stupid and they can’t do that. Warsong works backwards. First, you cast AYCE. It filters trash from your deck. The only cards remaining in the deck are combo pieces
Then you play FtD + Spinley. All combo pieces are in your hand, they cost 0 mana and it’s lethal next turn
Spinning into combo is much easier than drawing into it, and costs less mana
If spinning is better than drawing, that means sometimes you’ll have to intentionally put/leave good cards at the bottom
This is my From the Depths selection. It’s tempting to dredge card draw. But I’m also very set on playing Spinley next turn. Whatever card I dredge will end up washed. That’s why I’ll dredge the least valuable card: Crocs.
track your rightmost three cards
What to do if I drew both Warsong Commanders?
This is bad: if I spin, my Warsongs will get very far away and I won’t start the combo. Here you need to play cards until Warsong ends up in the rightmost three in your hand. Then, spin. Your 2nd copy of FtD will find it back
If you just don’t know what to do, spinning is mostly better than not spinning! It doesn’t hurt to get some info. By turn 5, a good Warsong player knows the position of every card in their deck
None of the plays above are possible without a deck tracker. Please, install a deck tracker before playing Warsong. In Options, make sure you have “Cards on top”, “Cards on bottom” and “Show board attack counter” toggled on
Crocolisks and Matchups
Warsong Warrior can’t be ratted. I’ve had Reno Shaman players Mutanus me 5 times only to die on turn 10 anyway. Some tech may be flat out ignored. If Razorscale/Loatheb is not accompanied by serious chip damage, you’re free to wait to turns 7-10 and win without ttF/FtD discounts
Playing against other combo is nuanced. Warsong is faster than Sul’thraze and Deios, but slower than Girls, Auctioneer and Mecha’thun Druid. This doesn’t mean you’ll lose, you have tools to screw up their setups
Half the time Crocolisks are used for boardlocking rather than for armor. Most decks in Wild need some board space to work
Boardlocked Reno deck can’t vomit more tech
Some people still play Egglock. If you summon Crocs for them, they won’t have space for a good Umbra play
Summoning a crocolisk for some Druids (esp. Deios) shuts the deck down
more matchups:
Tiktok lock: unfavored, hard to win if you dont roll FtD spinley early. This matchup is a lot more manageable when you're on the play (basically, going first = you have to kill by turn 6, going second = you have to kill by turn 5, massive difference). You can play around chaotic consumption by shattering your totems/spinley
Auctioneer: You may armor up outside its range. Most of them brick and stop at 30-45 damage. Cast two Crocs to go above their cap (56) if you feel like it
Token QL DH: You’re one of the few decks that can clear brutes under Mana Burn. Play FtD as soon as possible
Only play with Mage until they cast a secret. Test for Objection. If the secret isn’t Objection, bottom right, queue next. You may squeeze a win by cracking Ice Block and comboing twice, but queueing next is optimal for both MMR/h ratio and your enjoyment. Pers only plays against Ice Block if he can pop it on turn 5 or faster
Warrior: You may kill through Lavagorger. Your damage cap hangs around 160-170, but needs two full boards and all 4 Berserkers
Other Cards + Techs
There’s 1-2 flex slots in Warsong Warrior. We tried a lot of cards, here’s how they perform:
Chainbreaker Hogger — Turns your deck into Tony Hawk Pro Skater. You can spin once, fetch FtD, cast it, spin back. Hogger is worth it if you copy only Spinley with it. If you include any other legendaries, your deck will bloat and you’ll feel it
Smothering Starfish — Warsong can’t answer Security Automaton and Duke on curve without it. Also QLDH brought a lot of high HP taunts that your zerkers won’t pass without it
Bulwark — Historically combo decks in Wild that pop off on 4-5 either have a very low cap, or hit in 1 chunk of 40-125 damage. Bulwark would answer both
2x Stoneskin Armorer, Lord Barov, Safety Goggles — normal cards, up to personal preference
Xavius — great card, fixes a lot of awkwardness. It picks up pieces you washed with Spinley. Some gifts on the zerker (Charge, 2/2 copy, reborn, windfury) can sub for 2 pieces. Don’t give zerker any extra attack, or Warsong won’t work. Don’t slot this as your 5th minion type. Awful with Hogger
Battleworn Faceless — Costs the same for combo as Mercenary but deals less damage. Walking Dead and Rats are very common taunts; Mercenary bypasses them, Faceless doesn’t. Unlike in 2023, there aren’t many opposing minions to copy. Nobody tempos Aman’thul or Eonar anymore. If someone goes on rampage with Big Shaman, add it to the deck in place of Mercenary. Adding it as your 5th Berserker (2 Mercs + 1 Faceless) will raise your damage cap to >200, enough to comfortably beat +100
Tight-lipped Witness — There’s never enough mages to justify this. Bottom right is optimal for wins/h. Make sure this isn’t your 5th minion with a type, or else your chance to miss out on Spinley from AYCE rises from 25% to 40%. If you want secret tech for a THL lineup, choose Eater of Secrets ban Hostage instead
E.T.C, Band Manager — no. stop paying mana for cards
Rover/Applause/Warptooth — There could be a sick Warsong build that draws turbo fast with these. Very fun, but takes a lot of effort. For Glory needs less
I liked the deck, what next?
Catch me streaming all Warrior decks at twitch tv @ magmaragerdecks and join DMH Cult