I’ve been researching sci-fi ttrpgs. Any reason why no one seems to be playing Impulse Drive? Have other PbtA games replaced it?
▲ 35 r/PBtA

I’ve been researching sci-fi ttrpgs. Any reason why no one seems to be playing Impulse Drive? Have other PbtA games replaced it?

Maybe it’s just because I’m new to anything outside of DnD, but this game seems pretty great. Who has tried it? If so, have you moved on to newer scifi systems that scratched your itch better than this?

I’m trying to bring a new system into my group that helps teach them how to roleplay better. It’s hard to tell if my curiosity with Impulse Drive is more about this system’s unique strengths, or if it’s more about how learning the PbtA engine is blowing my mind.

u/MaximumCashew0 — 1 day ago

What are your go-to space/physics understandings that help you run a Sci-Fi campaign?

I was listening to an actual play to help learn and prepare to GM a game, and the GM brought up how a gun that uses combustion ammunition wouldn’t work in the vacuum of space. It made me realize that I don’t know a lot about how anything would work in space 😅.

What scenarios, science, or general situations do you or your players typically run into while playing mothership that pull on your knowledge of space or sci-fi technology? I’d love to start brushing up on my knowledge. I’m about to run a Mothership campaign, and I’d hate to say something works one way, only for a player to gently tell me that actually no, it doesn’t.

I don’t need to become an expert overnight. I’d just love some basic starting points and recurring situations to help me cover my bases.

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u/MaximumCashew0 — 6 days ago
▲ 7 r/rpg

Help me develop some rules of thumb for how space (or being in a spaceship) works? I’m new to sci-fi and don’t want to ruin the immersion.

I was listening to an actual play to help learn and prepare to GM a game, and the GM brought up how a gun that uses combustion ammunition wouldn’t work in the vacuum of space. It made me realize that I don’t know a lot about how anything would work in space 😅.

What scenarios, science, or general situations do you or your players typically run into while playing a sci-fi TTRPG that pull on your knowledge of space, science, or physics? I’d love to start brushing up on my knowledge, and I’d hate to say something works one way, only for a player to gently tell me that actually no, it doesn’t.

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u/MaximumCashew0 — 6 days ago

New to Mothership: What space science/physics do you typically run into while playing?

I was listening to an actual play to help learn and prepare to GM a game, and the GM brought up how a gun that uses combustion ammunition wouldn’t work in the vacuum of space. It made me realize that I don’t know a lot about how anything would work in space 😅.

What scenarios, science, or general situations do you or your players typically run into while playing mothership that pull on your knowledge of space or sci-fi technology? I’d love to start brushing up on my knowledge. I’d hate to say something works one way, only for a player to gently tell me that actually no, it doesn’t.

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u/MaximumCashew0 — 6 days ago
▲ 4 r/rpg

Help me choose an RPG System/Engine for Zoom/Online play? We want to transition to more drama, character growth, and adventure beyond "Go here, kill thing, loot, get xp."

Hi! I'm a player/DM who is desperate to expand my online playgroup's horizons. We always love the idea of DnD, but rarely has it worked out for more than a few sessions.

I believe this is because we're not experienced enough to use a system like DnD for a narrative, cinematic, or emotive storytelling. DnD CAN absolutely be used like that, but our group just doesn't see the thread yet. They are too focused on the meta. DnD came from wargaming, after all.

We don't want a gridded map system. We don't want a "game" simulation. We want a storytelling format that uses game mechanics to set up guardrails, stakes, and opportunities for inventive interactions.

Our ideal system would, through its mechanics, help us run it like a TV show: strong plots, character arcs, etc. But we also need more than "No real rules, just make it up together!" systems I've seen out there. I'd like a system with mechanics that enhance narrative, not just provide an excuse to storytell. Lite-to-medium crunch?

We want to get lost in our characters. We want to feel like we're stepping into a living world full of dramatic potential. I also have to note that I think classes with unique or distinct abilities would be a good carrot-on-stick for this group to become more expressive.

In my research, Mothership stands out as great for a one-shot or miniseries to shake them out of what they're used to. Dramatic, pulpy, mechanically interesting. What else, perhaps for a more long-form story?

Numenera?

Stonetop?

Corilois?

Genesys?

Wildsea?

Something else?

Right now, I'm trying to zero-in on a system or engine that will better align with what we're trying to do: a storytelling adventure with dangerous combat, high stakes, and an emphasis on drama.

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u/MaximumCashew0 — 14 days ago