Chaton Build Guide (Skill & Ulti DPS)

Chaton Build Guide (Skill & Ulti DPS)

Nya-hahaha! Chaton is here, and she’s cute and chuuni af!

https://i.redd.it/9lyefwisx6bh1.gif

She’s the second limited Ignis vanguard in the game, which marks the first element to have two limited vanguards. Let’s take a look at her builds and teams, and of course… how she compares to Fuyuka!

Video Version

Complete Chaton Guide (10:42)

Build Intro

Similar to Sparkla, Chaton has two different ways to use her skill based on holding or tapping her skill, each corresponding to one of her two builds.

Input Build Notes
Tap Dark Ray Deals damage in a line that inflicts a DOT
Hold Bouncing Bomb Throws bombs that bounce from target to target, dealing AOE damage. When only one target exists, the bomb does NOT do additional bounces.

Because the Bouncing Bomb can't reach its full potential in single target scenarios, we'll focus instead on the Dark Ray build in this guide.

A more interesting part of Chaton’s kit is her ultimate. This changes her basic attack into a rapid pewpew for a long duration, dealing ultimate damage instead of auto attack damage (the damage still scales with your Auto Attack level). It also generates so much energy, that you’ll be able to use her ultimate off cooldown without any charge efficiency. This makes an ultimate-focused build viable for her - so, let’s take a look at her team and build options!

Support Comparisons

Note that these team comparisons are for F2P investment levels in a neutral environment; in the current boss blitz, skill damage is buffed by 80%, and the skill build also scales harder with limited discs, which we’ll cover later.

https://preview.redd.it/818n503yz6bh1.png?width=934&format=png&auto=webp&s=d228e5d53c6310e3fb91d99163a55b4541194480

The go-to premium team uses Snowish Laru, as well as Flora as supports. Chixia is a suitable substitute for Snowish Laru, though her buffing capabilities aren’t quite as good, even when maxed out. If you don’t have her, you can use Kasimira or Tilia instead. Anyways, let’s look at the potentials for both her ultimate and skill build!

Team Potentials: Skill Build

We’ll start out with the skill build. Below are preset variations:

Build Code
Skill Build (Snowish Laru) AAAAcgAAAJ4AAAB+MAYI7ALCABgMBsw2GAGA
Skill Build (Chixia) AAAAcgAAAI0AAAB+MAYI7ALMMABsAMw2GAGA
Skill Build (Tilia) AAAAcgAAAGsAAAB+MAYI7AJgBhhgAsw2GAGA
Skill Build (Kasimira) AAAAcgAAAGwAAAB+MAYI7ALBgQANgMwyGAGA

https://preview.redd.it/j3e1xau527bh1.png?width=1920&format=png&auto=webp&s=85d94a0beb00a457d46c5e212a6302ffbd016ebd

Notes

Snowish Laru won’t be doing too much damage in this team, so we focus on the supportive parts of her kit. On Flora, it’s tempting to run the Mindflare build for more crit rate, but it’s better to stick to the Soulflare butterfly cores - Ember of Tomorrow and Ember Rekindled - as this allows us to take Foreshadowing Verification with maximum uptime for a huge crit damage buff. Lethal Inferno is also a strong pickup, though you’ll need Charge Efficiency (minimum 25%) to make it line up properly.

No Snowish Laru? No problem!

Let’s look at alternatives for Snowish Laru before we move on. These options include Chixia, Tilia, or Kasimira.

https://preview.redd.it/0tmlmv3i27bh1.png?width=1920&format=png&auto=webp&s=42cf7aa3f1c61caf193249fbe51e0e4e303940c6

Team Potentials: Ultimate Build

Build Code
Ultimate Build (Snowish Laru) AAAAcgAAAJ4AAAB+MAEA7bbCABgMBsw2GAGA
Ultimate Build (Chixia) AAAAcgAAAI0AAAB+MAEA7bbMMAAsAMwSGAGA
Ultimate Build (Tilia) AAAAcgAAAGsAAAB+MAEA7bZgBhhgAswyGAGA
Ultimate Build (Kasimira) AAAAcgAAAGwAAAB+MAEA7bbBgQANgMwyGAGA

What about the ultimate build? The rest of the team’s potential priorities actually don’t change at all, so let’s focus on Chaton herself.

https://preview.redd.it/1c386bqk27bh1.png?width=1920&format=png&auto=webp&s=02c703c3776d924c3ef1af5d54c16e4b1e95a0db

This build is really more of a hybrid build than a pure ultimate build, so Mark of Darkness is still very powerful. Doom’s Echo, Curse Fall, and Penetrating Bullet are all core to her ultimate’s burst, and none of them should be skipped. One point in Dominant Firepower is mandatory, while one point in Lucky Bullet is optional, and can yield a small damage increase outside of burst windows.

Gameplay Optimization

While Chaton’s skill build is very straightforward at a glance, there’s a little bit of optimization that can buff your damage by a lot. Chaton’s skill inflicts a 14 second DOT, which, alongside the “Mark of Darkness” potential, snapshots your active buffs (but not debuffs).

The damage of a DOT tick (179%) combined with a Mark of Darkness proc (365%) actually comes fairly close to the base skill damage (624%) - as such, you’ll want to coordinate your team’s buffs, the strongest of which being Snowish Laru’s Toy Army, which ramps up to a massive 350% ATK 10s after casting her ult. Due to the delay on Toy Army stacking, you’ll want to snapshot at 7-8 stacks, as after 8, Celebration Resumed will drop off.

Timeline

A visual timeline of the relevant buffs during an ultimate window.

Buff timing is even more important in her ultimate build, so let’s talk about that! Her ultimate grants 15 seconds of Cat’s Eye Mark, which starts the second you start your ultimate, and 20 seconds of pewpew time after. This basically means the first 10s after you ult will be heavily empowered by Curse Fall, which grants a huge amount of on-hit damage, and this is the window that we want to buff.

Use Flora’s ultimate 2 seconds before Chaton’s, so that it can ramp up in time. 2 seconds after starting Chaton’s ultimate, use that of Snowish Laru. Before Chaton’s ultimate animation is finished, use Flora’s skill, then use Chaton’s skill. When Toy Army reaches 8 stacks, use Chaton’s skill again to snapshot the maximum buffs.

Talent Calculations

https://preview.redd.it/8nn2sy8l37bh1.png?width=911&format=png&auto=webp&s=46a3a7ece19279c5943274fe63c110c6aefc4dea

Chaton’s talents all give fairly generic and consistent value, with her 5th talent, and potentially 1st talent, having slightly more value. Since her first talent gives crit damage, it will scale with your crit rate emblems, which this calculation was done without any of.

Best Emblems: Skill Build

https://preview.redd.it/4nx35edv37bh1.png?width=1498&format=png&auto=webp&s=1b870190837091e13faebfe9724009796ef5f522

Speaking of emblems though… let’s look at her emblem options, starting with the skill build! On the 70 emblem, both PEN and Crit Rate have a very high value - note that crit has some additional value that’s hard to quantify as it’ll make your skill resets more consistent. Skill Crit Rate is actually a strong generic line to get as well, holding more value than element damage or other options. On the 80 emblem, skill +3 is strong, in between Crit Rate and your second PEN line. Lastly, on the 90 emblem, levels in Mark of Darkness are very strong, while the other options, namely Lucky Bullet and Foe Annihilation, are slightly weaker than Skill Crit Rate.

Best Emblems: Ultimate Build

https://preview.redd.it/oe8er4k047bh1.png?width=1518&format=png&auto=webp&s=558071801920115678b0064a8b2d94a3b893f002

For the ulti build, much of the priorities are fairly similar - remember that this build still does do a decent amount of skill damage. Both Auto and Ultimate +3 are not that strong, as most of the damage from the burst is from the potentials instead of the raw damage ratios. +3s in Curse Fall, Penetrating Bullet, and Foe Annihilation are all above average value lines, but not really enough to be considered “chase” lines.

Disc Calculations: Skill Build

Let’s take a look at discs! Note that the below calculations use Harmony Level 1 to evaluate the strength of the associated skills.

https://preview.redd.it/0l7uqiga47bh1.png?width=1164&format=png&auto=webp&s=7658c831c13eb0b2c136aa6d597c6705720eff67

On the skill build, the sigs of both Snowish Laru (Snowy Night Surprise) and Chaton (The Cat's Treasure) herself are very powerful. Fuyuka’s signature (Fireworks) boosts auto attack damage, and isn’t that great in comparison. The event discs are weaker than both the Finale (Voyage Blueprint) and Cataclysm (One Shot, One Down) discs at an equal investment. Sunlit Blossom is solid in the support slot.

Disc Calculations: Ultimate Build

https://preview.redd.it/yjnbxrjf47bh1.png?width=1163&format=png&auto=webp&s=7d0c1b265347f4652e1ac80ef1ce0528985edc6b

For the ultimate build, the gains from the Laru and Chaton sigs are dampened but still very strong; Voyage Blueprint gains some additional value, while also holding its own as a support slot disc as ultimate damage isn’t that diluted for Chaton, compared to Fuyuka anyways.

Comparison to Fuyuka...

Speaking of comparing to Fuyuka… how do they compare? Fuyuka’s strongest build is her ultimate build, and at lower investments, so is Chaton’s. Unlike Fuyuka, Chaton can ult off cooldown without the need for any charge efficiency emblems, allowing her to have a consistent performance regardless of emblem investment - but on the topic of consistency, due to her large amount of hits, that means she’ll deliver constant damage, versus Fuyuka, who packs a majority of her damage into the first few punches of her ultimate, and can hit some godly highrolls and some depressing lowrolls. In terms of average damage, though, they actually come quite close to each other.

That’s it for this Chaton guide! All the information covered in this guide can be found on the Chaton page in the DPS calculator, which also now has a new page with all the build codes I’ve covered in my guides!

https://preview.redd.it/oa7b5q1y47bh1.png?width=796&format=png&auto=webp&s=3b8b9a36505aefab6354caebba93e0899e332b1b

Anyways, I’ll see you guys next time, bye bye~

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u/Maygii — 1 day ago
▲ 434 r/ironscape

Just teleported away from an Imbued Heart in the Wilderness...

Today, I just had the most heart-wrenching OSRS experience that I've experienced across all my time playing. I was doing some Wilderness slayer, barraging Abyssal Demons, and was in the process of fighting a superior when a PKer logged in. I knew superiors despawn when out of combat for a bit, so I wanted to finish it off before the PKer got line-of-sight on me. As I landed the final XP drop, on the same tick the teleblock went off, I clicked the seed pod. But then...

https://preview.redd.it/a7hbe3aum38h1.png?width=1321&format=png&auto=webp&s=b2d741dbb85ce5bd4dcc86d59397e4ca44af3554

I teleported before the loot dropped, and this is what I saw at the other end...

I was in so much disbelief, I legit screamed. One of the alts I had dancing is in the GIM group, while the other one is my main. I hoped for a second I could maybe sneak away on the other Ironman, but the PKer killed that account, leaving my main, who by the way is always dressed up to look like a snack:

https://preview.redd.it/h5pfmsk6n38h1.png?width=870&format=png&auto=webp&s=94ac8249c463c6205243a9d3c8242767b891dd49

I rushed to teleport back with a Wilderness Crabs Teleport, which causes my cannon to keep firing. I saw the PKer run back towards the entrance and was almost sure he would be camping me...

...but, he didn't. He actually even got to see me running back to a tick before he had already clicked to hop worlds. And so, I managed to make it back and pick up the heart drop, which I was planning on picking up on my main in the worst case scenario.

https://preview.redd.it/hmtuzlijn38h1.png?width=1913&format=png&auto=webp&s=0084af383a8fe0e31b1daf244d43ac1ce50d95b2

My hands were shaking so much after this and I still can't believe this happened.

Why would you ever teleport away after killing a Superior? What were you risking?

I was coming off a fairly fresh bank and wasn't risking anything more than runes (600 casts of barrage, enough for one full task). I'm just used to teleporting out of principle. I've teleported as a superior spawned in the past, and it actually was still there when I came back despite the wiki saying it despawns "after around 30 seconds of not being in combat". Perhaps the cannon shooting refreshes that timer?

tldr: i got the heart on my iron

anyways, incoming numbers and stuff to reflect on my wilderness slayer + broader progression journey for anyone interested

Metric Value Notes
Total Slayer XP 18.9M
Wilderness Task Streak 953 "Why are you streaking and not turael skipping?" scroll down I wrote a thing about it :3
Larran's keys collected 1238 1249 keys were dropped in total, meaning that I got PKed for 11 of them
Normal Task Streak 225 Mostly Duradel/Kuradal
Total Superiors 405 Varying flavors, main ones are documented below
Smoke Devils 1914 (12 Superior) Best non-wild task but god dang is it tedious
Araxytes 5694 (38 Superior) did half of these without antivenom and spamming cure me instead, i hated it
Dark Beasts 1149 (5 Superior) I extend these because it's AFK :3
Abyssal demons 19456 (129 Superior) Extended, always slaughter
(Greater) Nechyreal 3582 (20 Superior) Technically a great task but I actually skip these most of the time because they're not very AFK to do
Dust Devils 16615 (119 Superior) Extended, sometimes slaughter
Jelly 7443 (43 Superior) Sometimes slaughter

"Why are you not Turael skipping?"

OSRS is not my "main game" (despite sinking over 3K hours into this new Ironman over this last year lol), so especially for a skill like Slayer, I opt to only do tasks that are sufficiently "AFK". This way, I can focus on my other work and content! There is nothing AFK about Turael skipping. Screw Turael. I will AFK my magic axes, get work done, and be happy! When I have active time to play the game, I enjoy sending endgame content in scuffed setups for fun!

"Why Wilderness Slayer?"

I've been hunting Revenant tasks as I'm missing Thammaron's Scepter still, and I would really like to have the Accursed Scepter because I think it'd be really nice to have.

https://preview.redd.it/gizbdh52u38h1.png?width=372&format=png&auto=webp&s=55d8351b81fed80c278aea6a62daed4762540a0c

I always like the mage archetype in games so I'd like to have all the cool accessories, even if some of them are more niche! It's also totally +0.5 DPS on P3 Warden for Ayak. That's solid !!

"But how is wildy slayer AFK"

It's actually a lot more AFK than you'd imagine, especially because you can cannon barrage tasks such as Dust Devils/Abyssal Demons, you can just sit there with auto retaliate fairly comfortably; with Abyssals you hardly even need alts to dance, though I only started using 2 alts to dance in the past like 1M slayer XP haha

"So how many times have you died?"

Across the 1,249 Larran's keys I've received, I've only lost 11 of them to PKers. A pretty good retention rate if you ask me! After getting my second Avarice at roughly 6K revenants, I've been risking it (skulled with Craws + Avarice) and I have yet to lose a single one of those either~

Anyway, that's enough story time for now. I've actually been working on a little mini-series to cover my Ironman's (mostly solo GIM) progression journey over this last year, because I thought it could potentially be some decent content (I've never made any OSRS content before, I've only just played for fun)~ it's going to be a 3-part video that covers my main 3 grinds so far:

  1. Wilderness rush, getting Voidwaker at <90 combat
  2. Trying Phosani's, realizing 13 minute kills aren't it, then doing Doom (and plenty of AFK Slayer to the side)
  3. Going all-in on Phosanis and raiding, despite still being fairly scuffed

So, please do consider stay tuned if that sounds interesting !

Thanks for reading, wishing the best RNG for you all <3

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u/Maygii — 17 days ago
▲ 610 r/Endfield

Mi Fu Physical / Hybrid Team Guide (Calculations &amp; Math!)

I'd been avoiding physical teams just because the operators just didn't click with me, but with Mi Fu, I finally bit the bullet! I've been having a lot of fun with her and just finished putting together a guide~ so, I hope this helps others prepare their physical teams before Contingency Contract hits !!

Video Version

Battle-Forged Fury: A Comprehensive Mi Fu Guide (14:59)

Basics

Mi Fu is a physical crush DPS, meaning that she consumes vulnerability stacks to do big damage. However, unlike other crush DPS, she kind of double-dips on it: that is, after crushing, she gains an additional skillcast that essentially works as a second crush. Let’s quickly go over the basics.

Basic Attack Cancels

Mi Fu’s basic attack chain has two animation cancels - one after the final strike, and one after the second swing on the third basic attack. Taking advantage of both of these is good practice to maximize stagger and SP gain.

1/2 speed - dodge after the second swing of the third sequence. Could be faster in this example too, but you get the point!

Skill Details

Her skill is a 3-part skill; details for each part can be found below:

Sequence What it does Notes
1 Gap closer Not really used outside of pulling trash mobs
2 Crush Both combo & ultimate start her at this sequence. Grants access to sequence 3 if crushing 3+ stacks.
3 Does the same damage as a 3-stack Crush (when maxed out) - counts as Crush damage Does not benefit from any skill multipliers / link

The important thing to note from this table is how she gets shortcutted to sequence 2 when using her combo or ultimate. Her combo is activated by applying 3 or more vulnerability stacks on an enemy, and her ultimate applies a single vuln stack while also giving her the same shortcut to her 2nd skill that her combo gives. While it’s not a super mandatory part of her rotation, this allows for burstier setups where you use Mi Fu’s skill cycle two times in a short window.

Team Options

So, Mi Fu is great at consuming vulnerability stacks - so, what are some operators she can work with?

Operator Why they synergize Notes
Chen Free vuln + can stack vuln herself Need I say more? She also does great damage.
Pogranichnik Free SP, can amp physical damage with breach Amazing support for both SP and damage - has access to powerful buffing weapons (e.g. Thermite) as well
Lifeng Additional Phys Susceptibility and 2 vuln stacks from ult 2 vulns on ultimate can speed up the rotation considerably
Ardelia Phys susceptibility, heals Powerful, long-lasting debuff, at the cost of a slower rotation
Ember Free vuln stack and heals... if you get hit 0 SP vuln stack is great, but yes, you do need to get hit...

But wait, there's also another Operator that provides a ton of vulnerability - Rossi. In one combo and skill, she can provide 3 stacks by herself, but she requires somebody to set up an Arts Infliction, and ideally a Vuln stack as well. While she can self-stack this vuln, it’s not efficient at all.

So, we’ll break down 3 different teams & rotations - one with the physical team with either Lifeng or Ardelia as a flex slot, and then a Rossi hybrid team.

Calculation Changes

Before we talk about numbers and builds, let’s talk about what we’re calculating around. Normally, I calculate around a boss encounter, which focuses heavily on the break window, where you can dish out a ton of burst damage with an additional +30% damage modifier. However, in light of the upcoming Contingency Contract - possibly Endfield’s hardest content to launch - being primarily common and elite mobs, the calculations will NOT take a stagger multiplier into account in order to put more focus on longer term damage. As such, don’t compare the numbers from these teams to previous team calcs which are specifically designed for bosses!

Mi Fu Build

Let’s take a look at Mi Fu’s build.

https://preview.redd.it/ir8h42b67r7h1.png?width=1384&format=png&auto=webp&s=ee3248d6a27b5fc89faf794e1cb7d5aa50ac0418

Her sig offers quite a considerable jump over her other options, with around a 15% increase over the maxed out battle pass weapon. Exemplar can perform better than Phantom Pain at equal investment, though something to note is that since Phantom Pain’s value is more concentrated into Mi Fu’s crush damage as it has Arts Intensity as a base stat, this may be relatively stronger in the upcoming CC as it will be heavily shilling reaction damage. For gear, there are two options - the generic build that uses the Swordmancer Light Armor for Ultimate Gain, and an alternative build for certain rotations that don’t need her ultimate, optimizing instead for full raw power.

https://preview.redd.it/7jim99lg7r7h1.png?width=1610&format=png&auto=webp&s=7e7f0d30dd11b02a1c6eccfae588594fab516656

Mi Fu’s damage profile is almost exclusively all Crush damage, with a splash of basic attack in there, half of which being a finisher. As such, the only important nodes worth levelling up are her skill, as the third sequence does still scale with it, as well as her basic attack, if you plan to on-field her anyways. In a physical team, you can expect her to be doing around 60% of your total team’s damage.

Chen Build

https://preview.redd.it/3eet5crm7r7h1.png?width=1381&format=png&auto=webp&s=8a1509df6865e7326595dfcc705a707eafcb2917

Chen has a wide arsenal of weapon options, most of which function as very decent stat sticks, despite the fact that she can’t use them to their full potential. Notably, both Rossi (Lupine Scarlet) and Endmin’s (Grand Vision) sigs are very strong in terms of base stats alone. Glorious Memory, the Rossi Battle Pass weapon, is a very strong choice especially when maxed out, with Eminent Repute being just slightly weaker.

Sundering Steel P5 functions comparably to these 6* options (104%) when maxed out, I just didn't have room for it on the graphic :( oh and Rapid Ascent ranges from 98.5% -> 107.6% from P0 -> P5

For gear, use the Swordmancer Heavy Armor T1 on her, along with a 3-piece Qingbo set - cooldown reduction on her combo is very important for this rotation.

Pogranichnik Build

https://preview.redd.it/dlc1ugcx7r7h1.png?width=1381&format=png&auto=webp&s=521473518a747da4800b65047445dd70b0ef7ba5

For Pog, both Thermite Cutter and Never Rest are fairly close in terms of buffing power, with Thermite Cutter pulling ahead just slightly. As his damage is not too relevant in this team, we’ll be running him on Frontiers to further buff the party, with a Hot Work Cartridge to amp up his Breach a bit. He needs 37.4% ultimate gain, so you’ll need to artifice a little.

Ardelia Build

https://preview.redd.it/jrab12918r7h1.png?width=1383&format=png&auto=webp&s=adcb2964f2b55c9a5ab27ddad935821f6475f35e

For the last slot, we’ll first look at Ardelia. She’ll just use Eternal Xiranite for additional buffing power, and Stanza is the only real buffing option here as her signature only buffs Arts damage. To properly get her ult up in time, she’ll need 95.7% ultimate gain.

Physical Team Rotation

Recommended to see the video (timestamped) for an animated event feed for the rotation timeline.

https://preview.redd.it/lzu1ntse8r7h1.png?width=1257&format=png&auto=webp&s=87b224a2d3cfd2f1018dc7e4b14e0948555daf18

Let’s take a look at the rotation! Start with a Mi Fu autoattack, hitting Chen’s skill as soon as it lands, along with both her and Ardelia’s combos. Then, continue basic attacking until Chen’s combo is up again, and use her skill and combo again, along with Mi Fu’s combo. Then, use Pog’s skill, but hold his combo. After proccing Ardelia’s combo, use both combos at once, and then as soon as Chen’s is ready, use her skill and combo, cancelling the time slow with Ardelia’s ultimate. Then, use Ardelia’s skill as soon as it’s available. On lower stagger bosses, you can use Chen’s ult now, but in this example, we’ll wait for her combo cooldown be ready again, at which point we use her skill, combo, and ult, along with Mi Fu’s combo. Then, use Mi Fu’s skill, finisher, and then skill 3. Important: make sure you use Mi Fu’s skill BEFORE using the finisher, in order to gain the buffs from her set effect and signature weapon if applicable. As this happens, use Pog’s combo and ultimate. Finally, use Chen’s skill and combo again, along with Mi Fu’s ultimate, and skills again.

I know the end of the rotation got a bit messy there, but at a baseline, it’s very straightforward; since Chen is solo stacking vulnerability, we’re basically just waiting for her combo cooldown to add 2 vulns. It boils down to:

  1. If there’s no vuln, trigger Ardelia’s combo with a basic attack first, then use Chen’s skill and combo
  2. Wait for Chen cooldown then get to 4 stacks
  3. Press Mi Fu combo whenever you see it. If needed, hit Pog’s skill to apply breach. Otherwise, use Mi Fu skills, and when Chen’s combo is up again, stack another 2 vulns, Mi Fu ult and skill again for a second round of burst.

Li Feng Build

What about Li Feng? He offers a slightly faster rotation than Ardelia, even though the rotation concept is extremely similar. Basically, instead of having Chen solo stack vuln with her skill and combo, Li Feng replaces the first skill with his own, adding an additional debuff. Combined with the fact that his SP usage contributes to vuln unlike Ardelia, we have extra SP to work with, so we use this to accelerate the start of the rotation by using an extra Chen skill anyways.

https://preview.redd.it/3lrd20yi8r7h1.png?width=1386&format=png&auto=webp&s=d497421cb2b4edd7daf12230577957f5006692ce

Li Feng should also carry Eternal Xiranite, just to offer some more buffing to the team. Let’s just take a quick glance at the rotation - I won’t spend too long on this as it’s very similar to the last. 

https://preview.redd.it/opphor2p8r7h1.png?width=1802&format=png&auto=webp&s=fc3093c931d54a4c82aba76a7c4ed40583089b3e

Again, the main benefit in this rotation is that we get to 3 vuln stacks pretty much instantly with Li Feng and Chen’s combos and skills. This does put us in an awkward situation where we overcap a stack in the first rotation, but doing this gets Mi Fu’s combo on cooldown faster. Because his ultimate applies two vuln stacks, we use this to get to 4 stacks sooner than we would have waiting for Chen’s cooldown. The end result of this is a rotation that’s nearly 10s faster than the Ardelia version, while only being marginally behind on total damage.

Rossi Build

Now, let’s talk about Rossi! Her gearing options aren’t really different than before, so this is the same information presented in the Rossi guide. Check that out if you’re interested!

https://preview.redd.it/pvo7b3ru8r7h1.png?width=1379&format=png&auto=webp&s=c0bc6171753913115f538a6f9f40e784c56bce15

In this hybrid team, we’ll be using none other than Gilberta and Perlica as our last two teammates, as this is the only source of a free starting vuln stack. In this team, we’ll be using Mi Fu’s full damage setup as we won’t be using her ultimate. Let’s look at the rotation!

As always, recommend looking at the video (timestamped) for this part...

https://preview.redd.it/82ttxub49r7h1.png?width=933&format=png&auto=webp&s=614a9464ad26ce0f78ebb3d7aac17b9e4cb67a27

Start with a basic attack combo, and then use Perlica and Gilberta’s combos, along with Perlica’s skill. Then, use Rossi’s combo, hit the timing, and then use Mi Fu’s combo, along with Rossi’s skill. During this time, switch to Perlica to get autos in. This is pretty much the core of the rotation, and the second half repeats this, except with ults. So, repeat all of the above - however, we’ll also be skipping the perfect timing for Rossi’s combo in order to land her ult within Perlica’s electrocute. After using Rossi’s skill, use Gilberta's ult, Perlica’s ult, and finally, Rossi’s ult, alongside Perlica’s finisher, while using Mi Fu’s skills. Let’s take a look at the full speed version.

Team DPS Comparison

Between these three teams, the Rossi team has the fastest rotation, followed by the Lifeng team, and finally, the Ardelia team. The DPS between the three teams is very similar at the end of the day, so play whatever you want!

https://preview.redd.it/ahyrlv899r7h1.png?width=896&format=png&auto=webp&s=04c6b05407ae34da020879f3b9368c7d9860003e

That’s it for this Mi Fu guide! I hope this guide was helpful for learning her rotations! I hadn’t played any physical teams before this and actually am warming up to them quite a bit. It’s always fun to optimize rotations! Can’t wait to see how much suffering CC will bring us. Anyway, see you guys next time, bye bye~

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u/Maygii — 19 days ago

Sparkla Build Guide (Main DPS vs Mark DPS)

HF2PWhalei everyone !! The limited vanguard collection is finally complete now that we have Sparkla! Anyway, I've put together a guide for her for those curious how to best use her :3

https://preview.redd.it/w34s7vfzm06h1.png?width=1294&format=png&auto=webp&s=3f7aafe5189801b3bdc9d68ef86f9b14e49d429a

Video Version

Complete Sparkla Guide (11:27)

Kit Basics

Sparkla has two unique firing modes that she enters using her skill, which you can pick between by either tapping or holding the skill (why this is a choice though is a big questionmark because you only ever want to use the mode that corresponds with the build you're using).

Anyway, the differences between the two builds is outlined in the below table:

Comparison Point Rapid Fire Mode (Build 1) Bunny Jaws Mode (Build 2)
Primary Purpose Single-target damage AOE damage
Mobility Can move while shooting Cannot move during skill
Damage Consistency Consistent Has a wide spread of small attacks; better vs large targets
Damage Potential Both builds actually can have a similar damage potential on paper... ...but, build 2 may be harder to use as you need to stand still periodically to ramp up one of the potentials.

Sparkla, or Markla?

But, before we move on… can she work as a backline Mark DPS? This isn’t normally a question we consider for other vanguards, but Terra is special due to Nazuna providing a nuclear mark damage buff in the main slot, allowing Vanguards in the support slot to do unworldly mark damage. Sparkla support is actually balanced extremely closely around Gerie, to the point where even the buffs from their potentials are very similar:

Metric Gerie Sparkla
Mark Damage Ratio 125% 125.5%
Skill Cooldown 12s 12s
Marks per skill 6 (+2 from potentials) 7
Terra DMG potentials 160% 169%
ATK % potentials 140% 140%
Notes Stationary damage; completely lost when target moves out of the AOE Can track moving targets slowly; sometimes can miss several marks due to targeting adds

Anyways, let’s look at her team options and potential builds! Let’s first look at a team using her at main DPS, and then look at the mark team after. In this team, we’ll use Springseek Coronis as a sub DPS/support, along with Nazuna. For consistency, we’ll focus on her first build - the single target variant.

Potentials: Sparkla Main DPS

Team Code
Sparkla, S. Coronis, Nazuna AAAAjAAAAJ8AAACczbAZAADBsABgMMGAGAyG
Sparkla, Ridge, Nazuna AAAAjAAAAHQAAACczbAZBAChgABsAMGAGAyG

https://preview.redd.it/xkttqeu3k06h1.png?width=1498&format=png&auto=webp&s=8601c5a5201d4f1e2c6a57f810e5b66ae0eb4537

On Sparkla, the build is very straightforward, taking all the build 1 cores & potentials. Harmonic Barrage is the next generic buff to consider. Prism Convergence is situational; while it is strong in a perfect scenario, it requires you to be at range, which can cause even more aiming problems in situations such as the current Boss Blitz where the large amount of adds can cause you to miss an entire volley. Finally, Wonderland Bound adds quite a substantial bleed onto your ultimate - because this does snapshot buffs and debuffs, this can actually have decent value if timing it alongside a Rocket Cart Nazuna.

For Springseek Coronis, since we aren’t running Terra Chorus, we’re free to actually run both her build 1 cores - Essence Extraction and Vernal Breath. Symptom Sight, Aromatic Room, and Lingering Grace should be prioritized for their buffs; afterwards, you can further increase Coronis’s own damage via Reciprocity, Perfect Touch, or Herbal Tempering.

On Nazuna, we’ll run the penguin cores to ultimately get a good balance of ATK, Terra, and DMG taken debuffs. Lucky Drop should be prioritized. Rocket Cart can be very powerful, though you’ll need charge efficiency to get the most out of it; results may vary depending on your damage and also if you can line up Sparkla’s ult with it. Double Delight is very RNG, but has decent value on average. Jubilant Spin can be considered afterwards, alongside Operation: Pandemonium for more of a burst focus.

What if I skipped Springseek Coronis?

Ridge actually works quite well as a support! We can instead focus on an all-out Sparkla hypercarry build. The priorities around the board are very similar. On Ridge, take Reblossom and Hasty Growth to maximize her debuff uptime. Corrosive Vines and Root Grasp, being DEF shred potentials, are both very potent. Small Changes is… well, a very small buff to take afterward. If for some reason your Ridge is actually levelled and invested in, Sturdy Foundation is strong for her personal DPS.

Potentials: Mark Team

And, what about mark enthusiasts? This is very similar to that of the Gerie team covered in the Springseek Coronis guide, so I won’t spend too much time with this one.

Team Code
Sparkla Mark DPS w/S. Coronis AAAAnAAAAJ8AAACMwYALbAaRgABsEMGwGAAA
Sparkla Mark DPS w/Tilia AAAAnAAAAGsAAACMUYELbAbBgABgBmGwGAAA

https://preview.redd.it/iqojqoeak06h1.png?width=1920&format=png&auto=webp&s=f21d862d1ed828db06058ff502b9bc62a88fcf42

The TLDR is that Touch of Nature, Terra Chorus, and Gauge Overdrive are the most important buffing potentials, and you’ll want Gauge Overdrive, Bunny Blitz, and Artisan’s Pride on Sparkla to buff her further.

B-but I don't have S. Coronis

https://preview.redd.it/jlsz74hmk06h1.png?width=1920&format=png&auto=webp&s=c563b75f6a19c46f33e340957cef5f32e30aa915

Tilia can also work as a substitute to Coronis here, with Blinding Beam being the most important potential for her. You’ll also want to switch out the Bunny Backfire core for Covering Fire to get a little extra damage in, as the former only works in an All Terra team. Don't forget Graceful Turn on Nazuna as you'll need her to help with the Mark output, alongside Clean Sweep!

Damage Comparisons

So, how do these comps compare? For most people, it’ll be better to just continue playing mark DPS, as it can reach a very high level performance with just 3x 80% mark DMG emblems, which are much more common than rolling lines such as PEN or Crit rate.

Below are some numbers of the expected DMG values of F2P vs whale comps, with the respective emblem stats, in a neutral (no shill buffs) environment:

WARNING! Be sure to read all the assumptions before taking in the below info...

Team Emblem Stats F2P Whale
Sparkla Mark Team 80% Mark DMG x3 5.6B 10.8B
Sparkla + S. Coro Dual DPS** Skill +3, 20% Skill DMG x2* 3.0B 11.5B

*yes, this is a weaker emblem setup, but I wanted to keep the "rarity" of the emblems between the builds similar; the Dual DPS comp has more room to grow with better emblems as well

**against a small target, such as the current boss blitz, using an average of 2 hits on S. Coro's vials & Sparkla's Harmonic Barrage. This value can be higher versus larger targets.

It is worth noting that on the high end, a Sparkla and Springseek Coronis dual DPS comp have much more room to grow when whaled out. To put things in perspective, while the mark team is expected to gain just shy of 2x damage between baseline and whale discs and talents, the dual DPS comp grows by nearly 4 times instead. That is to say, the mark team is a lot more F2P-friendly.

Let’s talk about Sparkla’s gameplay as a main Trekker! During her skill, you’ll get to her volley 3 times - but, don’t press this right away! Let the first set of bullets fire before using it, and then you can use it off cooldown. This lets you get 8 attacks off during the skill as opposed to 7. In fights with adds, to prevent losing a lot of attacks to them, it’s best to press your face into the boss, so you can ideally hit both the boss and adds. This is why is why we avoid Prism Convergence. If you do decide to use it however, this is the distance you’d need to be away from your target:

https://preview.redd.it/20yqjbg4m06h1.png?width=976&format=png&auto=webp&s=ab436464a23051eb91ac1f112fc1886d563f9768

For the mark team, it’s okay to use her skill at the same time as that of S. Coronis - you can still get the full 7 marks this way.

Talent Calculations

Sparkla’s talents offer generic increases to her personal damage and are nothing too far from the ordinary, reaching just shy of a 40% personal damage increase.

https://preview.redd.it/7u367t2bh06h1.png?width=924&format=png&auto=webp&s=7beb55e66104eabd85d0d6219e2b384f6503e94c

Best Emblems (Main DPS)

Next, let’s talk emblems!

https://preview.redd.it/yf812w4fh06h1.png?width=1547&format=png&auto=webp&s=56f3bc1df28ae0eb89cbdecb989d6a348f39d972

These will focus on Sparkla as a main DPS. These are also fairly typical - PEN and Crit Rate are the go-to on the 70 Emblem. Skill Damage is fairly saturated for Sparkla, so Terra DMG is slightly preferred. Skill +3 is very strong on the 80 emblem, but generic stats are preferable over Ultimate +3. On the 90 emblem, upgrades for Hover-Rail Volley, Leap Barrage, Harmonic Barrage, and Clockwork Resonance are all worth more than generic stats when at +2 or above.

What about Mark team emblems?

Mark DMG >>>>> PEN > Crit Rate

Best Discs (Main DPS)

Finally, let’s take a look at discs! Again, these calculations are for Sparkla as a main DPS.

https://preview.redd.it/xxa1cbroh06h1.png?width=1188&format=png&auto=webp&s=1ec7fbb16bea12c101928e6d13e9a465cd6f9780

Both her and S. Coronis’s limited discs are very powerful due to their unique Skill DMG Taken debuffs, with other options considerably behind. Both event discs are roughly comparable at C6 to both the standard options at C1. It’s also worth noting the Sweet Times (Finale) is surprisingly viable in main as ultimate damage isn’t completely useless here, though it’s still worse than any other Terra disc in the Support Slot. Despite this team being very heavy skill damage focused, Sunlit Blossom is only marginally better than F2P Terra Discs in the Support Slot due to the heavy saturation.

What about Discs for Mark?

I was too lazy to include it in the video guide but I ended up running the numbers anyway, here they are:

https://preview.redd.it/atfxgysld86h1.png?width=761&format=png&auto=webp&s=b05486c8f4817c636d9a1575b42a429f944da712

That’s it for this Sparkla guide! I think it’s nice that she isn’t completely stepping on Gerie’s toes, allowing both to remain relevant. Onwards, to destroy all those that are not cute !

peak gameplay

See you guys next time~ bye bye!

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u/Maygii — 28 days ago

Firefly Support Build Guide (Shia, Minova, and Jinglin Main)

Hi everyone ! I've been busy working on a guide for Firefly and just got finished putting it together~ it was a fun guide to work on !! While Firefly's current build is a bit... restricted, she can work with a lot of different main Trekkers... some which were completely unexpected! Anyway, let's get into it :3

Video Version

Complete Firefly Guide - Lux Team, Potentials, and Emblems (16:19)

Kit Intro

Firefly works a bit differently than other Versatiles, in that she remains on field as a DPS for an extended amount of time, instead of just casting her skill and then disappearing. When on-field, she uses a combination of flying sword attacks that deal skill damage, as well as melee slashes that deal auto attack damage, with her two builds each focusing on enhancing one of these aspects. Below is a table outlining the main differences between the two builds:

Comparison Point Build 1 (Flying Sword) Build 2 (Giant Sword)
Damage Type Skill Auto
Mark Requirement Lucent Thunderbolt
Team Support* Up to 20% Lux DMG Taken Up to 40% Lux DMG Taken

*requires specific type of mark

Notice each of these builds are made to function with a certain type of main Trekker; specifically, her first build requires proccing of the Lucent effect, while the second requires Thunderbolt. Thunderbolt is the current mark type that is procced by every other Lux versatile and vanguard Trekker, while Lucent is a new effect that currently only Firefly procs - which is to say, that build 1 cannot be utilized to its full potential with current units; it is likely that this will synergize with a future Lux vanguard. At least this makes our job easy this time; we’ll focus on her second build: the autoattack build!

Team Options

So, what team options does Firefly have? Since her core potentials restrict her to an all-Lux team, the best choice is to run Shia as main, and Tilia as support. But, what if you don’t have Shia? Your next best options would be either Minova main, or… Jinglin?

https://preview.redd.it/hpu7p9bpeg2h1.png?width=977&format=png&auto=webp&s=ffc81e57eb0a090208a36fdb2616fda31977b7e3

Yup, this 4-star actually packs quite a punch as a mark DPS, and best of all, doesn’t need any investment into her skills (mark damage ONLY scales with your Trekker's rank), making her a very decent low-cost choice. Unlike Gerie, since she already has mark damage built into her kit, she is also not super dependent on Mark DMG Emblems (though, they're still nice to get of course). Before we dive into potentials, there’s something important we need to talk about…

Firefly's damage...

...isn’t all that hot. Compared to other Versatiles, it leaves a bit to be desired. As such, you’ll find that her personal damage potentials rank quite a bit lower in terms of their overall value. Note that for a dual DPS comps - particularly, with Minova - potential priorities can be skewed one way or another depending on your investment in each character; for example, if your Minova has better talents or emblems, her personal damage potentials would be more important, and vise versa. 

Shia Main

Build Code
Standard Build (Snow Rabbit) AAAAmwAAAHMAAABrzbADAgAwCkNsAMwWAGAC
Hybrid Build (for smaller targets) AAAAmwAAAHMAAABrXbADEgAwCkFsAMwWAGAC

https://preview.redd.it/ze333wpcgg2h1.png?width=1920&format=png&auto=webp&s=4c9fba3d354d7150d7e17d3239d431186272cc71

Shia Potentials

Shia’s build is very similar to that covered in the original guide for her. Take the Snow Rabbit cores on her - Phantom Step Radiance and Rimecrystal Edge. On slimmer bosses where it is very unrealistic to hit most of Shia's basic attack, Phantom Step Radiance can be swapped out for Astral Pirouette - in this case, you’ll want one point in Lunar Combo. For reference, the breakpoint for these two builds is around the 50-60% accuracy point (this sounds really low, but Shia's basic attack 1 has a huge spread and starts behind her, so on something like the current Boss Blitz, you may find better results with the hybrid build).

Glacial Dash, Subzero Dominion, and Rimeheart Pulse make up her main build; afterwards, Rabbit’s Beam should be taken, as well as one point in Hare’s Pursuit for QOL.

Firefly Potentials

On Firefly, we’re locked into build 2 - so, take Radiance Blade: Blazing Edge and Pursuing Slash as cores. Domain of Purity and Luminous Onslaught are her two most powerful buffing potentials, with Cosmic Brilliance being a lower priority. One point in Blade of Falling Petals keeps her on field for a little longer, which slightly helps your Luminous Onslaught & Domain of Purity uptime. Radiant Ripple and Blade Flash are considerations for Firefly’s personal damage, but these are not a high priority at all in contrast to all the other options.

Tilia Potentials

For Tilia, take Holy Inscription and Renewed Spectrum. Enemy Counter is a high priority as a source of Lux Damage Taken, which this comp severely lacks. If you have Mark Damage emblems, Blinding Beam can be powerful; otherwise, it’s not really worth it. Brilliant Relay and Trick Boost are the next priorities, and finally, Knight’s Seal and Knight’s Oath: Courage. While the latter two don’t provide as much of an overall boost, making sure to at least have one point in Knight’s Seal is important for energy gain, particularly for F2Ps using the Cataclysm disc (ramps up with ultimate casts).

Minova Main

Okay, but what if you don’t want to bother with the handbreaking gameplay that is Shia? Let’s first look at Minova.

Build Code
Minova Dual DPS AAAAhAAAAHMAAABro4Y5BAAwBsMMAMw2AGAC

https://preview.redd.it/9hjk2v5cjg2h1.png?width=1920&format=png&auto=webp&s=df7a330eccf1799ea62439695d60e24ac901765f

On Minova, you’ll want to run Ultimatum and Board Tricks as cores. More Than Just Pretty and Unyielding Strength are her two most powerful potentials, with the former being a debuff and the latter being for her personal damage. One point in both Light Burn & Ashwind Rhythm are very important, as they reduce her skill cooldown and give her auto attack speed, respectively - however, further investment in them isn’t worth much at all. Radiant Glow is a powerful potential that is also spectacular for AOE, and finally, Home Court Advantage and Starlit Sky can be taken for a bit more damage.

Note that since Minova’s mark proc rate is very low, Luminous Onslaught on Firefly is not a priority. Because Minova and Firefly both have reasonable damage contribution, there’s also less weight on potentials such as Tilia’s Brilliant Relay, which only buff the main trekker.

Jinglin Main

No Minova? No problem! Jinglin can pump out a good amount of damage on her own, even if she can’t really support Firefly directly.

Build Code
Jinglin Mark DPS AAAAdQAAAHMAAABroAABDYowBsMsAM2QAGAC

https://preview.redd.it/pmmklv5sjg2h1.png?width=1920&format=png&auto=webp&s=b6f1310d08c024d62b1c94096dd1eb8d6babd20c

On Jinglin, take Energy Storage: Bind and Channel as cores. Conductor Conversion is her most important potential by a long shot, granting over 400% mark damage. Leakage Protection is the next priority after that, allowing her ult to proc marks as its up, which is very important as Jinglin herself can only proc one mark per 4s otherwise. Heavenly Kirin further amps this burst potential by giving her a huge attack buff during her ultimate. Lastly, Auspicious Spirit and one point in Lord of Beasts can be considered for a little more damage.

Gameplay Tips

Let’s talk gameplay! Firefly doesn’t really have any super important timing to cover with her skill usage, as you just want to throw her on-field as much as possible. Her ultimate does reset her skill cooldown, so that can be used to bridge downtime. Let’s instead quickly go over a crash course over the various mains you can play her with.

Shia Dash Canceling

Shia's gameplay hasn't changed from before. You want to use her first basic attack, and then cancel it by dashing, then holding dash until the moment you start sprinting, and then letting go, in order to use your first basic attack again. Here's a copy paste visual from the original Shia guide for how to perform that:

https://i.redd.it/141qsabqlg2h1.gif

Minova Rotation

For Minova, you want to maintain the debuff from her basic attacks, weaving in her skill when possible. The ideal rotation is:

  1. Basic Attack x5
  2. Skill 1
  3. Skill 2 (Dodge cancel after 1 hit)
  4. Basic Attack x5
  5. Skill 3 (Dodge cancel after impact)

Regarding her basic attack - there is a distinctive "ding" sound when starting her 5th basic - note that you need to wait until the swing after hearing the cue before the debuff is locked in.

With Ultimatum, your skill is a 3-part combo - but, only the first and last parts do reasonable damage. That’s why we dodge cancel the 2nd skill - but, make sure to still get at least one hit in to get the mark proc.

A demonstration of the dodge cancels on the 3-part combo.

Jinglin

Lastly, Jinglin! So one annoying thing about one of her core potentials is that it makes you automatically exhaust all your skill charges (this potential is still very much core though as it reduces the skill cooldown). You don’t want to do this, as you’ll miss out on mark procs. As such, it’s good practice to dodge in between skill uses.

Dodge canceling Jinglin's skill to prevent it from auto-firing all charges.

There’s not really much else to her gameplay! When it’s time to ult, you can save your skill charges, as your ultimate will be covering your mark procs during the time it’s up. Technically, the ult only procs marks every 2 seconds for some reason (for a total of 5 procs), and it should be possible to squeeze in a mark in between hits, but it's very impractical to do so.

Team Damage Comparisons

Disclaimer: take these values with a grain of salt. The actual performance in practice may vary depending on your investment (talents, emblems, etc) into each character, what discs you have, and seasonal buffs.

So, how do these team options compare? Here are some team damage calculations between the 3. Note that these calculations use T0 for all characters, including 4*s, as well as no emblems.

https://preview.redd.it/h1g23u0qqg2h1.png?width=795&format=png&auto=webp&s=86cb2256d1c383f263b8ca78c9202ee807bb5391

While Shia is on another level, the damage output that Minova and even Jinglin can provide is definitely very viable, especially when you have their talents. Speaking of which…

Talents

Let’s talk about Firefly’s talents. These all offer fairly generic increases to her personal damage, with her T1 and T3 also benefitting the team’s damage via a DMG Taken debuff. The graph below shows the values in a Shia team.

https://preview.redd.it/o7fh4v3uqg2h1.png?width=785&format=png&auto=webp&s=678e1fa2babb866de629b3861a49811f3354f148

Because Firefly’s damage isn’t too impressive when stacked up against Shia, the team’s damage doesn’t change by  much on talents that only buff her own personal damage.

Best Emblems

What about emblems? These are her Emblem values in a Shia team.

Note that in these emblem calculations, we are assuming you get all 5 of Firefly’s relevant potentials, instead of the 3 you’d focus on normally in a Shia team, as to get a proper evaluation on stat values when you’re focusing on Firefly for damage (e.g. auto damage would be a lot more diluted by Blade Flash).

https://preview.redd.it/s4ny1113rg2h1.png?width=1526&format=png&auto=webp&s=bdfa465f340089ee10b093d8f949595c0846d921

The usual suspects - PEN, Crit Rate, and Support Skill +3, remain the highest priorities on the 70 and 80 Emblems, respectively. Auto Attack damage has decent value as well, followed by Lux and Skill Damage. For the 90 emblem, these are the team buffing values of her 3 relevant potentials. The values for Radiant Ripple and Blade Flash are presented as personal damage values. Note that how this translates into team damage depends on who you’re running with - in an optimal Shia team, Firefly’s damage share is estimated to be just shy of 25%, to put things into perspective.

Best Discs

Last but not least, let’s cover discs!

Calculation Update! From this guide onward, the disc calculations will no longer be isolated - that is, instead of calculating in an empty setup with no discs, there will be blank effect stat stick event discs, with the number of on and off-element discs set according to the number of F2P discs available at the time.

https://preview.redd.it/kctuqb0arg2h1.png?width=1201&format=png&auto=webp&s=8fd292fad7eff46eb040794cd1695145d180e3ed

We’ll start by looking at discs in the Shia team. In a standard 80 potential build where we are focusing more on Shia’s damage, Firefly’s limited disc can look a bit questionable. While it does offer Auto DMG taken, that’s just about the only useful thing it has. The rest of its effects are either for Versatile trekkers only, or just… weak. Shia’s disc remains a powerful choice, but notably, Sparkling Moment (Cataclysm) is actually very competitive here. Prayer Beneath Light, the Finale disc, is strong on paper, but will require deliberately taking hits to proc some of its effects. The new Event Disc, Seed Alike, is the Temu version of her sig, and isn’t really that great.

When running either Minova or Jinglin as main, things change by quite a bit. Since I'm lazy, here's the Excel version.

https://preview.redd.it/mskuk0wirg2h1.png?width=1052&format=png&auto=webp&s=351a50081b5e9ff71ef53cf98981ea98f1f5085e

Because they’re both versatile, both Firefly’s signature and event disc get significantly more value as they’ll have full uptime on your main slot.

Speaking of which, the individual sheets on the damage calculator will each have the tables containing the emblem and disc calculations, alongside a collection of builds! Older character pages may not be fully updated, but moving forward I’ll be keeping these pages as up-to-date as possible! You can check that out here: Stella Sora Damage Calculator.

Wrap-Up

Anyways, that’s it for this Firefly guide! While her personal damage potential may not be on the same level as other Versatiles, and one of her builds is made for an unreleased character, she is unironically… pretty versatile? I mean this in the sense that she has a diverse arrangement of potential mains who can all work very well with her, from obvious choices like Shia to underrated picks like Jinglin. Of course, she’s also super cute! I’m very curious to see how her other build will shape out once that becomes a thing. Until next time - bye bye !

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u/Maygii — 2 months ago