u/Marlzweaver

Melee vs. ranged: Am I missing something?

Greetings! I'm the type of player who always gravitates toward optimized builds and the hardest content. I've been a 2H melee DPS player in pretty much every RPG or action game I've played, and after well over a thousand games over the years, it's just the playstyle that fits me best.

I'm still very new to this game (about 4–5 hours in), so I may be missing something obvious, but I have a question about melee vs. ranged.

I've been seeing clips of ranged builds clearing entire rooms from a distance in just a few seconds while enemies barely get a chance to interact with them. Meanwhile, melee characters seem to have less AoE, need to spend time dodging mechanics, and inevitably take more hits simply because they're in the thick of it.

Does melee eventually catch up in the endgame? For example, can a Breaker become competitive with those kinds of ranged clears through gear, builds, or scaling? Or does the endgame mostly revolve around ranged builds and screen-wide explosions?

I'd love to hear from more experienced players before I commit too heavily to a melee character.

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u/Marlzweaver — 17 hours ago