u/Medium-Pirate-9037

I built a Solo Leveling-inspired Fitness RPG. 5000 users later, 17% of users who complete their first workout never miss a week during their first month.

Over the past several months, I’ve shared Ascend here twice: once around launch and again when we reached 500 users.

The idea was simple:

What if progressing in the gym felt as clear and rewarding as progressing in an RPG?

Since then, Ascend has grown to 5,000 users across more than 60 countries, which finally gives us enough data to see whether the idea works beyond the initial novelty.

The retention data

Looking at users from the last three months:

  • Around 24% of registered users complete their first real workout, which we define as a session lasting longer than 10 minutes.
  • Of those users, 17% on iOS and 14.8% on Android complete at least one workout every week for their entire first month.
  • When we remove the perfect-streak requirement and look at whether they return to train again in Week 4, retention rises to 25.9% on iOS and 22.9% on Android.

So we clearly still have an activation problem.

Most people who download Ascend never make it far enough to properly experience the system.

But once someone completes that first workout, a meaningful percentage continues training.

What the data changed for me

People usually begin with some level of motivation. The harder part is maintaining it while the results are still almost invisible.

You can train consistently for several weeks without looking dramatically different, lifting dramatically more, or feeling as though your effort is adding up to anything.

The progress is real, but the feedback is weak.

Games handle this differently.

A single action can complete a quest, increase a stat, earn experience, unlock something, or move you closer to the next level.

You rarely have to wonder whether what you just did mattered.

The question we now design around

We stopped asking:

>How do we gamify fitness?

And started asking:

>How do we make real fitness progress feel as visible and rewarding as it deserves to be?

Not by handing out meaningless points for opening the app.

Not by creating levels that have no connection to the user’s actual training.

The character in Ascend is not separate from you. Its stats are your stats. Its strengths reflect your capabilities, and its weaknesses show where your training is falling behind.

The character sheet is meant to become a living representation of your body and what it can do.

That means every part of the progression has to be earned through something real:

  • Workouts completed
  • Consistency maintained
  • Strength gained
  • Conditioning improved
  • Personal records achieved

You are not upgrading an avatar.

You are upgrading yourself.

Progression matters beyond streaks

The difference between the two retention numbers matters.

17% never miss a week, but 25.9% are still returning and training by the end of the month.

That suggests the system is doing more than encouraging people to protect a streak.

It gives them something they want to return to and continue building.

Quest System 2.0

That philosophy shaped our largest update so far: Quest System 2.0.

We added:

  • Triggered quests that respond to the way you actually train
  • A Quest Log that records each week of your journey
  • A character sheet that reflects your real stats and substats
  • Progression for major lifts and conditioning
  • Clearer visibility into where your character is improving and where it is falling behind

What comes next

We are now working on Apple Health and Google Health Connect integration, so more of a user’s real activity can seamlessly contribute to their character progression.

We are also continuously expanding the exercise library. Next on the list are kettlebell training and plyometrics.

Thank you

This subreddit gave Ascend some of its earliest users. So, genuinely, thank you.

Ascend is available on iOS and Android, and I’ll leave the links below.

I’m also happy to discuss the retention setup, the mistakes we made, the product decisions behind the system, or where I think fitness gamification still falls short.

Maybe fitness was always an RPG.

We’re just trying to make the XP bar visible.

u/Medium-Pirate-9037 — 4 days ago