Real-time procedural dungeon generator in three.js, built with Fable 5
Shared the prompt in this thread if you want to incorporate into your game https://x.com/majidmanzarpour/status/2073742439211225234
Shared the prompt in this thread if you want to incorporate into your game https://x.com/majidmanzarpour/status/2073742439211225234
I've been exploring the capabilities of coding agents paired with skills, and built a set of game dev agent skills for building web games with three.js https://github.com/majidmanzarpour/threejs-game-skills (more demos in the README)
This is one of the games I built with it, it's free and supports 4-player co-op: https://gb.manzarpour.com
So far 350+ players have defeated 60,000+ enemies 😮
Feedback welcome!
Details on process https://x.com/majidmanzarpour/status/2069243953212178585
I built this Action RPG with my Three.js game director skill system for Codex & Claude Code, it helps agents create more polished playable browser games. It guides gameplay loops, graphics, HUD/UI, debugging, QA, and optional Tripo/Gemini/ElevenLabs 3D/image/audio assets if you provide API keys.
It can also help enhance existing games you are working on.
Get the skills: https://github.com/majidmanzarpour/threejs-game-skills
I built a Three.js game director skill system for Codex & Claude Code to help agents create more polished playable browser games. It guides gameplay loops, graphics, HUD/UI, debugging, QA, and optional Tripo/Gemini/ElevenLabs 3D/image/audio assets if you provide API keys.
Playable demo links are in the repo: https://github.com/majidmanzarpour/threejs-game-skills
I built a Three.js game director skill system for Codex & Claude Code to help agents create more polished playable browser games. It guides gameplay loops, graphics, HUD/UI, debugging, QA, and optional Tripo/Gemini/ElevenLabs 3D/image/audio assets if you provide API keys.
Playable demo links are in the repo: https://github.com/majidmanzarpour/threejs-game-skills