u/Mankatans1337

How to fix my pipes and trains after updating to 2.1

I finally comitted to updating to 2.1. With mixed results ;) I'm currently around 1000 hours into my play and on science pack 6. To give you an idea of the scale of my base. I have about 900 trainstops. I run into two problems that i can't seem to resolve

  • My entire base has regular pipe and niobium pipes connected to eachother. These connections are all uncoupled because pipe weaving is a thing now. The setting to disable pipe weaving (and reconnect different pipe types) can only be done on startup. Because niobium is not an upgrade to regular pipe, i cannot automate replacing all regular pipe by niobium (which would solve it) Any ideas?
    • Edit: a wait the setting CAN be changed during a game. Fixed!
  • My trains ran on no mods other than an auto refuelling station. The refuelling station ofcourse is replaced by the interrupts system and no longer works in 2.1. What are my options now, other than redoing my entire train network? Or manually adding an interrupt to all my 400 trains 🦌

Thanks a buch!

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u/Mankatans1337 — 1 day ago

Basisschool dicht en calamiteitenverlof

Ik kon afgelopen week niet werken op donderdag en vrijdag. Basisschool dicht dus ik had de kinderen thuis. Van die 16 gemiste uur heb ik er 12 ingehaald in de avonduren en het weekend. De vier overgebleven uren geboekt op calamiteitenverlof. Verzoek om calamiteitenverlof is afgewezen, want als je de middag van te voren hoort dat de school dichtblijft is planbaar en geen calamiteit.

Wat vinden jullie hiervan? Ik ben er pissig over dat ik me in allerlei bochten wring maar van flexibiliteit bij werkgever is 0 sprake

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u/Mankatans1337 — 2 months ago