Primordio tower defense
I'm working on a sequel to my game... Instead of another roguelite survivors-like, it'll be an incremental RTS tower defense with some roguelite mechanics. The UI is all placeholder, just copy/pasted from example... it'll be completely redone.
One tester has hit 2 million enemies on the map at a cool 200FPS... My testing has an arbitrary limit of 8mil and I can hold 60fps.
The units are not fluid sim, though I use flow fields as a pathfinding helper (not governor)
Towers are magical wisps that you can move at will, not static placements.
Gameplay is endless, always-on. Waves are organic, not set.
Engine is proprietary, written in Odin and webgpu.
Is this something you might enjoy? I'm early in development... So, if you have any wishlists, let me know. Also accepting more pre-alpha testers, DM if interested, especially interested if you've got a rare GPU.