u/MangoEnvironmental76

Ouran Help

Yo

So as I said before yesterday I had some fun brownies, was parked in front of Ouran host club and made a jump

I am looking for suggestions on what I should put in my items and companions section as well as drawbacks

reddit.com
u/MangoEnvironmental76 — 11 days ago

Naruto Supplement Idea

I have the generic perks, main village perks, just beed minor village perks and OC companion ideas for purchasing. Items arent going to be separated by village

Any drawbacks you want to see let me know, doing this to take a break from making supplements for the atla jump

Jump as an extra supplement for Naruto

Sunagakure

Mizugakure

Iwagakure

Kumogakure

Konohagakure

Minor Village

Threat Level: Free/ 100/100/100/200

D rank: Academy Student: a learner of their village, trained in the basics of ninjutsu, taijutsu, and genjutsu. Your skill is enough to take on untrained adults in a a quick fight or a Sneak Attack C rank: Genin: The beginning of your ninja career, Genin have basic Chakra Manipulation and body stats augmentation, 3 D rank, non elemental Jutsu of choice, and 1 C rank elemental jutsu of their affinity B rank: Chunin: a Journeyman Ninja, someone proven to be able to handle more complex missions and commissions within their specialties than genin. Chunin are the most populous rank of ninja, and often find their lifelong careers within this rank. A chunin has access to the Genin Rank power as well as an additional 2 C rank ninjutsu and 1 B rank Ninjutsu and Medium Level Chakra Control A rank: Jonin: the rank of the Elite Ninja, Jonin also has the rank of the higher levels of teachers, battlefield generals, commanders of squads of chunin and those in charge of villager departments. If choosing the Minor Village or Rogue Ninja origins this rank could make you the leader of that village. Jonin have access to 10 D rank ninjutsu of Choice, 10 C rank ninjutsu of Choice, 6 B rank ninjutsu of Choice and 3 A rank ninjutsu S rank: Kage: Village level threats, the things villages and nations dread to fight, you have Access to All of the Jonin level powers as well as 1 S rank Jutsu of choice related to your nation of choice, a capstone booster and the option to be the leader of your village

Stick the Pointy End Free

You can handle shuriken, kunai and senbon with skill equal to your rank

Prodigious Rise 200

Can Start at a younger age or age of your choice with purchased power. Limits is the you gest person with that rank in the cannon material, so no 5 year old chunin, but genin? That works.

Extra Element 200

Can purchase multiple elemental affinities, for wind, water, earth, lightning, and fire. Pick elements at your own leisure but you do get a free secondary element for purchasing A or S rank.

Taijutsu Style Free/ 100/ 400

All ninja need to throw a punch, or at least how to move. You gain a singular purchase of a mundane martial art with equal skill to your experience level, obviously S rank makes you a grand master of it. You can upgrade this martial art by knowing the proper mechanics of adding chakra, ninja reflexes and ninja tools for by paying 100

Paying 400 gives you any taijutsu style shown within the cannon of Naruto, including seven heavens breathing, strong fist, interceptor fist, gentle fist (lot of fists), or you can import a taijutsu style and perfectly adapt it for use with chakra.

Sensor 200 (Free with Byakugan)

WHO GOES THERE! Well you certainly know. You have the ability to sense and locate individual people within an area of 10 meeters, this is increased by 20 meeters for each Threat Level purchase. Enjoy seeing a guy 200 feet away

Fuinjutsu 400

The art of sealing, used to lock down or defeat some of the strongest people in the verse. You have the skills of a beginner, novice, journeyman, master or grandmaster depending on your threat level. At the Grandmaster level allows you to edit existing seals within the series, while master level gives you the chance to learn things like reaper death seal or the flying thunder god techniques

Summoning Ninja 400

Why is this so expensive? This just gives you access to a jutsu? Well the reason this is so expensive is because this also gives you access to the things your summon does. If you are a contractor for the sage lands? You have an easier time learning sage mode. Contracted to a sickle weasel? All wind related jutsu are powered up and more efficient you can easily level forests with a swing. Must be a cannon summoning animal As an added bonus if there is an object related summoning jutsu (like the 7 swords or ibiki’s torcher room) you can also sign the contract for that at no extra charge Does not include the 10 tails husk

Jinchuriki 600

9 poor suckers who are constantly hunted for and sealed away by their hundred times great nephews. One of these beasts are now inside of you, and as such give you the strength, chakra and healing boost this comes with. On purchase you are a near perfect jinchuriki, able to fully connect to your partner, and if you gain their approval in future jumps you can keep the power and take them as a companion. More than that if they give any added abilities to their jailer you keep those abilities and the Jinchuriki strength boosts as well!

Sage 600 (Discount with Summoning Ninja)

To become one with nature, to understand stillness, and to bring entire countries down with your ire. Congratulations jumper on becoming a sage in one of three ways. The natural inclinations of Jogos clan, through your summoning contract, and finally through the sheer will to do it yourself, as Hashirama once did. This comes with the power of a perfected sage, yet this mode is only viable at A rank and above in terms of threat level. All ninjutsu, taijutsu and genjutsu are raised by one rank when this technique is in use.

Sunagakure

Winds of Chance (Free and Exclusive to Sunagakure)

You have the Elemental Affinity of Wind, this affinity allows easier control of the element of Wind.

Baron Survival 200 CP

You have the basic knowledge of desert life. How to find food, water, shelter and shade within a desert is well within your specialty. If you have to be a desert nomad this is the perk for you.

Poisonous Flower 400 CP

You are a bloody menace, you know that? You have the looks and grace of a beautiful desert flower but also have the knowledge to craft thousands of poisons at the drop of a hat. Watch as armies fall, both to your looks and to what you poisoned them with when they ogled you

Army of 1(000) 600 CP

The deserts of Sunagakure are harsh and unforgiving, the second Kazekage had a thought for this. To allow one of his men to be as good as 5, 20, 100! You are a master of puppetry to the level of Sasori, Kankuro or Chiyo. This comes from construction, implementation, and more. As long as it relates to puppets and one of these three did it, so to can you!

Mizugakure

Shifting Waters (Free and Exclusive to Mizugakure)

You have the Elemental Affinity of Water, this affinity allows easier control of the Element of Water

The Hidden Mist 200 CP

You are a master of the silent killing technique, and finding the eight points of death in any condition. You move as silently as the wind, and flow around obstacles like a rushing river. Truly you are a deadly assassin

Blood in the Water 400 CP

The most dangerous hunter nin are those who never stop working, unfortunately for you your entire villages hierarchy has been constantly mid controlled for a third of your villages leaders. You have the skills in investigation, senses to catch your running prey and the skill to catch them enough to become an absolute menace of a hunter. The more you know of your target? The faster you can guy them

Strange Circumstances 600 CP

Did you know something? Some of the strangest jutsu, bloodlines, and weapons can be found in the Bloody Mist. For you in particular, you can adapt any weapon, jutsu or bloodline you gain into your fighting style while severely cutting down on consequences. Your blood boils when you use a technique? Now its a minor fever. Give up your life to use an ultimate attack? Too bad, you lived and need a year of bed rest.

Iwagakure

Sliding Lands (Free and Exclusive to Iwagakure)

You have the Elemental Affinity of Earth, this affinity allows easier control of the Element of Earth

Two Scales 200

Oh you political bastard, you can mentally weigh all options before you in terms of short, mid, and long term gain. You are someone who can see when people are trying to bullshit or lead you by the nose, and decide to reverse it on them. This perk scales with your initial power level purchase

Sink Hole 400

To control the battlefield is to control the battle. You have a sense for the areas to set traps, tunnel to specific areas, create fortifications and more. Your only limitation is your own energy and how well you can control your soldiers. You can defend an area with 5 chunin including yourself, against 50 jonin for a year. Scales with strength

Mu 600

This perk is two parts, two techniques known only to the second Tsuchikage. Two techniques you have mastered up to your own level. You hold the abilities of the Non Human, to be unnoticed until people see you. Not sense, not smell, but to actually see you to even know if you exist when you will it. Secondly is the signature technique of the Nidaime and Sandaime Tsuchikage, using the Earth Release Light Weight Rock technique. Enjoy being the Ghost of Stone reborn

Kumogakure

Rolling Storms (Free and Exclusive to Kumogakure)

You have the Elemental Affinity of Lightning, this affinity allows easier control of the Element of Lightning

Thunder Punch! 200

You are insane, you know that? How in hell can you actually combine your elemental affinity with your taijutsu so naturally? This perk allows you to combine any element bought in this jump with any martial art you know. Think this is underwhelming? At maximum power of this style the third Raikage outlasted the Eight Tails, after three days of combat. Believe me, it is enough

Send a Postcard Next Time 400 CP

Much like a certain secretary, you can send someone with a strong enough body anywhere long distance. This means if you want to send the Gokage to the moon, you just need the chakra for it. How far and how fast do you think you can teleport? While no Yellow Flash you technically are one of the fastest people in the Elemental Nations

Dark Storm 600

Black Lightning, the calling card of the 3rd and 5th Raikage, but this does more then upgrade lightning. You have the ability to upgrade elemental abilities with time and research into a more powerful form. While you have a step up for Lightning depending on your strength when this is taken you are one tough son of a bitch, cause eventually you can dish out more than armies can take.

Konohagakure

Dancing Flame (Free and Exclusive to Konohagakure)

You have the Elemental Affinity of Fire, this affinity allows easier control of the Element of Fire

Team Tactics 200

A simple Perk but one needed to be here. You are a maestro of controlling a groups egos and skills to reach a shared goal, especially in terms of combat. You are one hell of a leader and one hell of a team player. You always know the person best for the situation, and the ways to help your group out

Darkness of Shinobi 400

Oh this isn’t completely related to Root if you were wondering, this is related to the wetworks of torture, pain, interrogation and more. Break a man with a blade or with words, as every nation in the world fears the Konoha T&I as even resistance cant truly spare you the horror of you mind being peeled like fruit

Professor Doctor 600

There are two people in the history of the leaf to have earned the title of Professor in some way, the second and third Hokage. Someone who had the potential for it was the traitor of the Uchiha. The ability to learn any Jutsu you please, the knowledge base of chakra interactions and hand signs, and the sheer grit to mess with entire schools of Jutsu augmentation and creation. You gain this ability to develop onto existing perks and knowledge you have to gain greater heights.

Alternatively this can be all focused on medicinal knowledge. The ability to devour biology, chemistry, anatomy and more to quickly learn all there is to know of the human or any other body. With enough study you can even make Kabuto, Orochimaru and Tsunade into your peers or lessers.

reddit.com
u/MangoEnvironmental76 — 2 months ago

Big Three X overs

Is there anything people use as a crossover in big three jumps? Or jumps that naturally crossover?

Big three is Naruto, Bleach, and one piece

Bleach actually crosses over with Jjk in some jumps because of things like hollows and curse crossover, i think a few jjk jumps even allow the crossover fully

One piece crosses over with black clover cause of the haki and ki power system to the point its in the black clover jump

Is there a jump like this for Naruto

reddit.com
u/MangoEnvironmental76 — 2 months ago

Whats the best “protection against bs” powers in your chains

This is mine from OoC Quincy suppliment

The Unselected (-600 CP) 300 This perk makes you immune to any abilities or objects that would steal, seal, or copy your powers. Not even Yhwach's Auswählen can strip you of your abilities. Once you obtain a power, it becomes permanently yours, and no one, not even the original creator, can take or control it. This perk also severs any connection that allows others to manipulate or control the powers you have gained unless you choose otherwise

I know there is a similar one in JJK but this is an immunity to powers or dangerous things

reddit.com
u/MangoEnvironmental76 — 2 months ago

OC companions/ Drawbacks for Avatar the Last Airbender world

So I am making an avatar jump and the last bit I have are OC companions and drawbacks

Feel free to discuss here

I also have so many planned scenarios I am just making that a second doc at this point to suppliment

reddit.com
u/MangoEnvironmental76 — 2 months ago

AtlA rough draft jump

Missing

  • Nation Items
  • Bending Perk List
  • OC companion List
  • Drawbacks
  • 13 mentioned scenarios

I will accept if someone has

  • An intro blurb (you will be credited with your redit account name if used)
  • any OC companion who you can decide perks or items they have, will credit if used
  • Bending perks lists (will credit if used)
  • Drawbacks (will credit if used)

I already have an outline for all of these but it doesnt hurt to have more, mostly need to write descriptions and in nursing school right now.

https://docs.google.com/document/d/1Wm7WkQ67SeIuj_i7LCDw40kokaRE0RAi86d2e37CEJs/edit?usp=drivesdk

Enjoy Jumpers!

u/MangoEnvironmental76 — 2 months ago

Help writing 4 scenario’s

In some of my most recent posts, I shared that I am making an Avatar (comics, atla, lok compliant) jump

As a part of that jump I am attempting to add suggestions of other people and adding them to things like; perks, items, companions, and more

One suggestion I got was related to past avatar items and their stories in things related to them, as such I am trying to make things relevant to the previous 4 avatars

Kyoshi: A war fan and her armor in the hands of the assassin who taught Kyoshi the secrets of immortality, or at least in the hands of his organization. Reclaiming the weapons and beating the organization grants 3 things

  • Kyoshi war fans and armor, and a massive boost to martial skill and earth bending. This is the physical one

Yang Chen: Old man iron storyline where you have to win, pacify old man iron without throwing a single punch

He gifts you her necklace which gives your voice an advantage of speaking, with a further advantage against spiritual being. Basically in D&D advantage and +6 on a roll for persuasion against spiritual or elemental beings. Bonus for airbending too

Kuruk: you have to go into a spirit den of dark spirits with the win condition being to find his daggers and spear and fight your way out

The weapons have a boost against spiritual beings, while the more “dark” they are the more powerful the weapons become. Against an angel its still a knife but against a demon it might as well be a nasuverse weapon kinda thing, also boost to water bending

Roku is different, his head piece was recovered by the fire sages and thanks to sozin was locked away in a store room getting junk. Why is this one different? Because it also involves breaking into a room that aang already broke into in cannon, where you need to find a way to open the flaming door of the fire sages which need multiple fire benders after sneaking into a temple, in the chaldera of the fire nation, in a restricted zone turned to military purposes because of fire nobles. No matter if you were a noble or something else before, you need to be ozai to collect this one without consequences.

In return it

  1. gives roku as a follower ghost
  2. while wearing it either gives a boost or gives you fire bending
  3. pseudo avatar state where roku can pilot you

Here are how I have the items, let me know what you think of them

Alternative idea was the fact 3/4 of these guys lives on islands too in some sources or had island homes

reddit.com
u/MangoEnvironmental76 — 3 months ago

ATLA ideas for items, companions and drawbacks

I am asking for ideas for these three sections to finish the jump I am making and posted earlier. I have several ideas already but for reference?

Each nation has 3 items Weapon/ garb (100 cp) Arena (200 cp) Land Area (400 CP)

Fire nation

  • Spear and Armor
  • Agni Kai arena (enforced no cheating/ sabotage and honorable non lethal duel
  • Ember Island+ Beach house with ember island now being off the coast of the most japanese area or an extra island on the other side of okinawa (what its based on)

Earth Nation

  • army uniform and Heavy gauntlets ( based on Hung Gar, the martial art earth bending draws from
  • Earth Rumbe: think meta brawl or similar but with an enforced rule of no permanent, or crippling injuries and no death. Notice how all those idiots in earth rumble were fine?
  • either Omashu or Kyoshi Island

Water Tribe

  • the war armor they had during the invasion plus a bone weapon
  • a right of passage course like sokka and katara did that allows water based fast travel (workshopping it)
  • Wolf Cove (where sokka and katara are from)

Air nomads

  • robes and glider
  • spiritual grove (based on the grove Jinora went to the spirit world in) where its easier to use/ practice/ learn spiritual powers
  • either airbender island lok style or one of the air temples/ hidden temple with a few benders there

Companions Ty lee’s 6 sisters Kyoshi warriors A company of soldiers for soldier An assistant (Ju Li style) for mechanist Basically ty li for performer as a “co star” but not actually her Royal I am debating between a Long Feng style and or something similar to just having a political spouse who deals with the side of politics you dont Nomad has a spiritual mentor a la iroh/ guru chakra dude Bandit has basically the bounty hunter girl

Quest rewards

Fire Nation: Crazy Princess

  • have to fix her

Water Nation: Martyr moon princess

  • have to save her

Earth kingdom: Blind Bandit

  • fight in the earth rumble, beat her and “kidnap” her

Air Nomads: hidden nomad

  • save her from being kidnapped from a family who escaped the whole genocide thing, save her and stop the fire soldier who saw her airbend

Korra style companions

  • asami sato
  • bo lin
  • mako

Drawbacks: nation ones are special, each one gives you +50 added in for the nation you come from, take all three and add another 150 per drawback you take in the normal section (if it can be purchased multiple times it only counts for the total so if you purchase 10x extended stay, it will be 1150 not 2500 okay?

Fire

  • Obsession
  • sociopathy
  • manipulative failure (try and manipulate people and it does the opposite, you forget you have this one during the jump)

Water

  • Boiling Blood (hot head)
  • short fuse
  • sexism (literally everyone in the atla tribes was lowkey sexist)

Earth

  • Stubborn and unyealding
  • thick headed
  • diplomacy of a fist

Air

  • Sensitivity
  • Pacifism
  • orphaned
reddit.com
u/MangoEnvironmental76 — 3 months ago

Working on a new avatar jump

Yo, had a friend thing last night in a 3 hour passenger princess car ride and decided to do my second jump. This was on notes on my phone so i decided to just copy and paste my atla jump here, just have the nation perks right now so let me know what you all think.

Origins

Nomad: You are not someone tied down by things like homes, or isolationist boarders. The path is your home, and everywhere you are is your community

Royalty: Born with that silver spoon aye? Well now you are someone who was born Lucky and won from the start, beware the games of nobles grasping from more power

Banditry: This war has gone on almost past living memory, is it any wonder that some people may have taken a darker path when their livestock is taken by armies, or burned to deny it to the enemy

Soldier: you have the eyes of someone who has seen much of this spirit forsaken war, even if you are a child. At this point its all the same to you, whats another battle?

Mystic: The world you are in is so in tune with nature that it kinda changes a person doesn't it? The way the clouds drift, the way the people fight the way they all do things in strange ways… you can read that, and make sense of it all

Mechanist: Ah BOOOM Terribly sorry for interrupting your workshopping time, I’ll be quick. You don't care one whit about this war nonsense, you just want there to be things improving, and you are the one doing it!

Performer: Wow… how are you so talented? Able to do everything in strange and amazing ways. You can light up a crowd, dance in the markets or any number of insane feats of whimsy. You truly are an artist in some way, and its always a joy to see

Nations

Fire: Through anger or through Breath, there are two paths for these benders to be. Which shall you choose?

Earth: the Kingdom of Earth has their strength tied to their confidence and emotions, the more unshakable your are mentally, the stronger you are physically

Water: To flow with nature as you do is a sight to behold, to become one with nature itself through the guiding and healing of body and soul is truly amazing

Air: The Joy of breathing life into the world and the bounty of Nature is something you adore doing. From the smallest of creatures to saving the lives of others, you love it all.

Colonial Exile: Whether you were from a colonist family or banished from your nation, you can pick a max of 2 nations to have your backstory.

Perks

Chi:Free

The source of energy for this world, allowing you to survive falling from greater hights, having boulders, fires and title waves thrown at you and even more.

Positive Jing: 100 CP

The art of advancement, and knowing how to be on the offensive. To never feel the need to go back. You always know how to go forwards and strike when needed.

Neutral Jing: 100 CP

The art of waiting for your moment, the ability to allow others to advance for you and counter their movements. In an individual fight or military charge you can immediately tell the mistakes, if there are any, in your opponents advancements.

Negative Jing: 100 CP

The art of a tactical retreat. You can retreat, or leave any engaged conflict with ease. Whether it be leaving a verbal sparing match or dancing through the raindrops of arrows and cannon fire to better allow yourself a chance at survival

Chi Manipulation: 200 CP

Did you think only bending uses Chi? I hope not, because now you are well versed in things like using chi to strengthen yourself, or even blocking the chi of others. This is a dangerous combat style as several taps on an opponent will shut them down for hours until the effects wear off.

Bender Shifu: 200 CP

You are skilled in the art of teaching people your own personal skills, whether in combat or out of it. Although as is standard for this world, practical learning has a meteoric effect. With some practical guidance and this perk, any student you have can master your skills within a year

Spiritual: 300

You have the way of someone touched by a spirit, and somehow didn't end up going mad or having their face stolen. Your life… bending and more has a wisdom decades ahead of your peers. People look to you for guidance and find you to be a cut above the rest, finding ways of relating whatever situation you are in to a form of wisdom said by you or others, while not perfect it is an art in and of itself (Capstone Booster)

Origin Perks Nomad Perks

Nuts and Leafs 100 CP

You have the stomach and foraging ability to fond water in the desert and food in the wastelands. Will it always be good? No. Will it at least keep you going? At least that

Nature is home 200 CP

You can immediately know the best spots to rest, heal and forage in your area, but just because you know these things doesnt mean you are the only one or that you get there first. All it means is you just know where they are, not the state they are in

Cultural Friends 400 CP

Want to pivk up a language, culture, art or anything else from one of the other nations? Even things like combat and other guarded secrets are able to be learned with ease as long as you have a friend from this culture teaching you. If you start a jump as a child with care givers your guardians will also count for this perk as well.

Bladeless 600 CP

The nomadic life is supposed to be one of peace and unity, but in this turbulent times even you have picked up arms for self defence, you now know how to wield blunt force weapons for non lethal take downs, and how to incorporate your bending with said weapon

Capstone Boosted: Now even if you wield a real blade, it will be able to control your movements and power to not kill your opponents and continue on as if they were minorly injured, even if you threw an entire box of knives at once, by luck you have only just pinned them to the floor with no cuts whatsoever

Royalty

Of the Blood 400 CP (Free for Royals)

You have the blood of a lord, of some standard, and own some territory in the name of your family. You also have the gifts associated with your family as well, much like the Ty sisters all being acrobats, or the daughters of Toph all being able to metal bend among the best in the world. Capstone Boosted: You are of kin with the nations rulers, or the nations that are left. You are related to the rulers of this world as a child, in law, sibling or even them should you choose to insert yourself. Enjoy the mad house of royalty, and I hope you survive

Den of Vipers 200 CP

You know how to bluff and kimodorhino shit your way out of any conversation, or into any conversation, and at least on the right track for learning the loyaltys and motives for those in conversation with you

The way to Rule 400 CP

WHAT DO YOU MEAN YOU BANISHED EVERYONE! WHO ARE YOU TO RULE? This perk gives you a mind for that pesky things all rulers of this world seem to forget, logistics and managing an area for people to live. From tracking farmland and soil quality, water purity and sources and even the roads and sanitation of a nation this perk gives you an idea of how countries are actually ran and how to do so. Capstone Boosted: more then ruling well, you rule flawlessly, you control even more sectors so oft forgotten in running a kingdom or province, like information, trade, even fortification and healing supplies all become part of your knowledge base. If you build a kingdom from the ground up, you truly do make something as close to a utopia that this world allows

Words of the Masses600 CP

Oration of the masses, or propaganda is certainly a skill. But what makes yours so insane is that any positive peace of propaganda you agree with about yourself has a tendency to become true, depending on the will of the people you rule. Declare yourself the most powerful bender of your element in the world after doing something insane? If enough people hear and agree with you then they will unknowingly push their chi towards that outcome. Now this isnt perfect but it also has limits. While this perk is active you have no idea its on, and if it has enough people behind it even negative propaganda is beginning to take effect, so this is a double edged blade all around. Another limit is physical impossibility as well, if you physically cant do something or if its a genuine impossibility then this perk cant force it or force you through it

Banditry

Smuggling route 100 CP

With barely any studying, and a can do attitude, you can break in and out of anywhere in a day of planning and doing. How much of either depends entirely on you. You are one hell of a smuggler as well, able to pull of routes that kill lesser men with ease, even crazy areas like unagi’s pass are no sweat for you, you crazy jumper

Jumper Always Lies 200 CP

How do you have such a good poker face jumper? You looked right in that persons eyes and convinced them you are a doctor in one breath and their long lost sibling in another. The performance is terrifying but whats worse is I cant even tell if you lied. You have no tells, whether that be biological, spiritual or other to tell if you are lying… jumper is scary

Sense of treasure 400 CP

In this war torn world there is still treasure and areas to discover. If a location or place is valuable to your current needs and situation then you somehow will be able to find it without even knowing it was there in the shortest amount of time. Need water in the desert? Find an oasis. Need gold for a ransom? The treasure of a former bandit king. Its all the same to you jumper.

Jumper, Freedom Fighters 600 CP

Did you not become a bandit willingly jumper? Well now you are a different sort. You know how to begin rebellions, and how to attack the dominant power of whatever region your live in. Attacking their legitimancy, power blocks and more like the earth kings bear attacks the feast. Eventually when your rebellion ends this perk turns into The Way to Rule if you are fully successful in your endeavors Capstone Boosted: well jumper this is a simple boost, the more powerful and corrupt the power you are fighting against the stronger your rebellion. All the others who would rebel against them see fit to institute you as their leader and have you be the one in charge of whatever area you so choose. Note that even if you can topple them it will still take time for all the effects to work, and if want the easiest path take Of the Blood. If your have Of the Blood this perk is further boosted to allow you a shot at any royal line you wish to claim

Soldiers

Boot Camp 100 CP

ATTENTION! YOU WERE ONE OF THE WORST LITTLE FIRE LILLIES I HAVE EVER DONE SEEN JUMPER! Now look at you! You went through a rough style of training that has you gain the skills for whatever type of combat you need. You know your knots, camp management, latrine digging, and how to fight with at least one weapon for melee and one weapon for mid range combat! You are one of many because this describes most if not all of the soldier in your unit, but you are competenr in all manner of soldiering in whatever jump you are part of. HURAH!

Coordination 200 CP

What is the point of being one soldier vs 1000? Nothing thats what, maybe if you are a strong bender you can take a bunch by themselves but unless you are the avatar you cant really be expected to do much. But for every soldier in your unit, or fellow fighters in your group, you now have the ability to take on 5 times your number. This perk becomes 6 times as effective if you are the one leading the herd, leading from the front and calling the shots. Watch an army of 200 walk away loosing 10, and the army of 1000 walk away loosing 800 from the sheer coordination you show.

War of Information 400 CP

Something that the war of the elemental nations seems to forget is that words are just as important for winning as the fighting. You are one hell of a spymaster, having the skill and ability to control the flow of information in and out of a battlefield, going in and out of enemy settlements and strong holds, and finding truth to any rumor you so seek. Information is the name of the game, and you always seem to have the deck stacked just how you like it. Meanwhile, your enemies cant seem to decide how you look, act or even fight. Its like any information on you becomes lost in translation from word of mouth to seem even more insane than the truth. As an aside, did you really wrestle the elephant koi outside of kyoshi island with a giant bucked and squirting lemon in its eye?

General of Your Generation 600 CP

You are a monster when it comes to leading others into any field of battle, but more than that you are a master of teaching discipline to large groups, and teaching a group to be one. Now what does this mean? Well any soldier you train gains the ability and mindset of a veteran of the war, the military force you command also adapts itself to learn the more you combat them. Should a superior enemy be foolish enough to let you live without finishing you off you will be able to predict their moves to an astonishing degree. By the fifth encounter with any enemy of any size, you will be able to predict their every move even years later. Capstone Booster: more than just learning how to engage the enemy, you can now demolish them with commanders of your own who gain a lesser version of the base perk. Pick three companions in your retinue and each receives portion of your perk. One receives the training portion, able to train perk related skills or other learned skills of a soldier, another receives the ability to adapt and analyze all battle plans and abilities of enemies for helping you lead, the third commander instead gains the War of information perk, creating a spymaster for your army. Finally all three receive the perks Boot Camp and Coordination without the capstone booster

Mystic

Strange remedies 100 CP

You see this world has some weird ass remedies like putting frozen frogs in peoples mouths, or similar things that really shouldn't work. Now this changes in multiple areas like the fact fire lilies when boiled become a nectar filled drink to help with hypothermia and much more. No matter the area you now have the ability to find these strange remedies and make use of them to fix any mundane illness you find

Sage Wisdom 200 CP

You are wise behind your years, but you dont just dispense wisdom, you also can tell the root cause of the issues others face psychologically. This is far more dangerous then it sounds, as you also know the points of mental weakness the longer your converse with and know a person. The decision on whether to break them or build them up is for you. This perk stacks the more experience you have had, both in previous jumps and this current life. The more experienced and worldly your knowledge base, the stronger it becomes. Watch as even the unshakable royalty of this world becomes frightened of the sharp tongue you have, or have the people with the weakest will become the most impossibly strong heroes of the people.

Fortune Tellers Woes. 400 CP

You are more than one of those charlatans who have no idea what's going to happen, or those so-called spiritualist medians who run when the wind blows ominously. You are actually someone who can read the meanings of nature and the world around you. Messages and conversations with the spirits are par for the course. You are only wrong if one of the greatest of spirits, the ones closest to gods, messes with you for fun. Let's see what this fortune teller can change shall we?

Foggy Visions 600 CP

It is said that the Foggy Swamp is alive in its own way, through its ability to mess with the senses of people and judging them by their own nature. You are a person who sees similar outside the swamps, visions of what you need to do, where your objectives are and who holds them. Should you meditate on your questions you shall always have a lead for where you must go

Capstone Booster+Fortune Teller Woes: more then anything else you see possibilities, the ability to see what direction different paths and actions can take. The good and the bad, unfortunately for you this comes with too much information for one mind to hold. The possibilities you see begin at dawn and end at dusk each day, allowing you to plan around any surprises the world has in store for you

Mechanist

A different perspective 100 CP

You have a unique perspective on any mechanical or engineering problem. You see gliders that used to be powered by bending and chi and instead turn it into ways for even a disabled bender to take to the sky. As a creator as long as you have tools and material on hand you can make specialized things like bending implements work mechanically as long as it's physically possible.

Mechanist Mindset 200 CP

Why only make better what's already there? Do you remember the satomobiles of Korea's time? How would you make such a thing in the beginning of Aangs journey? Perhaps you would enjoy the mindset of a creator like this. AN Note this is a major boost to all engineering perks, learning speed and allows you to begin the process of making LoK tech in AtLA time period. This is done over time and research not immediately

Forging Old School 400 CP

Even if you are being fancy with all your automations a lot of this world still focuses on old timey things like traditional crafts. And you, jumper, are a master of them. You can forget blades, spears and more to the point where lords would beggar themselves for half a chance even hold your blades and call them their own. Armors forged by you are near perfect in mobility, defense and feel near weightless for how much they protect, arrows you craft are near soundless and somehow pierce through all but fortress walls and sheets of steel. You are a terrifying force multiplier jumper, but this only works for crafts you make yourself

Throw an egg into it 600 CP

You ever deal with a problem that you couldn't figure out? Well now you know how to deal with it. You are a monster when it comes to finding issues and weaknesses in machinery and especially those that you have studied. The more you look into a machine, even without taking it apart, the more you can tear it down. In that same vein the more versions and iterations you make on somethings designs the more flaws you remove from it as well, learning from the mistakes of previous set ups and allowing you an ungodly amount of progress Capstone Booster: reverse engineering: you ungodly crafter, how are you able to command this much intellectual power that as long as you have an example of the technology in front of you, a knowledge on what it does and tools you can learn the underlying principle of whatever you care for. While not as impressive in this jump should you acquire tech in future jumps it works just the same

Performer

Circus Freak 100 CP

WOW you are flexible jumper, and able to put on one hell of a show! You can run on a tightrope, contort your body into a knot, juggle knives and throw them with unholy accuracy, and more. All skills able to be seen in a traditional circus, including bending circus attraction and styles, you are well above average in to the point of being able to put on a one person show

Story Teller 200 CP

More than just telling stories this allows you to figure them out. By hearing information on a specific format, event or mystery allows you to guess on how real life events may go. On the performative side it allows you to do several things; from throwing your voice, changing or masking your voice with eerily on point impersonations, sing so well rulers of nations would pay a price for your voice in their halls. When combined with Jumper Always Lies, War of Information and Costume Change, allows you to conceivably pass yourself off as different people to the point that other than your height you could fool a king into thinking you as a male is his daughter without him even thinking anything wrong.

Costume Change 400 CP

Jumper, this perk is more than just changing clothes, this perk also allows you to change your body language, posture, gait of your walk and transformation of your face with make up available to you. You can conceivably work on your looks enough that you can fool everyone on how you physically look to the point with just the body language and gait portions are needed to have your closest allies decide that you are a stranger who weirdly looks like their friend. The illusion could still be shattered as this perk has nothing to do with vocal manipulations or how well you can pull of a performance though. Your voice and ability to lie verbally is still needed for this perk to be more than just motion

Dancing Dragon 600 CP

Long ago, long before recorded records, in a time we only know of because the avatar state allows them memories of the past, there were dances and songs sung to allow benders communion with spirits. These forms have more meaning then as a sideshow attraction, they allowed communion with nature itself. Allowing benders to better prepare themselves to brave wilds held by spirits and make peace with nature. This perk does more than just access the dance of your element, it allows you to put actual feeling in any performance you do and share your feelings and perspective to even the most stubborn of individuals. Capstone Booster: As the spirits rampaged through the world when it is destroyed, it has come out that there are ways to mend the rifts and return them to a non darkened state. Even should a spirit be angered to the point of lashing out, your sincerity has reached them and allowed you to bring them serenity. More to the point, in future jumps this perk allows you to even barter with nature spirits and gods in jaw dropping performances and prayer to allow leniency from them when they rage use this wisely jumper, because beings like this can only forgive so many slights

Nation Perks Two discounts for your chosen nation only, cannot choose other nation perks. If you have the Colonial Exile

Fire Nation

The need of Precision 100 CP

Whether it comes to your skill with long range weaponry or your control of fire, you are one of the most precise people in the world. Fire is the element of destruction and with this, you only destroy what you wish too. You have near flawless control of the accuracy, speed and power of your flames and thrown weapons

Rise with the Sun 200 CP

Unlike most Fire benders you don't weaken in the night, and your resistance to the cold and ice is greatly increased to the point where unless you submerge yourself in ice water in the North Pole, you will most likely be fine and still able to fire bend near your max. You still are effected by cold, but it would be a lot harder for people to use that to bind you.

Breath of Fire 400 CP

It has long been told that Fire Benders gain their greatest strength from the breathing they do. More than that, a firebender like you also gains a physical boost in ability and strength in martial pursuits when it comes to strengthening their bodies with chi to perform insane physical feats

Earth Kingdom

Unmovable as Stone 100 CP

An earthbender is someone unshakable, its where they draw their strength from. As someone who is able to look armies in the face and laugh as they through mountains and change the terrain, they have to have the confidence to throw it in the first place

Mountains Body 200 CP

The Jumper feels conflicted for how easy the Jumper gains these muscles, but the jumper is the jumper so he doesn't care. This perk allows you to gain whatever physique you desire more easily, and to train your body with every day movements alone to eventually make yourself look however you want in stature

More than Stone 400 CP

An earthbender has, perhaps, the most states of their materials they can control of any bender. With this any similar control perks you have such as fire bending allows you to control more than just fire but heat as well. Being able to chill an area or heat up the air around you, similar to how earthbenders can control lava and metal.

Water Tribe

High Tide 100 CP

As a sea faring and water using nation, you are able to navigate on sea, scout, and use the resources available to you to sneak in waters more quickly than any captain of the other nations. Why is this so impressive? Because you can even navigate though fog layers in ice, such as during the coming of age ceremony of the Southern Tribe

Low Tide 200 CP

Well while you are able to have fun causing merry chaos throughout the water, this allows you the traditions of the land. From crafting sharpened bone weaponry, to allowing the creation of ships and even buildings in desolate snow, should the need ever arise you may even craft up the great city of Anga Quilla in your neighborhood

Healing the Soul 400 CP

Of all the benders, the water tribe is actually the one best suited to heal both man and spirits, and now you know best how to do the same. Spiritual powers allow you even greater Hieghts of healing

Air Nomads

Above the Clouds 100 CP

As someone where entire people can fly you have an extreme sensitivity to air currents and the piloting and movement of aircraft. Even if it is something you have never seen before as long as it isn't more complex than the planes in the time of Republic City, you can at least steer it one way or another.

Hahahaha Gravity 200 CP

This is a simple perk, it prevents your recklessness from effecting you near as much. You are immune to G force, motion sickness, and the damage of pressure when moving at certain speeds while within the atmosphere. The second part of this is to remove the negative effects of 0G.

Ideology, Not Borders 400 CP

One of the interesting things about the Air Nomads was that they have hidden temples around the world, more than just the four monolithic structures they also had dozens of smaller shrines and people who loved them. In terms of how much fun a person would have with air nomads most loved them, even across lifetimes. You are similar, as long as you ideology is for a good cause and your messages are done non violently, people will more easily stand with you. Alternatively this also allows you to quickly rise the ranks of religious groups later on in your chain

reddit.com
u/MangoEnvironmental76 — 3 months ago

New ATLA movie?

Yo, so looking at the new movie you think anyone is going to make a new jump out of this? It looks like there is a lot of new things happening in the movie but at the same time I think most of the other avatar jumps cover about as much.

I know everyone and their mother saw that the entire movie got leaked completely. My question is if people think they can make a jump out of this?

Most of the Gang has new kits and items, looks mostly spiritual, and might be a good continuation jump/ Suppliment that only takes place after the series kinda thing

reddit.com
u/MangoEnvironmental76 — 3 months ago