An Idea tooo absurd, might actually work. Need opininons
You know like in RPG or online MMOs you can attribute points to your character when they level up which can increase their health attack speed etc. currently in smite we only have items to do this. So, I present you guys with the Idea of role buffs and debuffs.
So here are the ideas, Need honest opinions.
SOLO LANE:-
If you are a certified warrior playing in solo lane you get no buffs besides only the one you get with the role of warrior.(example if you play CHAAC which is warrior in the warrior tab you will only get cooldowns buff which you get from solo lane locking)
If you are a non certified warrior playing in solo lane you will get the buffs as usual, but you will also get some debuffs, if you are not a certified warrior. (example if you decide to play anubis in solo lane which is available on mage tab you will get the debuff of reduced damage scaling from item like all warriors.
JUNGLE:-
If you are a certified no change.
If you are non certified you will do significantly less damage to minions outside of JGL.
MID Lane:-
If you are certified no problem.
If you are not certified your movement speed is decrease and you cooldown will become longer(little bit)
ADC :-
If you are certified no change.
If you are not certified your movement speed is decrease and you cooldown will become longer(little bit)
Support :-
If you are certified no change
If you are non certified your abilities will do less scaling with items.
What do you guys think, any other buffs or debuffs should be added to balance everything, or this is stupid idea?