u/MarkhorsEchoGames

Unity Rigidbody player climbs up building corners when moving forward, how do I fix this?

Hi everyone,

I'm making a first-person horror game in Unity 6 and I'm having a strange collision issue with my player.

My player uses a Rigidbody, Capsule Collider, and Rigidbody.MovePosition() for movement. Whenever I press W and push the player against the corner where two building walls meet, the player starts sliding/climbing vertically up the corner, almost like Spider-Man. The player's Y position rises from around 2 to 3–4, and when I release W, the player falls back down.

This happens at pretty much every building corner. I want the player to collide with the walls normally instead of climbing them.

What could be causing this? Is it a Rigidbody collision-resolution issue, the Capsule Collider, or the building colliders? What's the recommended fix without completely rewriting my movement controller?

Thanks!

u/MarkhorsEchoGames — 13 days ago

Working on the doors for my Pakistani psychological horror game “CHOWKIDAR”

Here’s a small progress update from Chowkidar.
I’m currently working on the door interaction and this is how the opening/closing animation looks so far.
There’s no sound yet, so I’d really like some feedback on the movement itself.
Does the speed feel natural? Should the door open/close slower or faster? And what kind of sound would fit this interaction?
Still a work in progress, so any suggestions or criticism are welcome! 🙌

u/MarkhorsEchoGames — 2 months ago

I’m making a Pakistani psychological horror game completely by myself “CHOWKIDAR”

Hey everyone,

I’m an 18-year-old solo indie developer from Pakistan, and I’m currently working on a first-person psychological horror game called Chowkidar.
I started development on June 20, and the game is currently around 60–65% complete.
I’m making the entire game completely by myself in Unity no team, no other developers, just me.
Chowkidar is a short, story-driven psychological horror game inspired by the environment and atmosphere of Lyari, Karachi, although the location and story itself are fictional.
You play as a chowkidar who takes a night job at a primary school that is currently being repaired and converted into a girls’ school.
The character is in debt and desperately needs the money, so he can’t simply walk away from the job.
His task is simple:
Survive and complete your duties for 7 nights.
If he manages to complete all 7 nights, his job will become permanent.
But the school has a history that isn’t exactly normal.
I don’t want to reveal the important parts of the story because discovering what is happening is supposed to be part of the experience.
There isn’t a traditional monster that constantly chases you around. The horror is more focused on atmosphere, uncertainty, strange events and psychological tension.
The gameplay revolves around completing night duties and different tasks around the school and surrounding area.
The area has frequent load-shedding, so electricity can suddenly go out during the night. When that happens, you’ll have to leave the safety of the building and turn the generator back on.
And obviously… being outside alone at night isn’t exactly ideal.
There will also be clues and hints throughout the game that slowly help you understand what’s going on.
The current estimated playtime is around 30–45 minutes, with one main ending.
I’m currently aiming for a October 20, 2026 release.
This is still very much a work in progress, but I’m trying to make something that feels genuinely Pakistani rather than just taking a generic horror game and changing the location.
I’d really like to hear what you guys think.
Does the concept sound interesting? What would you expect from a Pakistani psychological horror game?
Any feedback or criticism is appreciated.

u/MarkhorsEchoGames — 2 months ago