r/threejs

▲ 105 r/threejs

real SF city running in the browser on WebGPU: fable + three.js

made a robotaxi game set in san francisco. streets are from openstreetmap, city is procedurally generated. any feedback/thoughts are appreciated!

game link: mindblown.ai/games/teleoperator

u/marina_sd20 — 4 days ago
▲ 121 r/threejs

Made in threejs with blender - Opus 5.5

Runs in browser smoothly - Its called Petal Quay

A Glitchy anime character awaits endlessly on what seems like a boat stop island surrounded by insanely gorgeous water -

you can complete the story

u/Efficient_Ad8214 — 5 days ago
▲ 175 r/threejs+1 crossposts

Vector : Anti-gravity racing.

VECTOR is a fast anti-gravity racer inspired by Wipeout. It runs right in your browser, no download, free to play.

Play here: https://wavedash.com/games/vector-anti-gravity-racing

What's in it:

  • 4 circuits: a sunny harbor, a neon night city, a desert at sunset and a track on the Moon
  • Airbrakes and side-shifts for taking the hairpins
  • Weapons: mines, rockets, lock-on missiles, a cannon, a shield and turbo
  • Career mode with medals, CPU races, and timed laps with leaderboards
  • Online races for 2–8 players
  • Keyboard, controller and touch, plus 21:9 ultrawide support
  • Built with Three.js and WebGPU (falls back to WebGL 2)

It's in active development, so feedback is very welcome, especially on handling and difficulty. What would you like to see next?

Follow updates, and get in touch here :

https://x.com/pipisonx

u/W2DGAMES — 11 days ago
▲ 24 r/threejs+5 crossposts

Logo Integration & Page Transition Exploration for a Client Portfolio Website

u/devAnubhavRana — 9 days ago
▲ 153 r/threejs

toon-shaded spaceship drifting through an asteroid field, rendered live in three.js

i made this — been getting deep into toon shaders in three.js, such a great aesthetic for scifi and it runs well in the browser. custom shader for the cel look, procedural asteroid field, no baking, everything live. happy to answer questions about the setup.

u/taylor_sntx — 13 days ago
▲ 12 r/threejs+4 crossposts

I built this entire portfolio with zero code

Put together my portfolio with zero code and integrated a personal AI assistant that answers questions about my background. It took literally minutes to get it running. Would love to hear what people think of the concept.

u/_Bl9_ — 12 days ago
▲ 45 r/threejs+1 crossposts

Started an Open Source RPG engine

I always wanted to have my own story, my RPG. So I started this journey, little by little with my kids, for fun.

Biomes, weather, NPCs, animals, etc... A long way ahead, but I hope someone will like to contribute and work towards a RPG engine, with open source assets, code, sounds, rigs and all this!

The next part I'm working is using Azgaar maps to generate the full map (nearly done), build structures like in tiny glade...

u/Old-Moment-5297 — 14 days ago
▲ 19 r/threejs

Threejs café: a rainy 90s arcade café you can walk around, with playable cabinets and easter eggs!

My games had no home, so I built them a rainy cafe. Walk in, every cabinet opens a real game, best scores go up on the walls in some games.

https://threejscafe.com/

Feedback welcome, especially if it runs badly on your machine.

u/Mkcuriosity — 13 days ago
▲ 26 r/threejs

Pelota: a Mesoamerican ballgame in Three.js — desktop simulation-style play and mobile arcade mode

I just released Pelota - Mesoamerican Ballgame, a free 3D browser game made with Three.js.

It's 2v2 on a stone court, with hip, knee and forearm strikes. The presentation includes a ritual intro, team walk-ins, characters watching the match, and slow-motion action shots and replays.

Desktop is more simulator-like, with manual movement and mouse aiming. Mobile is a separate arcade mode: automatic running and touch gestures.

I built it with heavy AI assistance. The code was written with Claude; characters and props were generated with Meshy and animated with Mixamo; music was made with Suno.

Live game: https://pelota.io

No install or sign-up.

I'd particularly welcome technical feedback on loading and rendering performance. If something stalls or runs poorly, your device, browser and the scene where it happened would help me investigate.

It's inspired by the historical ballgame, not a scholarly reconstruction.

u/Wide-Bobcat-3723 — 13 days ago