“Correct” and “Punishment” Endings for each level of Morality
I will explain why “Redemption” is the “correct” ending for High Morality and why “Blood Brothers” is the correct one for Low Morality.
Note that when I say “correct” ending, I am speaking from a gameplay perspective.
In a high morality path, you teach Daniel to be good and a model citizen for society. You teach him right from wrong. He learns to be a “superhero”. By choosing to run through the police barricade, you essentially made the “wrong” choice. All the good teachings go flying out the window. You essentially say “Screw it!”. Daniel immediately doesn’t like that. It’s the “wrong” thing to do. The game punishes you by Daniel going against you and jumping out of the car. It goes against everything Daniel was taught. Hence why he jumped. You made the incorrect choice.
It’s also the opposite in a low morality path.
Daniel is taught to be a “supervillian”. You teach Daniel how to steal, kill, and cause havoc. By choosing to give up, that goes against every thing Daniel was taught. Even Daniel says “You mean we went through all that hit for nothing?!”. Daniel then goes against you and deives through the barricade.
“Lone Wolf” is the punishment ending. By choosing to surrender, you also go against what you taught Daniel. Hence Daniel taking over and getting Sean killed. You literally get punished by dying. You made the wrong choice and you paid for it deeply.
Overall, while most people don’t like to hear it, there is a “correct” ending to each path.
Redemption for High Morality. Blood Brothers for Low Morality.
What do you guys think?