u/Major-Story-3361

Last Defense Academy OC Concept - The "Rogue Factor"

Borrowing this format from another user for simplicity. The details of this character are primarily centered around an altered version the 2nd Scenario route for a fanfic I'm writing in my spare time.

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Character Name: Crono Mancer (Real Name: ???)

Appearance: Shortish messy brown hair, light dusting of freckles, blue eyes, dark gray hoodie, blue t-shirt, shorts. Around 5'10".

Personality Traits: Jokester, Wise, Logical, Empathetic, Stubborn

Zodiac Sign: Pisces

Starting Location: Second-To-Last Defense Academy

Backstory:

   - Crono's life, as he recalls before waking up inside of Second-to-Last Defense Academy, was a life spent on the surface, having never once heard of the Tokyo Residential Complex or anything familiar to his newfound companions. Though these memories are somewhat unreliable, as all his memories prior to getting attacked in his original school are covered in an odd haze, making details a bit difficult to recall. The most obscured memory is that of his own name, forcing him to adopt the only one he can recall, despite it being rather childish.

   - Despite the issues with his memories, he is still able to recall most of his life, though it's not exactly one he's fond of. For most of his life, he has essentially been locked to the confines of his house, unable to leave unless to attend school. His life felt like a purgatory, sheltered and unable to pursue any passions or spend time with friends outside of the confines of school  

- Crono enjoys video games and books, seeing them as his way to explore the world through the lenses of creatives. This, tied to his already hyperactive imagination, allowed him to grow into quite the creative spirit himself.

   - Before being dragged to Second-to-Last through unknown means, Crono found himself wishing for something to bring a much needed change to his mundane life, before finding an Infuser that had mysteriously shown up in his backpack mere moments later.

   - Upon finding the Infuser, several Invader monsters appeared out of hiding, ambushing the boy. Though scared, a whisper he couldn't quite understand urged him to use the infuser, letting him transform into his Class Armor for the first time. But from there, Crono does not recall anything else until waking up in the classroom.

   - Crono is very inexperienced with combat and confrontation due to his "sheltered" upbringing. But when Second-to-Last comes under attack, Crono finds his footing with, ironically, the help of Kurara Oosuzuki, who after quite a bit of mutual bickering, agree to a contest to see who can slay the most invaders. Though he sacrifices himself to prevent Nozomi Kirifuji from taking a potentially lethal blow, he is able to win the contest by a hair, ultimately establishing himself as a capable ally... As well as Kurara's "equal", due to the bet conditions of "Winner Gets One Request".

   - Despite his being present since the beginning, Crono has no record anywhere of being enlisted into the Special Defense Unit, and yet is able to make usage of the Revive-o-Matic like official members, and with Sirei being unable to remove his permissions to do so. This matter is further complicated by Takumi's account of his original 100 days, of which Crono seemingly had zero presence, even in mention. This marks him as a danger to Sirei and similar parties, earning him the title of "Rogue Factor".

Quirks:

   - Creative Mind: One of the surefire traits Crono has always displayed through his life is an imaginative mind, one that, as he describes, "never shuts up". This comes with the unexpected benefit of seeing angles most others in the SDU miss or don't consider, which has often resulted in preventing an otherwise unavoidable catastrophe. Of course, it has also led him to unfortunate mishaps due to failing to execute one of his many ideas properly, though this is luckily only occurring in generally minor stakes situations.

   - Foreign Influence: For reasons Crono is unsure of, he is seemingly "haunted" through his hemoanima by some entity that bears an odd connection with the Invaders. This entity is the source of the odd whisper that Crono was initially guided by, and can seemingly drive Crono into a "compulsion" whenever one of his allies is at risk of truly dying. This has often managed to aid him in keeping allies alive that otherwise would've perished, but has also forced him into an odd mystery, having to seek out secrets from the Invaders that somehow seem to bear connections with this entity within him.

- Mediator: Despite his sheltered and troubled life prior, Crono has an oddly high sense of wisdom and empathic ability, allowing him to connect with others relatively easy on a basic level. He's able to find ways to connect and relate with his fellow SDU members, creating a trustworthy aura that makes the other members be more willing to open up about whatever may be bothering them. That said, he's careful not to push for details, often unintentionally slowing down his ability to get to the heart of the matter.

Flaws:

   - Stubborn: If there is one thing Crono makes known quite readily, it is how stubborn he can be when it comes to his ideals. He will not hesitate to defy an order he does not agree with, especially if said order would result in a guaranteed loss of life for an ally. This often puts him in conflict with authoritative types like Sirei, Hiruko and Kurara, resulting in him often handling things on his own if he cannot convince them.

- Inexperienced: Crono has very little experience with most things others would view as common skills. This forces him to constantly push himself at all times to improve to stand on what he considers even footing with the others of the SDU.

   - Overcharge: Crono's power is one that allows him to amplify the abilities and physical attributes of hemoanima users, himself being no exception. However, his body has an upper limit as to how much energy it can tolerate. Upon reaching this limit, his limbs will start to freeze up, as his power overwhelms his nervous system and paralyzes him. This is most often seen right after Crono's "compulsion" triggers, as his energy spikes the most in this state.

Common Relationships:

   - Really Likes: Tsubasa (Close Friend/Crush), Nozomi (Confidant), Kurara (Friendly Rival), Eva

   - Likes: Takumi, Takemaru (Training Partner), Kako, Darumi (Gaming/Pranking Buddy), >!Shion!<

   - Dislikes: Hiruko, Sirei (Mutual Antagonists)

Class Weapon: Dual Electrified Shortswords

Combat Style: Speedy Support DPS

Introductory Description: Crono's primary ability is effectively 'Hemoanima Amplification', achieved through a continuous electrical charge he generates. He can amplify the physical traits of allies with just a tap, as well as constantly amplify himself, allowing him to reach high speeds and keep up with his more athletic friends. He can also stun opponents he strikes or strike him, barring those with Stun Resist, inflicting them instead with a weak Move Debuff.

Combat Stats & Skills:

Base HP: 9

Base Move: 10

Base Attack: 2

Dash: 15

Passive: Special Spark

- Attack +1(Stacks) or Shield +2(Stacks) to allies within 2-Square radius; Stuns enemies that attack Crono within a 3 square radius

Negative Passive: Overcharge

- Crono afflicted with Stun if acts 3 times within the same turn

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