u/Trax077
The Wirehawk demo is live on Steam.World 1 – DEEP SPACE, 9 stages + boss, with its own leaderboard. A vector-arcade shooter you play with the mouse alone — no keyboard needed.
My first MonoGame project on Steam—a public playtest of the demo is currently running for the upcoming Steam Next Fest
WIREHAWK – retro neon vector shmup, public Steam playtest with full first world and boss is up
Top-down vertical shmup with an 80s vector arcade look – neon wireframe polygons on black, no curves, no sprites. First world is 10 stages plus a boss, and that's exactly what the playtest contains. Public access, no approval, own leaderboard.
I'm a solo dev and I'd rather hear from this sub than anywhere else, because you'll notice what casual players won't: is the bullet readability good enough when the screen gets dense, does the scoring feel worth chasing, is the boss fair or just long, and is stage 10 too easy or too hard for the end of world 1. Blunt is fine. Demo goes public September 14 for Next Fest, so there's still time to change things.
Solo dev here — WIREHAWK is my vector arcade shooter where the ship follows your mouse 1:1, no delay
https://reddit.com/link/1vt0zc6/video/3018z2r1pekh1/player
Hi everyone! Solo dev here. WIREHAWK is a top-down vector arcade shooter built in C#/MonoGame.
It started with a simple itch: I wanted a shooter where the ship follows the mouse instantly, 1:1, no delay. Nothing felt right, so I built my own. The whole game is playable with one hand on the mouse (controller supported too).
What makes it different:
- Wireframe vector visuals — I'm not an artist, so I leaned into a pure vector look. It became the game's identity.
- No pattern memorization — enemies spawn dynamically with their own behaviors. You react, you don't memorize waves.
- Score chasing — multipliers up to ×20, global leaderboards, and an achievement for beating the game without dying.
Demo is coming to Steam Next Fest in October.
A wishlist helps a solo dev more than you'd guess: Wirehawk on Steam
Happy to answer anything about the tech or MonoGame!
I'm making a hard sci-fi top-down shooter with pure vector graphics. Here's the first gameplay trailer of WIREHAWK.
Solo dev here — after a year of work, first gameplay trailer of my vector top-down shooter.
Steam page: https://store.steampowered.com/app/4985810/Wirehawk/
Folks, if any of you would like to try out my shooter (PC only on Steam), I'd be happy to send you a Steam key.
store.steampowered.com[PLAYTEST] Zyrcon Playtest is open! 🚀 A mouse-only, endless sci-fi arcade shooter!
We are excited to invite you to the Zyrcon Playtest. We’ve enabled automatic approval, meaning anyone who requests access gets it instantly!
Help us test the game and share your feedback. Click the button on our Steam store page and start playing now.
Game Title: Zyrcon (PLAYTEST)
Playable Link: https://store.steampowered.com/app/4823000/Zyrcon/
Platform: PC / Steam
Testing the updated ricochet weapon in my game, Zyrcon...
Zyrcon — mouse-only bullet-heaven shmup, asteroids shatter into collectible plasma cores
Hey r/shmupdev, sharing my solo project Zyrcon — a mouse-only top-down arcade shooter in the bullet-heaven style.
The core idea: you glide along the bottom tracking your cursor, auto-fire kicks in on target, and you shatter asteroids into plasma cores you pull in with a hold. Difficulty ramps with your score, not time, and there's a global leaderboard — one run, one score.
Three switchable weapons (Laser, Shotgun, chaining Ricochet) and a Stasis time-freeze that slows everything except your fire rate.
Built solo in Python/Pygame CE. Aiming for Steam Next Fest in October. Would love feedback from people who actually play shmups — especially on readability, since it gets dense.
Steam page (wishlists hugely appreciated): https://store.steampowered.com/app/4823000/Zyrcon/
My indie solo arcade game
I'm solo-developing a small arcade shooter inspired by the classic 90s Amiga shmups. It's called Zyrcon and it's a love letter to that golden era of pixel-art space shooters.
Three weapons (laser, shotgun, ricochet), each with its own ammo. A STASIS ability to slow down time, ship leveling through enemy kills, and plasma to collect.
Steam page: https://store.steampowered.com/app/4823000/Zyrcon/
I made a small Windows tool that detects the cuts in a video and builds an AAF where the clip is split into those shots (audio cut at the same points), so it relinks straight back to your media in Avid.
Export your timeline as an AAF (video + audio linked), run it, and open the new AAF in Avid. It's an early beta and free. Feedback welcome.
I made a small Windows tool that detects the cuts in a video and builds an AAF where the clip is split into those shots (audio cut at the same points), so it relinks straight back to your media in Avid.
Export your timeline as an AAF (video + audio linked), run it, and open the new AAF in Avid. It's an early beta and free. Feedback welcome.