u/MdmeGreyface

Assistance on creating an item on DNDB - lockpicking prof

Hello brilliant minds,

In my semi-homebrewed 5.5e campaign, I am trying to create an item for a rogue character that when worn & attuned, grants (extra) proficiency for picking locks specifically (sleight of hand check mechanically).

I have not been able to unlock the magic combination of effects that actually applies any extra proficiency (advantage) to the character's existing proficiency to thieves' tools to make this work. Are my only options to give a flat bonus to all Dexterity checks (definitely not wanted), or tell the player to manually roll advantage each time (unideal)?

Any assistance is welcome, and many thanks in advance for your helpful reply.

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u/MdmeGreyface — 4 days ago

List of homebrew effects?

Apologies if I've missed this information somewhere, but can anyone tell me if there is a wiki-style list that clearly calls out what all of the billion different options in the homebrew/create item menus on D&DB actually do/change for the character?

Many of them are pretty straightforward, but not all. Several of them seem especially convoluted because of the hundred different workaround suggestions for some of the basic effects. Other choices don't seem to do what they are titled, for extra fun and confusion.

Even a cheat sheet style "if you want to do X, use Y-option" would be incredibly helpful.

TIA!

reddit.com
u/MdmeGreyface — 6 days ago