
Is my realtime 4X supervillain organization management game an exciting idea?
Hi, I’m making a supervillain organization management game with real-time 4X elements, but I’m not sure if my hooks are exciting enough. My main hooks are:
- The fantasy of creating and customizing your own supervillain organization
- A living world that reacts to your villainous deeds
- Letting the player create chaos and destruction
Right now, I’m focusing more on a campaign experience rather than a pure sandbox, but I still want players to be able to create any evil organization they can imagine, from Lovecraftian cults, to secret military groups like Hydra or Cobra, to full-on supervillain leagues like the Legion of Doom.
It’s a PC game that I intend to release on Steam. It leans more into 4X and combat than traditional management games because a pacifist evil mastermind is a bit too evil, even for me. Combat is handled through autobattling, with a stronger focus on unit composition and strategic planning rather than moment-to-moment tactics.
I also made a vibe check video to explain it better. I would love your feedback 😄