
Solo dev here — WIREHAWK is my vector arcade shooter where the ship follows your mouse 1:1, no delay
https://reddit.com/link/1vt0zc6/video/3018z2r1pekh1/player
Hi everyone! Solo dev here. WIREHAWK is a top-down vector arcade shooter built in C#/MonoGame.
It started with a simple itch: I wanted a shooter where the ship follows the mouse instantly, 1:1, no delay. Nothing felt right, so I built my own. The whole game is playable with one hand on the mouse (controller supported too).
What makes it different:
- Wireframe vector visuals — I'm not an artist, so I leaned into a pure vector look. It became the game's identity.
- No pattern memorization — enemies spawn dynamically with their own behaviors. You react, you don't memorize waves.
- Score chasing — multipliers up to ×20, global leaderboards, and an achievement for beating the game without dying.
Demo is coming to Steam Next Fest in October.
A wishlist helps a solo dev more than you'd guess: Wirehawk on Steam
Happy to answer anything about the tech or MonoGame!