
What do you think Tower of Tragedy was lacking compared to Furnace Fun?
Honestly, I think a crowd or audience of monsters would have helped make this a little more exciting.

Honestly, I think a crowd or audience of monsters would have helped make this a little more exciting.
It looks like her excitement for a kidnapping and makeover superseded even her trademark old habit.
Does anyone have it archived anywhere or is it lost media
All in-game screenshots, taken in Xenia.
Feel free to use for anything :)
Full res and extra images: https://catbox.moe/c/cop3xi
Disregard the time please, haha. This is my first time ever playing any game in the series and this world took multiple sessions to get through for me. It's so unforgiving and everything resetting after dying makes things feel so redundant but we persevered.
As you could tell by the pause screen I saved the jiggy behind the propellers for last. I had peeked at the Wiki a few times on other worlds if I got stuck but I only used YouTube to get to Rusty Bucket Bay with the water switches and I actually watched Michael from Achievement Hunter's run of this world simply to remind myself that it was possible to get everything here. He made it look less intimidating especially after I rage quit (pun intended) on Sunday night and gave me the urge to give it one more try after I got home from work yesterday.
Onto Click Clock Wood and then then Gruntilda and then Banjo-Tooie!
[ Removed by Reddit on account of violating the content policy. ]
https://feedbackportal.microsoft.com/feedback/idea/247e01e0-ed52-f111-9a90-7c1e52bd3277
^((Edit: Does anyone have suggestions on where else I could share this? I imagine that if someone influential in the video game bubble shared it, the number of upvotes could increase significantly.))
Just bringing an update on my previous post, My topic already has over 200 upvotes and is on the fourth page of most voted and the third page of most commented. It's not much compared to the most popular ones, but it's enough to get noticed, I think. I'm still trying to promote it, mainly on Twitter. I even reposted it on my Zelda page, but It didn't get much attention. Link to the topic: https://feedbackportal.microsoft.com/feedback/idea/247e01e0-ed52-f111-9a90-7c1e52bd3277
Today I was watching Goose's Gamer Folklore video named Solving a Nintendo 64 Urban Legend from 1997 about people remembering stuff that was impossible to happen inside the games and I have a similar story
When i was a kid I was REALLY scared of Mad Monster Mansion so I played the game without playing that level (my older brother completed the level for me)
I remember being a kid playing Banjo Kazooie, I tried using the purple cauldron (the one down the stairs), went inside it and I appeared INSIDE Mad Monster Mansion, I remember turning off the console as fast as I could and start crying
For years I have tried to find an explanation to this, the closest thing I found it was a wrong warp glitch but nothing like warping to mad monster mansion
I swear for my life this is not a joke, maybe it was a dream? I'm being 100% honest here
After that I never used the purple cauldron as a kid
I played it in my Nintendo 64, this was like 20 years ago, I still have my copy of the game and the same Nintendo 64
The Banjo Kazooie PC recompiled port had a branch that oneup03 made and shared a few days ago. Here's a 100% longplay of it.
The settings for the SBS 3D were
Stereo Separation 65
Stereo Convergence 70
HUD Depth 60
Auto Convergence Off
If you play it yourself make sure you turn off MSAA. I didn't read the interaction of someone having the same issue when u/oneup03 made his post, so it took about 30 minutes of fiddling til I figured that out. It will be flat unless you turn off MSAA.
The 3D looks particularly good in this game when you go into first person view and look around, but it looks great overall just in general.
I wanted to make some small redesigns of the duo myself, so here they are :) (yes they are a couple in this au)