r/adnd

▲ 22 r/adnd+1 crossposts

1E Hex Crawl Suggested Travel Rules

Hello everyone. I would like your advice on how I should handle hex crawl travel for my solo game using the primarily 1E rules but dipping into 2E if necessary. I plan to run a solo hexploration adventure using a generator and I have my party rolled up and ready to go. However, I want to put rules around how many hexes my party can travel in a day by foot, assuming each hex is 5 miles across, and take into account terrain difficulty that might reduce my movement speed. I also want to make rations important and have rules around required consumption and allow for the possibility of foraging or hunting while traveling as a way to preserve the precious iron rations as I will be exploring unknown lands and can't predict when / if I will encounter a village, town or inn to resupply from.

I've done some Internet research and came up with the following guidelines which seems to make sense to me but they also don't seem to follow the 1E Wilderness Survival Guide which reads much more vague. I'm ok not following 1E exactly if it means having a more structured homebrew system that feels like my party has to actually worry about surviving out in the wilds and not just hand wave it. I probably won't incorporate rules around proper clothing based on climate / biome as this seems unnecessarily complicated.

Here are my notes that I found:

One hex = 5 miles (flat-to-flat).

Daily movement = movement rate ÷ 3 miles per day (1e DMG rule of thumb).

[Movement Rate] [Miles per Day] [Hexes per Day]

[6"] [12 miles] [2 hexes]

[9"] [18 miles] [3-4 hexes]

[12"] [24 miles] [4-5 hexes]

[18"] [36 miles] [4-5 hexes]

[24"] [48 miles] [9-10 hexes]

Terrain Modifiers (Apply to Miles/Day)

[Clear / Grassland] [x1.0] [24 miles - 4-5 hexes]

[Forest] [x0.5] [12 miles - 2 hexes]

[Hills] [x0.75] [18 miles - 3 hexes]

[Mountains] [x0.5] [12 miles - 2 hexes]

[Swamp] [x0.5] [12 miles - 2 hexes]

[Desert (hot)] [x0.75] [18 miles - 3 hexes]

[Jungle] [x0.5] [12 miles - 2 hexes]

[Road / Trail] [x1.33] [32 miles - 6 hexes]

Time to Cross One Hex (5 miles)

[Movement Rate] [Hours per Hex]

[6"] [~4 hours]

[9"] [~3 hours]

[12"] [~2 hours]

[18"] [~1.5 hours]

[24"] [~1 hour]

These assume clear terrain; apply terrain multipliers to adjust.

Navigation & Getting Lost (1e DMG)

[Terrain] [Chance to Get Lost]

[Clear] [10%]

[Forest] [50%]

[Hills] [30%]

[Mountains] [50%]

[Swamp] [50%]

[Desert] [30%]

[Jungle] [50%]

If lost, the party drifts 1d6 × 10° off intended direction until corrected.

Ration Consumption

One character consumes one “ration” per day

*A ration = 1 day’s worth of food.

If a character does not eat for a day → penalties begin

After 1 day without food:

*Character becomes fatigued (DM adjudication: –1 to attack rolls, ability checks, and movement penalties are common).

After 2–3 days:

*Strength and Constitution checks begin to fail

*Movement rate drops

*Spellcasters may be unable to regain spells

*Morale penalties for henchmen and hirelings

After several days:

*Characters become weak, unable to march, and eventually incapacitated

*Death by starvation is possible after ~10 days (1e DMG guidance)

Do these rules seem reasonable? What about water consumption? Is water something you hand wave assuming ration consumption happens or do you actually track that for your party? Is there more accurate or specific rules I should be following in a specific reference book?

What is everyone's favorite way to handle what I'm trying to do?

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u/Malyxtryx — 16 hours ago
▲ 8 r/adnd

Saving throw Q

Which saving throw category would you consider a *non-magical* electrical trap?

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u/Lerxt07 — 1 day ago
▲ 84 r/adnd

RPG Overview 312 AD&D 2nd Edition: The Complete Priest’s Handbook

I take a look at The Complete Priest's Handbook for AD&D 2nd Edition (the best of edition of Dungeons and Dragon btw) in my newest video for RPG Overviews on YouTube!

youtu.be
u/RPGOverviews — 1 day ago
▲ 360 r/adnd

S2 White Plume Mountain terrain build

My group recently escaped to a mountain cabin just outside Mt. Rainier for a weekend game retreat. I offered to build the terrain, and this was the module the DM chose. Using some of Wyloch’s ideas, and my own tricks, I built it over the course of about 8 months. It’s mostly cardboard and toilet paper, with some styrofoam and plexiglass where needed. Had fun building it and the players really enjoyed it too. I’m not sure I’ll build much with this technique in the future. It’s light, and cheap, but tends to warp and is fragile to some degree.

u/Robster3000 — 2 days ago
▲ 45 r/adnd

What are these worth?

Paid right around $100/box a little bit ago. Just curious if i overpaid or if theres a market for em?

u/Born-Consequence-853 — 2 days ago
▲ 4 r/adnd

How Many Experience Points to Award for Expedition to Barrier Peaks (1st edition)

Barrier Peaks contains very little in the way gold-piece-value treasure; a great deal of the "treasure" comes in the form of advanced technology that the PCs can exploit. But considering that something like 80% of experience on average comes from the gold-piece-value of treasure (if you're running experience by the book, and I do), this means that Barrier Peaks yields very little experience, especially considering the levels of the characters that will be undertaking the adventure. What do you think would be an appropriate amount of experience to award for completing it? I'm leaning toward "enough for a 10th level fighter to make 11th level" or something like that, but I'd like other input.

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u/hornybutired — 2 days ago
▲ 21 r/adnd+1 crossposts

What to focus on in adventures

Hi,

I was inspired to write this after reading this blog and the subsequent recommended adventures.

The blog in question looks through Dungeon magazine and rates adventures he enjoys from them its fantastic!

I want to discuss how this is going to change how I read adventures moving forward.

The revelation : I don't know what a good adventure is from reading it.

The problem is I never expect to run an adventure as is and that I will have to kind of homebrew some part of everything I read. I am also relatively new to the hobby.

I skimmed through two of the adventures recommended, not noting anything that excited me, before I realized what I should be reading for.

I specifically went and read "A Rose for Talakara, Wolfgang Baur/Steven Kurtz" because the author of the blog states it was a masterpiece. And it started the same for me, until.

The Juice: The interpersonal relationships to each other in the context of the adventure is what I should look for.

I realized what I was glossing over was the text before the monster stats, and this in my opinion, is the most important area's of these adventures. It's a mixed bag of the NPC's desires, limitations, tactics that makes these npc's as the blog describes as "factions".

This meant I had to change my understanding of factions and what I focused on in adventure readings.

Once I did, it clicked. I saw how after reading several of these paragraphs creates an interlocking web that the players can tug on, destroy, and just manipulate.

I won't argue that the information is presented in the best way for the DM to recognize it but I can understand how useful and inspired the writing an adventure design of it is.

Thanks! I hope this can help others who might not get it initially like me.

u/Hav3n24 — 2 days ago
▲ 360 r/adnd+8 crossposts

[my art] Oldie but goodie?

This was done in 2o2o for @necroticgnome for OSE. Such a fun scene of gnomes fighting goblins in a cave. Strange how many projects I’ve worked on over the years somehow get lost in my mind until I go looking thru old piles of works. Do you see your own works sometimes and have to look twice to see if you actually drew it? Do you look at them and see how far ahead you were than you are now? Join the club! That’s art!

u/Del_Teigeler_Art — 4 days ago
▲ 36 r/adnd

If you were to choose one AD&D 2e campaign / adventure to show noobies how great the game is - what would you choose?

The title says it all. Which scenario/campaign would you choose to show how great the game / that era of gaming was?

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u/Final-Isopod — 4 days ago
▲ 16 r/adnd

For those buying & collecting AD&D 1E & 2E books

I am restoring some torn-up AD&D 1E books. What is the consensus on whether a 1980s book with some restoration (cleaned ink marks, restored spines and corners, replaced worn edges, replaced torn or damaged pages, even newly recovered with the original reprinted covers) would be positively or negatively viewed?

Curious if there is any demand for this.

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u/Objective_Anteater84 — 3 days ago
▲ 23 r/adnd

The Lost Caverns of Tsojcanth: Greater Caverns [Collab with Michael Ghelfi Studios]

u/Canvas_Quest — 3 days ago
▲ 174 r/adnd

Has anyone played this? I've never heard of it

Just curious what people thought of it if they have run through it

u/jasonite — 4 days ago
▲ 4 r/adnd

I6 or House of Strahd?

I am getting back into collecting A D&D specifically, are the ravenloft stuff I had as a teenager. I never own house of strahd but I did own I6. Which of these two is better? Because as I understand it house is a remake

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u/EuroCultAV — 3 days ago
▲ 3 r/adnd

Weapons on a farm?

Hello!

What sort of weapons are usually found on a farm? I know that retired adventurous sorts could theoretically have any kind of arms (e.g., ye olde trust sworde passed onto the next generation), but I was thinking in general terms. Of course, many farming implements can be used in a pinch as a means of defense, but I had specific-purpose items in mind.

I have the 2nd ed PHB and DMG. I can get other products to fill gaps if needed.

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u/ApprehensiveType2680 — 5 days ago
▲ 154 r/adnd

Finished the second batch! The best 2e Dungeon adventures, issues 39-59

For those not aware, I've been going through each adventure Dungeon produced in the 2e era, issues 18-81, and reviewing them. I most recently talked about it in this thread.

I go over my process more on my blog site, but I rated them on a scale from 0-4 on situation clarity, decision density, table usability, distinctiveness, and DM patch burden, and the final score is an average.

I've just finished my second batch, and it's available for you to read on my blog right here.

Again, it was a massive amount of work, taking longer than I thought, but I did my best and I think it turned out well. I'll get to working on the third and final batch once I've taken a little breather.

u/jasonite — 5 days ago
▲ 368 r/adnd+4 crossposts

[my art] Cannibaal Press art

Here are a bunch I did for s Leonard Lakofka penned adventure published by Cannibaal publishing. Some I have shared, others I have not!! You can search for Cannibaal Publishing and look at their wares! Good stuff.

u/Del_Teigeler_Art — 7 days ago
▲ 13 r/adnd

2e Bard Q

Do their abilities to counter song, inspire, etc., improve with level progression?

I’m not clear on that. I can easily see how the thief abilities like climbing walls and picking pockets improve with level, but not their bard abilities.

ty

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u/Lerxt07 — 6 days ago
▲ 11 r/adnd

Your Favourite Optional Rules and Rules Alternatives

The AD&D 2 has tons of official but optional (e. g. proficiencies) or alternative variants of the same rules (e. g. initiative), especially if you use Player's Options. That is good for the adaptation for the individual needs, but I feel a bit overwhelmed with the choices sometimes, so I would want to study the experiences of other DMs. Which optional rules and alternative variants of rules (including PO if you use them) do you use and why?

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u/RailroadHub9221 — 6 days ago