u/Major-Awareness-60

Interesting reasons someone would seek for the downfall of humanity?

I was thinking about villains or BBEGs who seek to destroy the worl/kill everyone or something similair, but they can tend to have pretty boring motivations such as just power for power's sake or to feel superior or some other in my opinion relatively banal reason that I dont find very engaging. So, what do you think could be interesting reasons for someone to desire the downfall of humanity?

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u/Major-Awareness-60 — 14 hours ago
▲ 24 r/DungeonMasters+1 crossposts

Interesting reasons someone would seek for the downfall of humanity?

I was thinking about villains or BBEGs who seek to destroy the worl/kill everyone or something similair, but they can tend to have pretty boring motivations such as just power for power's sake or to feel superior or some other in my opinion relatively banal reason that I dont find very engaging. So, what do you think could be interesting reasons for someone to desire the downfall of humanity?

reddit.com
u/Major-Awareness-60 — 14 hours ago

Might've written myself into a corner

So my players are nearing the end of the campaign, and the next session they will finally be caught up to by three dark horsemen who have been chasing them. The horsemen have Death Knight Aspirant stat blocks (CR11) and my players are 4-5 lvl 7s. They were able to kill one earlier, but they cannot possibly win in a straight fight against three. Any suggestion on how to set up an enviroment in which they win? Like they find something enviromental which they can use to their advantage or somehow able to set some sort of trap? Something to allow them to win but they still have to earn it, by instead of fighting head on thinking up something clever.

reddit.com
u/Major-Awareness-60 — 7 days ago
▲ 3 r/DungeonMasters+1 crossposts

Might've written myself into a corner

So my players are nearing the end of the campaign, and the next session they will finally be caught up to by three dark horsemen who have been chasing them. The horsemen have Death Knight Aspirant stat blocks (CR11) and my players are 4-5 lvl 7s. They were able to kill one earlier, but they cannot possibly win in a straight fight against three. Any suggestion on how to set up an enviroment in which they win? Like they find something enviromental which they can use to their advantage or somehow able to set some sort of trap? Something to allow them to win but they still have to earn it, by instead of fighting head on thinking up something clever.

reddit.com
u/Major-Awareness-60 — 7 days ago