![Alapv's visualization interuption [For visualizers]](https://preview.redd.it/n2wzm6illu2h1.png?width=140&height=78&auto=webp&s=e464d5db057ac953381df4430e58bc58bcc2413a)
Alapv's visualization interuption [For visualizers]
Please feel free to skip this if you don't like my content.
This is a technique for people who can actually visualize. You can think of it as a constant remixing of your own visualization to: 1. stabilize it, and 2. turn the remix into a completely new visual unit of its own.
If you are a visualizer, you are probably familiar with these two concepts:
- Default Visualization: This is basically your ongoing, baseline visualization. When you close your eyes and try to get your visualization running, it plays like a movie reel. Often, you don't know what will happen next since the visualization runs by itself. You can give your brain an instruction like, "A is going into the house," but the scenes decide for themselves, and the vividness is often generic or matched to your default level.
- Conscious Visualization Recall/Construction: This is when you forcefully try to conjure an image. The definition is much higher than in default visualization, but it tends to be more object-oriented than scene-like.
The thing is, people often use conscious visualization recall to try and improve their visualization (even those aphantasics). What they usually end up with is just their default level of vividness, which offers no real improvement.
What my method suggests is that you basically let your default visualization run the entire time, but constantly interrupt it with sudden flashes of very high-definition images of your choice for about 1 to 2 seconds (essentially constructing a super-vivid image in the blink of an eye). Here're the details.
- You take out a note and list 10 characters or objects you want to include in the visualization session.
- You close your eyes and let your default visualization run.
- You frequently interrupt the background visualization with the characters/objects within the list doing something in very high definition (can be around 1-10 seconds), and you have to change characters/objects frequently.
- Every so often, you open your eyes to take in the visual around the room (as this will actually take in new visuals instead of just rehearsing the old ones).