u/Mavalek

▲ 14 r/adnd

Update on AD&D desktop tool

This program is starting to take off. I have a lot of ideas for it, but am always happy to hear more. I am currently working on a tool that will allow players and DMs to connect at the table and track campaign notes, combat, and character updates right at the table. Also looking to allow the DM to push experience and treasure to the players (either individually or in a party treasure) and assign experience right to character sheets. Characters will be able to make notes private/public and attach them to the current calendar date. (also tracking things that will take time - Either research (so it notifies them in game when a date is reached) or possible holidays or events.

----Old Post----

So some of you might remember I was working on an AD&D 2e tool. I took a lot of time working on it, then the worst case scenario happened. My hard drive crashed. The directory with all my project files was never added to my backups. I lost everything.

So I cried a little, then got back to work. I started over from scratch and tried to rebuild. I am not quite where I was, but this one seems to be running smoother and looks a little prettier.

So I have 2 versions again.. These are at a beta testing stage. The DM tool is: https://drive.google.com/file/d/110jxABfCLIiw21hnSTbLgG6HiyVeh0sb/view?usp=sharing

The player only tool is: https://drive.google.com/file/d/1v5uCq4QxWFYXC4IiG2L-akgzCeBQE2fr/view?usp=sharing

Please test if you can and let me know how it works.

Things not in this version yet:

-XPX file imports from Core Rules

-Most DM tools are just templates for something better.. The DM Edit section is where everything is been happening in that section. -The Campaign Manager is just a shell of what I want it to be.

-Specialty Classes or Races

Things to test:

Player creation. Make sure calculations are working and characters are rolling up correctly.

Offer me suggestions of what to add to this. I spent hours putting all the spells together.. And I mean hours... There are probably some issues here and there, let me know if you find any.

reddit.com
u/Mavalek — 1 day ago
▲ 32 r/adnd

AD&D 2nd Edition Core Rules and Skills and Powers Program

So some of you might remember I was working on an AD&D 2e tool. I took a lot of time working on it, then the worst case scenario happened. My hard drive crashed. The directory with all my project files was never added to my backups. I lost everything.

So I cried a little, then got back to work. I started over from scratch and tried to rebuild. I am not quite where I was, but this one seems to be running smoother and looks a little prettier.

So I have 2 versions again.. These are at a beta testing stage. The DM tool is: https://drive.google.com/file/d/1LMrk5-zWcWzAexmQ3uZbeERkv3j-KvZd/view?usp=sharing

The player only tool is: https://drive.google.com/file/d/1K_SO4AF7QvnIbO_aQSpjmS-4mvOgtlq_/view?usp=sharing

Please test if you can and let me know how it works.

Things not in this version yet:

-XPX file imports from Core Rules

-Most DM tools are just templates for something better.. The DM Edit section is where everything is been happening in that section. -The Campaign Manager is just a shell of what I want it to be.

-Specialty Classes or Races

Things to test:

Player creation. Make sure calculations are working and characters are rolling up correctly.

Offer me suggestions of what to add to this. I spent hours putting all the spells together.. And I mean hours... There are probably some issues here and there, let me know if you find any.

Screenshots:

https://preview.redd.it/ru2f1cg93i0h1.png?width=682&format=png&auto=webp&s=532cdce1c472db42e24a29102c32d5d259574ff9

https://preview.redd.it/48uk3rua3i0h1.png?width=963&format=png&auto=webp&s=e67b1f2d6f74d63543491181dbd4f2633f3c7469

https://preview.redd.it/20anumcc3i0h1.png?width=949&format=png&auto=webp&s=e0bec3d5e9fea3104e78040e6cd1eef35da2a589

reddit.com
u/Mavalek — 11 days ago
▲ 19 r/adnd

Hi everyone,

I’ve been developing a software toolset built specifically for AD&D 2nd Edition, with support for both Core rules and Player’s Option (Skills & Powers)—and I’m at the point where I’d really like to get it into people’s hands for testing and feedback.

This is a combined Player + Dungeon Master toolset designed to streamline the more time-consuming parts of 2e without changing how the game actually plays.

It’s meant to:

  • Reduce bookkeeping
  • Speed up character creation
  • Help manage combat and sessions
  • Stay faithful to the rules

The Dungeon Master Tools (I have named the Dungeon Master Cortex) is a set of tools to help manage the game. It comes with the character generator, but also includes a set of tools that is designed to help make combat flow better, track campaign events, build customer calendars, and control monster and party management.

______________

Character Builder (Core + Player’s Option)

  • Full character creation workflow
  • Character Point (CP) allocation system
  • Automatic derived stats (no more manual recalculating)
  • Support for:
    • Races and racial abilities
    • Classes and class features
    • NWPs / Traits (including CP-based systems)
  • Designed specifically to handle the complexity of Player’s Option

Combat Tracker (DM Tool)

  • Initiative tracking
  • Turn/round management
  • Track multiple NPCs and monsters
  • Built to keep combat moving instead of slowing it down

Event / Session Tracking

  • Session notes tied to timelines
  • Track major events and developments
  • Designed for long-running campaigns

I love AD&D 2e, but:

  • Player’s Option can get very math-heavy
  • Character creation can bog things down
  • Combat tracking gets messy fast in larger encounters
  • Core Rules 2.0 and 1.0 have become really clunky in newer versions of windows.

I wanted something that:

  • Handles the crunch
  • Keeps the feel of 2e intact
  • Helps both players and DMs at the table
  • Speed up combat

What I’m Looking For

I’m looking for people willing to:

  • Try it out
  • Push it hard (edge cases welcome)
  • Tell me what works and what doesn’t

I’m especially interested in feedback on:

  • Rules accuracy (very important)
  • Player’s Option implementation
  • Ease of use during actual play

Current State

  • Still in active development
  • Some rough edges expected
  • Not every edge case is implemented yet

You can contact me: kelavam@gmail.com for a demo copy of the software. Request Player version or DM version.

reddit.com
u/Mavalek — 26 days ago