Assistance on creating an item on DNDB - lockpicking prof
Hello brilliant minds,
In my semi-homebrewed 5.5e campaign, I am trying to create an item for a rogue character that when worn & attuned, grants (extra) proficiency for picking locks specifically (sleight of hand check mechanically).
I have not been able to unlock the magic combination of effects that actually applies any extra proficiency (advantage) to the character's existing proficiency to thieves' tools to make this work. Are my only options to give a flat bonus to all Dexterity checks (definitely not wanted), or tell the player to manually roll advantage each time (unideal)?
Any assistance is welcome, and many thanks in advance for your helpful reply.