r/BulletHeavens

▲ 9 r/BulletHeavens+5 crossposts

Which hit effect look better?

first one is with hit flashes on and the second one is without hit flashes

this is a new mode i've been expirementing with in my solo dev rogue-like RPG

u/Sarn7 — 3 hours ago
▲ 11 r/BulletHeavens+4 crossposts

Vampire Survivors with Mafia-style, online co-op (up to 4 players) with real boss fights: demo is out now!

Made a game called Mafia Hero. Think Vampire Survivors, but online co-op for up to 4 players, with a mafia theme and cool boss fights where you need to learn the pattern and play well to kill!

Built it solo in the evenings, around a full-time job and a 17-month-old kid: getting a playable demo out feels amazing!

Demo is on Steam:

https://store.steampowered.com/app/4884800/Mafia_Hero_Streets_of_Survival_Demo

Solo runs fine, but it's made for co-op.

Grab a friend, give it a shot, tell me what you think!

Gab

u/gnox3 — 17 hours ago

Any stand-out recommendations besides Vampire Survivors and HoloCure?

It's only recently that "bullet heaven" started to become a term anyone used and gathered around. Are there any games that have stood out, beside the two big ones in the title?

reddit.com
u/DesaturatedWorld — 1 day ago
▲ 9 r/BulletHeavens+5 crossposts

What keeps you playing a survivors-like? 5-minute player research survey

Hey everyone! I’m conducting a short survey about what players enjoy, dislike, and look for in survivors-likes, bullet heavens, and action roguelites.

It covers upgrades, run structure, progression, playable characters, bosses, and the things that make people either start another run or quit playing.

It should take approximately 5 minutes. Responses are anonymous unless you voluntarily leave contact information for possible future research or playtesting.

Survey: https://forms.gle/7whwGMuA3tjf3JoRA

Thanks to anyone willing to share their perspective!

u/CptnCodyCentral — 1 day ago
▲ 213 r/BulletHeavens+4 crossposts

FINALLY! Yet Another Zombie Survivors has a release date!

Hello Survivors!

The wait is almost over! 🧟

YAZS is leaving Early Access on August 20. Launches on Steam, GOG, PlayStation (4&5), and Xbox (One&Series X|S), with Nintendo Switch coming soon after.

Mark your calendars!!

It's been a long road since 2023. Thank you for every wishlist, bug report, suggestion, meme, and kind word along the way. LET'S GOOO!

Read more details about the 1.0 update (which will be the biggest one yet) on our blog: https://awesomegamesstudio.com/blog/yazs-release-date-announcement/

u/AwesomeGamesStudio — 4 days ago
▲ 13 r/BulletHeavens+3 crossposts

Our upcoming indie game, Raining Lead, is about turning corporate greed into explosions... 👀

u/Byterunners — 4 days ago
▲ 11 r/BulletHeavens+4 crossposts

Back in May a bunch of you asked to try our 1920s mafia co-op survivor — the demo is public now, no key needed

Two months ago my colleague posted here asking if anyone wanted to try the closed demo of Mafia Hero: Streets of Survival. A lot of you said yes, and then gave us feedback that was blunt in the way that actually helps. This is the follow-up.

The demo is public on Steam now. Free, no key, no sign-up.

What changed since you last saw it:

  • Controller support. There was none. One of you had to hand-map every input to play it on Steam Deck. Xbox and PlayStation layouts are in now.
  • You can see what's happening. The game was too dark and you couldn't pick your own character out of the crowd. Turned out to be a contrast and silhouette problem rather than a lighting one.
  • The first two minutes stopped being a wall. We'd balanced the opening on ourselves after months of daily play, which is the worst possible reference point.

What's in the demo: online co-op for up to 4 with enemies scaling to party size, four playable characters, waves that escalate every two minutes from neighbourhood vigilantes up to the army, and the armored truck boss — it hunts you with rocket barrages and bullet rings and you can't hurt it until you force its shields down.

Full game is out in August with the rest of the bosses.

If you try it, the thing we most want to know is whether you want to start a second run after the first one ends. That's the question that decides if the game works.

Trailer (48s): https://www.youtube.com/watch?v=5-oNWxMS2Uo

Demo on Steam: https://store.steampowered.com/app/4882360/Mafia_Hero_Streets_of_Survival/

u/inukazama — 6 days ago
▲ 29 r/BulletHeavens+6 crossposts

Just wanted to share some new features and see if anyone in here likes it

The new features were the Laser Beam attack and the explosive alien

u/Lex_of_Trades — 11 days ago
▲ 10 r/BulletHeavens+1 crossposts

After 2 years of development, my first game is finally ready for feedback!

Hello everyone!

My name is Julio, I'm 37 years old, and about two and a half years ago I started making my first game with the help of a few friends.

The game is called Invasion Survivors. It's a bullet heaven with bullet hell and roguelike elements. If you enjoy chaotic, challenging games with lots of build variety, I'd love for you to give it a try the demo on Steam. The link is below!

If you have any feedback, I'd be happy to hear it. I'm currently finishing up some balancing and polishing before I start reaching out to streamers and content creators.

Thanks for checking it out!

Playable Link:
https://store.steampowered.com/app/4076540/Invasion_Survivors_Demo/

u/FewCharacter968 — 12 days ago