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Hey choombas! Been having fun playing this game with my friends for a while so I decided to try making something custom. Here's a project I have been working on lately inspired by Cyberpunk 2077 and all related media. It aims to make the game much more impactful and puts heavy emphasis on more card combo gameplay. It adds:
- 55 cards
- 5 corporations
- New card type
- New Resource
- New Award
- New Standard Project
Link to full collection
There's quite a bit to go over so I'll try to keep it concise.
This expansion introduces Cyberware, a new type of Project card that permanently augments other cards instead of functioning on their own. Cyberware can dramatically improve existing projects, but too much augmentation risks Cyberpsychosis which comes with bad side effects.
Cyberware cards are distinguished by a special tag with a number next to them (their capacity)
Installing Cyberware
Cyberware cards cannot be played by themselves. Instead, when playing a Cyberware card:
- Choose a valid Project card you own (either from your hand or already played)
- Place the Cyberware beneath that card
- The Cyberware permanently augments that Project, and it can't be removed.
Each Cyberware card has tags that specify what it can attach to, for example a Building tag means it can only attach to cards with a Building tag, Space Event tags means it can attach to a Space Event card (or just an event card), etc. Some cards may specify exactly what to attach them to (for example: Attach to any blue card). If it lacks any other tags, that means it can attach to any card.
Gorilla Arms gets attached to Mine, now you get 2 steel production up!
For green and red cards you want to attach cyberware the moment you play them since they are one time use. For blue cards you can always attach it later.
You can also stack cyberware cards on a single card.
Capacity Cost
Every Cyberware card has a Capacity value. (the number next to the cyberware tag)
Your installed Cyberware contributes toward your Capacity.
At the start of the game, everyone starts with 10 Max Capacity and 0 Installed Capacity. Capacity is basically like any production and you increase it by the value of your installed cyberware.
Example:
Max Capacity: 10
Installed:
- Gorilla Arms (2)
- Kiroshi Optics (1)
- Sandevistan (3)
Total: 6 / 10 .. No penalty.
New Resource: Cyberware
Cyberware is a new resource similar to Steel or Titanium which may be used exclusively for paying cyberware cards alongside MC. Your Capacity produces those resources during Production phase.
1 Cyberware resource = 1 MC when paying for Cyberware cards only. Cyberware resources cannot be spent on non-Cyberware cards.
Cyberpsychosis (Overflow)
If your installed Capacity exceeds your maximum Capacity, your corporation suffers Cyberpsychosis.
- You lose 1 TR for every step above your max Capacity.
This penalty is applied every generation until your Capacity no longer exceeds your maximum.
Example: A new generation starts
Capacity: 10 Installed: 13 Overflow: 3
You immediately suffer -3 TR
You can increase your Capacity through certain project cards or the SP. Cyberpsychosis is dangerous and should only be risked for powerful combinations. Unless you roll with Maelstrom
Full Body Conversions
Some legendary Cyberware cards have the Full Body Conversion (FBC) keyword.
When installing one:
- Discard every Cyberware attached to the augmented card.
- Attach the Full Body Conversion instead.
- Discarded cards will return to your hand with no refund.
This represents replacing the entire body rather than adding another implant. Future Cyberware may still be attached to that Full Body Conversion.
Cyberpsycho Award
Worth 5 VP.
Awarded to the player with the greatest total installed Cyberware Capacity at the end of the game. Only currently installed Cyberware counts.
Standard Project
Chippin' In
Cost: 10 MC
Increase your Capacity by 1
That's it!
Let me know your thoughts! So far me and my guys played like 6 games with this expansion, really spiced things up considering we only have the base game + corporate era.