




Nuts & Bolts Desktop Wallpapers
All in-game screenshots, taken in Xenia.
Feel free to use for anything :)
Full res and extra images: https://catbox.moe/c/cop3xi





All in-game screenshots, taken in Xenia.
Feel free to use for anything :)
Full res and extra images: https://catbox.moe/c/cop3xi
Hello everyone, recently I was wondering what the max possible level for the collection book is, so I tried to figure it out.
This is for the current version of the game as of posting. (40.40 I believe)
First of all, the XP for an item in the collection book is calculated like this:
SlotXP + (PLXP * Power Level of Item)
SlotXP is the amount of XP gained for slotting an item, and PLXP is a small amount of XP that is multiplied by the power level of the item slotted.
SlotXP and PLXP are different depending on the item type and rarity. I went through the collection book and wrote down the values in a table:
| Type | Rarity | SlotXP | PLXP |
|---|---|---|---|
| Defender | Common | 600 | 300 |
| Defender | Uncommon | 845 | 300 |
| Defender | Rare | 1825 | 300 |
| Defender | Epic | 6725 | 300 |
| Defender | Legendary | 31225 | 300 |
| Hero | Uncommon | 3820 | 325 |
| Hero | Rare | 5100 | 325 |
| Hero | Epic | 11500 | 325 |
| Hero | Legendary | 43500 | 325 |
| Hero | Mythic | 59500 | 325 |
| Weapon | Common | 300 | 150 |
| Weapon | Uncommon | 480 | 150 |
| Weapon | Rare | 1200 | 150 |
| Weapon | Epic | 4800 | 150 |
| Weapon | Legendary | 22800 | 150 |
| Weapon | Mythic | 31800 | 150 |
| Trap | Common | 500 | 300 |
| Trap | Uncommon | 680 | 300 |
| Trap | Rare | 1400 | 300 |
| Trap | Epic | 5000 | 300 |
| Trap | Legendary | 23000 | 300 |
| Survivor | Common | 250 | 150 |
| Survivor | Uncommon | 330 | 150 |
| Survivor | Rare | 650 | 150 |
| Survivor | Epic | 2250 | 150 |
| Survivor | Legendary | 10250 | 150 |
| Lead | Uncommon | 180 | 250 |
| Lead | Rare | 500 | 250 |
| Lead | Epic | 2100 | 250 |
| Lead | Legendary | 10100 | 250 |
| Lead | Mythic | 14100 | 250 |
For example, if you wanted to figure out the XP gained for slotting a level 1 legendary hero: It starts at power level 12, so 325*12=3900, then add 43500 for the slot bonus, 3900+43500=47400. So it would give 47,400 XP total. The formula below shows this as well:
43500 + (325 * 12) = 47400
There is only one exception to how the XP of an item is calculated. For whatever reason, weapons of rare rarity or higher that are also evolved to 4 stars or higher will give double the points. In that case the formula would look like this:
2 * (SlotXP + (PLXP * Power Level of Item))
For calculating the max level, we now just need the max power level for every item type and the amount of each item type in the collection book.
I went through and counted the total number of every item type/rarity combination in the collection book and put it into a table:
| Type | Rarity | # in CB |
|---|---|---|
| Defender | Common | 5 |
| Defender | Uncommon | 5 |
| Defender | Rare | 9 |
| Defender | Epic | 9 |
| Defender | Legendary | 10 |
| Hero | Uncommon | 17 |
| Hero | Rare | 44 |
| Hero | Epic | 93 |
| Hero | Legendary | 200 |
| Hero | Mythic | 22 |
| Weapon | Common | 24 |
| Weapon | Uncommon | 30 |
| Weapon | Rare | 60 |
| Weapon | Epic | 178 |
| Weapon | Legendary | 256 |
| Weapon | Mythic | 5 |
| Trap | Common | 3 |
| Trap | Uncommon | 12 |
| Trap | Rare | 20 |
| Trap | Epic | 20 |
| Trap | Legendary | 21 |
| Survivor | Common | 11 |
| Survivor | Uncommon | 11 |
| Survivor | Rare | 11 |
| Survivor | Epic | 12 |
| Survivor | Legendary | 11 |
| Lead | Uncommon | 8 |
| Lead | Rare | 8 |
| Lead | Epic | 8 |
| Lead | Legendary | 8 |
| Lead | Mythic | 24 |
I also wrote down the max power level for each item type/rarity combination (this is including superchargers):
| Type | Rarity | Max PL |
|---|---|---|
| Defender | Common | 29 |
| Defender | Uncommon | 57 |
| Defender | Rare | 89 |
| Defender | Epic | 122 |
| Defender | Legendary | 130 |
| Hero | Uncommon | 57 |
| Hero | Rare | 89 |
| Hero | Epic | 135 |
| Hero | Legendary | 144 |
| Hero | Mythic | 144 |
| Weapon | Common | 29 |
| Weapon | Uncommon | 57 |
| Weapon | Rare | 89 |
| Weapon | Epic | 135 |
| Weapon | Legendary | 144 |
| Weapon | Mythic | 144 |
| Trap | Common | 29 |
| Trap | Uncommon | 57 |
| Trap | Rare | 89 |
| Trap | Epic | 135 |
| Trap | Legendary | 144 |
| Survivor | Common | 25 |
| Survivor | Uncommon | 49 |
| Survivor | Rare | 80 |
| Survivor | Epic | 128 |
| Survivor | Legendary | 145 |
| Lead | Uncommon | 44 |
| Lead | Rare | 72 |
| Lead | Epic | 117 |
| Lead | Legendary | 133 |
| Lead | Mythic | 150 |
Then I used this formula:
(SXP + (PLXP * Max PL)) * (# in CB)
For each item type to figure out the total XP that can be gained from each one:
| Type | Rarity | Total XP |
|---|---|---|
| Defender | Common | 46500 |
| Defender | Uncommon | 89725 |
| Defender | Rare | 256725 |
| Defender | Epic | 389925 |
| Defender | Legendary | 702250 |
| Hero | Uncommon | 379865 |
| Hero | Rare | 1497100 |
| Hero | Epic | 5149875 |
| Hero | Legendary | 18060000 |
| Hero | Mythic | 2338600 |
| Weapon | Common | 111600 |
| Weapon | Uncommon | 270900 |
| Weapon | Rare | 1746000 |
| Weapon | Epic | 8917800 |
| Weapon | Legendary | 22732800 |
| Weapon | Mythic | 534000 |
| Trap | Common | 27600 |
| Trap | Uncommon | 213360 |
| Trap | Rare | 562000 |
| Trap | Epic | 910000 |
| Trap | Legendary | 1390200 |
| Survivor | Common | 44000 |
| Survivor | Uncommon | 84480 |
| Survivor | Rare | 139150 |
| Survivor | Epic | 257400 |
| Survivor | Legendary | 352000 |
| Lead | Uncommon | 89440 |
| Lead | Rare | 148000 |
| Lead | Epic | 250800 |
| Lead | Legendary | 346800 |
| Lead | Mythic | 1238400 |
| Grand Total XP | 69277295 |
So the maximum amount of XP that can be gained in the collection book is 69,277,295 XP. But what level would that actually get you to?
To reach level 101 in the collection book, you would need 3,548,250 XP. To get to level 102 and for every level after, you would need an additional 65,000 XP.
So collection book level past level 101 can be calculated as:
101 + ((XP - 3548250) / 65000)
In this case it would be:
101 + ((69277295 - 3548250) / 65000)
I also calculated the max XP/LVL without superchargers, and with/without starter packs:
No Starter Packs and No Superchargers: 64,721,920 XP | LVL 1042
With Starter Packs and No Superchargers: 65,723,720 XP | LVL 1057
No Starter Packs With Superchargers: 68,222,295 XP | LVL 1095
With Starter Packs And Superchargers: 69,277,295 XP | LVL 1112
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Thanks for reading, If you spot any errors in my math let me know :P Also sorry if any parts are confusing lol I tried to write this fast and keep it short